1 /**************************************************************************
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
29 #include "util/u_memory.h"
30 #include "pipe/p_shader_tokens.h"
31 #include "draw/draw_context.h"
32 #include "draw/draw_vertex.h"
33 #include "i915_context.h"
34 #include "i915_state.h"
40 * Determine the hardware vertex layout.
41 * Depends on vertex/fragment shader state.
43 static void calculate_vertex_layout( struct i915_context
*i915
)
45 const struct i915_fragment_shader
*fs
= i915
->fs
;
46 const enum interp_mode colorInterp
= i915
->rasterizer
->color_interp
;
47 struct vertex_info vinfo
;
48 boolean texCoords
[8], colors
[2], fog
, needW
;
52 memset(texCoords
, 0, sizeof(texCoords
));
53 colors
[0] = colors
[1] = fog
= needW
= FALSE
;
54 memset(&vinfo
, 0, sizeof(vinfo
));
56 /* Determine which fragment program inputs are needed. Setup HW vertex
57 * layout below, in the HW-specific attribute order.
59 for (i
= 0; i
< fs
->info
.num_inputs
; i
++) {
60 switch (fs
->info
.input_semantic_name
[i
]) {
61 case TGSI_SEMANTIC_POSITION
:
63 case TGSI_SEMANTIC_COLOR
:
64 assert(fs
->info
.input_semantic_index
[i
] < 2);
65 colors
[fs
->info
.input_semantic_index
[i
]] = TRUE
;
67 case TGSI_SEMANTIC_GENERIC
:
68 /* usually a texcoord */
70 const uint unit
= fs
->info
.input_semantic_index
[i
];
72 texCoords
[unit
] = TRUE
;
76 case TGSI_SEMANTIC_FOG
:
86 src
= draw_find_shader_output(i915
->draw
, TGSI_SEMANTIC_POSITION
, 0);
88 draw_emit_vertex_attr(&vinfo
, EMIT_4F
, INTERP_LINEAR
, src
);
89 vinfo
.hwfmt
[0] |= S4_VFMT_XYZW
;
90 vinfo
.attrib
[0].emit
= EMIT_4F
;
93 draw_emit_vertex_attr(&vinfo
, EMIT_3F
, INTERP_LINEAR
, src
);
94 vinfo
.hwfmt
[0] |= S4_VFMT_XYZ
;
95 vinfo
.attrib
[0].emit
= EMIT_3F
;
98 /* hardware point size */
103 src
= draw_find_shader_output(i915
->draw
, TGSI_SEMANTIC_COLOR
, 0);
104 draw_emit_vertex_attr(&vinfo
, EMIT_4UB
, colorInterp
, src
);
105 vinfo
.hwfmt
[0] |= S4_VFMT_COLOR
;
108 /* secondary color */
110 src
= draw_find_shader_output(i915
->draw
, TGSI_SEMANTIC_COLOR
, 1);
111 draw_emit_vertex_attr(&vinfo
, EMIT_4UB
, colorInterp
, src
);
112 vinfo
.hwfmt
[0] |= S4_VFMT_SPEC_FOG
;
115 /* fog coord, not fog blend factor */
117 src
= draw_find_shader_output(i915
->draw
, TGSI_SEMANTIC_FOG
, 0);
118 draw_emit_vertex_attr(&vinfo
, EMIT_1F
, INTERP_PERSPECTIVE
, src
);
119 vinfo
.hwfmt
[0] |= S4_VFMT_FOG_PARAM
;
123 for (i
= 0; i
< 8; i
++) {
126 hwtc
= TEXCOORDFMT_4D
;
127 src
= draw_find_shader_output(i915
->draw
, TGSI_SEMANTIC_GENERIC
, i
);
128 draw_emit_vertex_attr(&vinfo
, EMIT_4F
, INTERP_PERSPECTIVE
, src
);
131 hwtc
= TEXCOORDFMT_NOT_PRESENT
;
133 vinfo
.hwfmt
[1] |= hwtc
<< (i
* 4);
136 draw_compute_vertex_size(&vinfo
);
138 if (memcmp(&i915
->current
.vertex_info
, &vinfo
, sizeof(vinfo
))) {
139 /* Need to set this flag so that the LIS2/4 registers get set.
140 * It also means the i915_update_immediate() function must be called
141 * after this one, in i915_update_derived().
143 i915
->dirty
|= I915_NEW_VERTEX_FORMAT
;
145 memcpy(&i915
->current
.vertex_info
, &vinfo
, sizeof(vinfo
));
152 /* Hopefully this will remain quite simple, otherwise need to pull in
153 * something like the state tracker mechanism.
155 void i915_update_derived( struct i915_context
*i915
)
157 if (i915
->dirty
& (I915_NEW_RASTERIZER
| I915_NEW_FS
| I915_NEW_VS
))
158 calculate_vertex_layout( i915
);
160 if (i915
->dirty
& (I915_NEW_SAMPLER
| I915_NEW_SAMPLER_VIEW
))
161 i915_update_samplers(i915
);
163 if (i915
->dirty
& I915_NEW_SAMPLER_VIEW
)
164 i915_update_textures(i915
);
167 i915_update_immediate( i915
);
170 i915_update_dynamic( i915
);
172 if (i915
->dirty
& I915_NEW_FS
) {
173 i915
->hardware_dirty
|= I915_HW_PROGRAM
; /* XXX right? */
176 /* HW emit currently references framebuffer state directly:
178 if (i915
->dirty
& I915_NEW_FRAMEBUFFER
)
179 i915
->hardware_dirty
|= I915_HW_STATIC
;