1 /**************************************************************************
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
30 #include "pipe/p_compiler.h"
39 LP_INTERP_PERSPECTIVE
,
44 /* Describes how to generate all the fragment shader inputs from the
45 * the vertices passed into our triangle/line/point functions.
47 * Vertices are treated as an array of float[4] values, indexed by
50 struct lp_shader_input
{
51 enum lp_interp interp
; /* how to interpolate values */
52 unsigned src_index
; /* where to find values in incoming vertices */
58 struct pipe_blend_color
;
60 struct pipe_framebuffer_state
;
61 struct lp_fragment_shader
;
62 struct lp_jit_context
;
64 struct lp_setup_context
*
65 lp_setup_create( struct pipe_context
*pipe
,
66 struct draw_context
*draw
);
69 lp_setup_clear(struct lp_setup_context
*setup
,
70 const float *clear_color
,
72 unsigned clear_stencil
,
75 struct pipe_fence_handle
*
76 lp_setup_fence( struct lp_setup_context
*setup
);
80 lp_setup_flush( struct lp_setup_context
*setup
,
85 lp_setup_bind_framebuffer( struct lp_setup_context
*setup
,
86 const struct pipe_framebuffer_state
*fb
);
89 lp_setup_set_triangle_state( struct lp_setup_context
*setup
,
93 boolean gl_rasterization_rules
);
96 lp_setup_set_fs_inputs( struct lp_setup_context
*setup
,
97 const struct lp_shader_input
*interp
,
101 lp_setup_set_fs_functions( struct lp_setup_context
*setup
,
102 lp_jit_frag_func jit_function0
,
103 lp_jit_frag_func jit_function1
,
107 lp_setup_set_fs_constants(struct lp_setup_context
*setup
,
108 struct pipe_buffer
*buffer
);
112 lp_setup_set_alpha_ref_value( struct lp_setup_context
*setup
,
113 float alpha_ref_value
);
116 lp_setup_set_blend_color( struct lp_setup_context
*setup
,
117 const struct pipe_blend_color
*blend_color
);
120 lp_setup_set_scissor( struct lp_setup_context
*setup
,
121 const struct pipe_scissor_state
*scissor
);
124 lp_setup_set_fragment_sampler_views(struct lp_setup_context
*setup
,
126 struct pipe_sampler_view
**views
);
129 lp_setup_is_texture_referenced( const struct lp_setup_context
*setup
,
130 const struct pipe_texture
*texture
);
133 lp_setup_set_flatshade_first( struct lp_setup_context
*setup
,
134 boolean flatshade_first
);
137 lp_setup_set_vertex_info( struct lp_setup_context
*setup
,
138 struct vertex_info
*info
);