2 * "Mandelbrot" shader demo. Uses the example shaders from
3 * chapter 15 (or 18) of the OpenGL Shading Language "orange" book.
14 #include "shaderutil.h"
17 static char *FragProgFile
= "CH18-mandel.frag";
18 static char *VertProgFile
= "CH18-mandel.vert";
20 /* program/shader objects */
21 static GLuint fragShader
;
22 static GLuint vertShader
;
23 static GLuint program
;
26 static struct uniform_info Uniforms
[] = {
28 { "LightPosition", 1, GL_FLOAT_VEC3
, { 0.1, 0.1, 9.0, 0}, -1 },
29 { "SpecularContribution", 1, GL_FLOAT
, { 0.5, 0, 0, 0 }, -1 },
30 { "DiffuseContribution", 1, GL_FLOAT
, { 0.5, 0, 0, 0 }, -1 },
31 { "Shininess", 1, GL_FLOAT
, { 20.0, 0, 0, 0 }, -1 },
33 { "MaxIterations", 1, GL_FLOAT
, { 12, 0, 0, 0 }, -1 },
34 { "Zoom", 1, GL_FLOAT
, { 0.125, 0, 0, 0 }, -1 },
35 { "Xcenter", 1, GL_FLOAT
, { -1.5, 0, 0, 0 }, -1 },
36 { "Ycenter", 1, GL_FLOAT
, { .005, 0, 0, 0 }, -1 },
37 { "InnerColor", 1, GL_FLOAT_VEC3
, { 1, 0, 0, 0 }, -1 },
38 { "OuterColor1", 1, GL_FLOAT_VEC3
, { 0, 1, 0, 0 }, -1 },
39 { "OuterColor2", 1, GL_FLOAT_VEC3
, { 0, 0, 1, 0 }, -1 },
45 static GLfloat xRot
= 0.0f
, yRot
= 0.0f
, zRot
= 0.0f
;
47 static GLint uZoom
, uXcenter
, uYcenter
;
48 static GLfloat zoom
= 1.0, xCenter
= -1.5, yCenter
= 0.0;
54 glClear(GL_COLOR_BUFFER_BIT
| GL_DEPTH_BUFFER_BIT
);
56 /* set interactive uniform parameters */
57 glUniform1fv(uZoom
, 1, &zoom
);
58 glUniform1fv(uXcenter
, 1, &xCenter
);
59 glUniform1fv(uYcenter
, 1, &yCenter
);
62 glRotatef(xRot
, 1.0f
, 0.0f
, 0.0f
);
63 glRotatef(yRot
, 0.0f
, 1.0f
, 0.0f
);
64 glRotatef(zRot
, 0.0f
, 0.0f
, 1.0f
);
67 glTexCoord2f(0, 0); glVertex2f(-1, -1);
68 glTexCoord2f(1, 0); glVertex2f( 1, -1);
69 glTexCoord2f(1, 1); glVertex2f( 1, 1);
70 glTexCoord2f(0, 1); glVertex2f(-1, 1);
80 Reshape(int width
, int height
)
82 glViewport(0, 0, width
, height
);
83 glMatrixMode(GL_PROJECTION
);
85 glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0);
86 glMatrixMode(GL_MODELVIEW
);
88 glTranslatef(0.0f
, 0.0f
, -6.0f
);
95 glDeleteShader(fragShader
);
96 glDeleteShader(vertShader
);
97 glDeleteProgram(program
);
98 glutDestroyWindow(win
);
103 Key(unsigned char key
, int x
, int y
)
125 SpecialKey(int key
, int x
, int y
)
127 const GLfloat step
= 0.1 * zoom
;
153 if (!ShadersSupported())
156 vertShader
= CompileShaderFile(GL_VERTEX_SHADER
, VertProgFile
);
157 fragShader
= CompileShaderFile(GL_FRAGMENT_SHADER
, FragProgFile
);
158 program
= LinkShaders(vertShader
, fragShader
);
160 glUseProgram(program
);
162 SetUniformValues(program
, Uniforms
);
163 PrintUniforms(Uniforms
);
165 uZoom
= glGetUniformLocation(program
, "Zoom");
166 uXcenter
= glGetUniformLocation(program
, "Xcenter");
167 uYcenter
= glGetUniformLocation(program
, "Ycenter");
169 assert(glGetError() == 0);
171 glClearColor(0.4f
, 0.4f
, 0.8f
, 0.0f
);
173 printf("GL_RENDERER = %s\n",(const char *) glGetString(GL_RENDERER
));
175 assert(glIsProgram(program
));
176 assert(glIsShader(fragShader
));
177 assert(glIsShader(vertShader
));
184 ParseOptions(int argc
, char *argv
[])
187 for (i
= 1; i
< argc
; i
++) {
188 if (strcmp(argv
[i
], "-fs") == 0) {
189 FragProgFile
= argv
[i
+1];
191 else if (strcmp(argv
[i
], "-vs") == 0) {
192 VertProgFile
= argv
[i
+1];
199 main(int argc
, char *argv
[])
201 glutInit(&argc
, argv
);
202 glutInitWindowSize(400, 400);
203 glutInitDisplayMode(GLUT_RGB
| GLUT_DOUBLE
| GLUT_DEPTH
);
204 win
= glutCreateWindow(argv
[0]);
206 glutReshapeFunc(Reshape
);
207 glutKeyboardFunc(Key
);
208 glutSpecialFunc(SpecialKey
);
209 glutDisplayFunc(Redisplay
);
210 ParseOptions(argc
, argv
);