2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
3 * Joakim Sindholt <opensource@zhasha.com>
4 * Copyright 2009 Marek Olšák <maraeo@gmail.com>
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * on the rights to use, copy, modify, merge, publish, distribute, sub
10 * license, and/or sell copies of the Software, and to permit persons to whom
11 * the Software is furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
21 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
22 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
23 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
28 #include "pipe/p_state.h"
29 #include "tgsi/tgsi_scan.h"
30 #include "radeon_code.h"
31 #include "r300_shader_semantics.h"
33 struct r300_fragment_shader_code
{
34 struct r300_fragment_program_external_state compare_state
;
35 struct rX00_fragment_program_code code
;
37 struct r300_fragment_shader_code
* next
;
40 struct r300_fragment_shader
{
42 struct pipe_shader_state state
;
44 struct tgsi_shader_info info
;
45 struct r300_shader_semantics inputs
;
47 /* Bits 0-15: TRUE if it's a shadow sampler, FALSE otherwise. */
48 unsigned shadow_samplers
;
50 /* Currently-bound fragment shader. */
51 struct r300_fragment_shader_code
* shader
;
53 /* List of the same shaders compiled with different texture-compare
55 struct r300_fragment_shader_code
* first
;
58 void r300_shader_read_fs_inputs(struct tgsi_shader_info
* info
,
59 struct r300_shader_semantics
* fs_inputs
);
61 /* Return TRUE if the shader was switched and should be re-emitted. */
62 boolean
r300_pick_fragment_shader(struct r300_context
* r300
);
64 static INLINE boolean
r300_fragment_shader_writes_depth(struct r300_fragment_shader
*fs
)
68 return (fs
->shader
->code
.writes_depth
) ? TRUE
: FALSE
;
71 #endif /* R300_FS_H */