gallium: add target-helpers/wrap_screen.c to C_SOURCES
[mesa/mesa-lb.git] / progs / samples / prim.c
blobc04750725fb6ed588b4efe76cab7a8f3b7a59468
1 #include <stdio.h>
2 #include <string.h>
3 #include <stdlib.h>
4 #include <GL/glut.h>
7 #define PIXEL_CENTER(x) ((long)(x) + 0.5)
9 #define GAP 10
10 #define ROWS 3
11 #define COLS 4
13 #define OPENGL_WIDTH 48
14 #define OPENGL_HEIGHT 13
17 GLenum rgb, doubleBuffer, windType;
18 GLint windW, windH;
20 GLenum mode1, mode2;
21 GLint boxW, boxH;
22 GLubyte OpenGL_bits[] = {
23 0x00, 0x03, 0x00, 0x00, 0x00, 0x00,
24 0x7f, 0xfb, 0xff, 0xff, 0xff, 0x01,
25 0x7f, 0xfb, 0xff, 0xff, 0xff, 0x01,
26 0x00, 0x03, 0x00, 0x00, 0x00, 0x00,
27 0x3e, 0x8f, 0xb7, 0xf9, 0xfc, 0x01,
28 0x63, 0xdb, 0xb0, 0x8d, 0x0d, 0x00,
29 0x63, 0xdb, 0xb7, 0x8d, 0x0d, 0x00,
30 0x63, 0xdb, 0xb6, 0x8d, 0x0d, 0x00,
31 0x63, 0x8f, 0xf3, 0xcc, 0x0d, 0x00,
32 0x63, 0x00, 0x00, 0x0c, 0x4c, 0x0a,
33 0x63, 0x00, 0x00, 0x0c, 0x4c, 0x0e,
34 0x63, 0x00, 0x00, 0x8c, 0xed, 0x0e,
35 0x3e, 0x00, 0x00, 0xf8, 0x0c, 0x00,
39 #include "tkmap.c"
41 static void Init(void)
44 mode1 = GL_TRUE;
45 mode2 = GL_TRUE;
48 static void Reshape(int width, int height)
51 windW = (GLint)width;
52 windH = (GLint)height;
55 static void RotateColorMask(void)
57 static GLint rotation = 0;
59 rotation = (rotation + 1) & 0x3;
60 switch (rotation) {
61 case 0:
62 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
63 glIndexMask( 0xff );
64 break;
65 case 1:
66 glColorMask(GL_FALSE, GL_TRUE, GL_TRUE, GL_TRUE);
67 glIndexMask(0xFE);
68 break;
69 case 2:
70 glColorMask(GL_TRUE, GL_FALSE, GL_TRUE, GL_TRUE);
71 glIndexMask(0xFD);
72 break;
73 case 3:
74 glColorMask(GL_TRUE, GL_TRUE, GL_FALSE, GL_TRUE);
75 glIndexMask(0xFB);
76 break;
80 static void Key(unsigned char key, int x, int y)
83 switch (key) {
84 case 27:
85 exit(1);
86 case '1':
87 mode1 = !mode1;
88 break;
89 case '2':
90 mode2 = !mode2;
91 break;
92 case '3':
93 RotateColorMask();
94 break;
95 default:
96 return;
99 glutPostRedisplay();
102 static void Viewport(GLint row, GLint column)
104 GLint x, y;
106 boxW = (windW - (COLS + 1) * GAP) / COLS;
107 boxH = (windH - (ROWS + 1) * GAP) / ROWS;
109 x = GAP + column * (boxW + GAP);
110 y = GAP + row * (boxH + GAP);
112 glViewport(x, y, boxW, boxH);
114 glMatrixMode(GL_PROJECTION);
115 glLoadIdentity();
116 glOrtho(-boxW/2, boxW/2, -boxH/2, boxH/2, 0.0, 1.0);
117 glMatrixMode(GL_MODELVIEW);
119 glEnable(GL_SCISSOR_TEST);
120 glScissor(x, y, boxW, boxH);
123 static void Point(void)
125 GLint i;
127 glBegin(GL_POINTS);
128 SetColor(COLOR_WHITE);
129 glVertex2i(0, 0);
130 for (i = 1; i < 8; i++) {
131 GLint j = i * 2;
132 SetColor(COLOR_BLACK+i);
133 glVertex2i(-j, -j);
134 glVertex2i(-j, 0);
135 glVertex2i(-j, j);
136 glVertex2i(0, j);
137 glVertex2i(j, j);
138 glVertex2i(j, 0);
139 glVertex2i(j, -j);
140 glVertex2i(0, -j);
142 glEnd();
145 static void Lines(void)
147 GLint i;
149 glPushMatrix();
151 glTranslatef(-12, 0, 0);
152 for (i = 1; i < 8; i++) {
153 SetColor(COLOR_BLACK+i);
154 glBegin(GL_LINES);
155 glVertex2i(-boxW/4, -boxH/4);
156 glVertex2i(boxW/4, boxH/4);
157 glEnd();
158 glTranslatef(4, 0, 0);
161 glPopMatrix();
163 glBegin(GL_LINES);
164 glVertex2i(0, 0);
165 glEnd();
168 static void LineStrip(void)
171 glBegin(GL_LINE_STRIP);
172 SetColor(COLOR_RED);
173 glVertex2f(PIXEL_CENTER(-boxW/4), PIXEL_CENTER(-boxH/4));
174 SetColor(COLOR_GREEN);
175 glVertex2f(PIXEL_CENTER(-boxW/4), PIXEL_CENTER(boxH/4));
176 SetColor(COLOR_BLUE);
177 glVertex2f(PIXEL_CENTER(boxW/4), PIXEL_CENTER(boxH/4));
178 SetColor(COLOR_WHITE);
179 glVertex2f(PIXEL_CENTER(boxW/4), PIXEL_CENTER(-boxH/4));
180 glEnd();
182 glBegin(GL_LINE_STRIP);
183 glVertex2i(0, 0);
184 glEnd();
187 static void LineLoop(void)
190 glBegin(GL_LINE_LOOP);
191 SetColor(COLOR_RED);
192 glVertex2f(PIXEL_CENTER(-boxW/4), PIXEL_CENTER(-boxH/4));
193 SetColor(COLOR_GREEN);
194 glVertex2f(PIXEL_CENTER(-boxW/4), PIXEL_CENTER(boxH/4));
195 SetColor(COLOR_BLUE);
196 glVertex2f(PIXEL_CENTER(boxW/4), PIXEL_CENTER(boxH/4));
197 SetColor(COLOR_WHITE);
198 glVertex2f(PIXEL_CENTER(boxW/4), PIXEL_CENTER(-boxH/4));
199 glEnd();
201 glEnable(GL_LOGIC_OP);
202 glLogicOp(GL_XOR);
204 glEnable(GL_BLEND);
205 glBlendFunc(GL_ONE, GL_ONE);
207 SetColor(COLOR_MAGENTA);
208 glBegin(GL_LINE_LOOP);
209 glVertex2f(PIXEL_CENTER(-boxW/8), PIXEL_CENTER(-boxH/8));
210 glVertex2f(PIXEL_CENTER(-boxW/8), PIXEL_CENTER(boxH/8));
211 glEnd();
212 glBegin(GL_LINE_LOOP);
213 glVertex2f(PIXEL_CENTER(-boxW/8), PIXEL_CENTER(boxH/8+5));
214 glVertex2f(PIXEL_CENTER(boxW/8), PIXEL_CENTER(boxH/8+5));
215 glEnd();
216 glDisable(GL_LOGIC_OP);
217 glDisable(GL_BLEND);
219 SetColor(COLOR_GREEN);
220 glBegin(GL_POINTS);
221 glVertex2i(0, 0);
222 glEnd();
224 glBegin(GL_LINE_LOOP);
225 glVertex2i(0, 0);
226 glEnd();
229 static void Bitmap(void)
232 glBegin(GL_LINES);
233 SetColor(COLOR_GREEN);
234 glVertex2i(-boxW/2, 0);
235 glVertex2i(boxW/2, 0);
236 glVertex2i(0, -boxH/2);
237 glVertex2i(0, boxH/2);
238 SetColor(COLOR_RED);
239 glVertex2i(0, -3);
240 glVertex2i(0, -3+OPENGL_HEIGHT);
241 SetColor(COLOR_BLUE);
242 glVertex2i(0, -3);
243 glVertex2i(OPENGL_WIDTH, -3);
244 glEnd();
246 SetColor(COLOR_GREEN);
248 glPixelStorei(GL_UNPACK_LSB_FIRST, GL_TRUE);
249 glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
251 glRasterPos2i(0, 0);
252 glBitmap(OPENGL_WIDTH, OPENGL_HEIGHT, 0, 3, 0.0, 0.0, OpenGL_bits);
255 static void Triangles(void)
258 glBegin(GL_TRIANGLES);
259 SetColor(COLOR_GREEN);
260 glVertex2i(-boxW/4, -boxH/4);
261 SetColor(COLOR_RED);
262 glVertex2i(-boxW/8, -boxH/16);
263 SetColor(COLOR_BLUE);
264 glVertex2i(boxW/8, -boxH/16);
266 SetColor(COLOR_GREEN);
267 glVertex2i(-boxW/4, boxH/4);
268 SetColor(COLOR_RED);
269 glVertex2i(-boxW/8, boxH/16);
270 SetColor(COLOR_BLUE);
271 glVertex2i(boxW/8, boxH/16);
272 glEnd();
274 glBegin(GL_TRIANGLES);
275 glVertex2i(0, 0);
276 glVertex2i(-100, 100);
277 glEnd();
280 static void TriangleStrip(void)
283 glBegin(GL_TRIANGLE_STRIP);
284 SetColor(COLOR_GREEN);
285 glVertex2i(-boxW/4, -boxH/4);
286 SetColor(COLOR_RED);
287 glVertex2i(-boxW/4, boxH/4);
288 SetColor(COLOR_BLUE);
289 glVertex2i(0, -boxH/4);
290 SetColor(COLOR_WHITE);
291 glVertex2i(0, boxH/4);
292 SetColor(COLOR_CYAN);
293 glVertex2i(boxW/4, -boxH/4);
294 SetColor(COLOR_YELLOW);
295 glVertex2i(boxW/4, boxH/4);
296 glEnd();
298 glBegin(GL_TRIANGLE_STRIP);
299 glVertex2i(0, 0);
300 glVertex2i(-100, 100);
301 glEnd();
304 static void TriangleFan(void)
306 GLint vx[8][2];
307 GLint x0, y0, x1, y1, x2, y2, x3, y3;
308 GLint i;
310 y0 = -boxH/4;
311 y1 = y0 + boxH/2/3;
312 y2 = y1 + boxH/2/3;
313 y3 = boxH/4;
314 x0 = -boxW/4;
315 x1 = x0 + boxW/2/3;
316 x2 = x1 + boxW/2/3;
317 x3 = boxW/4;
319 vx[0][0] = x0; vx[0][1] = y1;
320 vx[1][0] = x0; vx[1][1] = y2;
321 vx[2][0] = x1; vx[2][1] = y3;
322 vx[3][0] = x2; vx[3][1] = y3;
323 vx[4][0] = x3; vx[4][1] = y2;
324 vx[5][0] = x3; vx[5][1] = y1;
325 vx[6][0] = x2; vx[6][1] = y0;
326 vx[7][0] = x1; vx[7][1] = y0;
328 glBegin(GL_TRIANGLE_FAN);
329 SetColor(COLOR_WHITE);
330 glVertex2i(0, 0);
331 for (i = 0; i < 8; i++) {
332 SetColor(COLOR_WHITE-i);
333 glVertex2iv(vx[i]);
335 glEnd();
337 glBegin(GL_TRIANGLE_FAN);
338 glVertex2i(0, 0);
339 glVertex2i(-100, 100);
340 glEnd();
343 static void Rect(void)
346 SetColor(COLOR_GREEN);
347 glRecti(-boxW/4, -boxH/4, boxW/4, boxH/4);
350 static void PolygonFunc(void)
352 GLint vx[8][2];
353 GLint x0, y0, x1, y1, x2, y2, x3, y3;
354 GLint i;
356 y0 = -boxH/4;
357 y1 = y0 + boxH/2/3;
358 y2 = y1 + boxH/2/3;
359 y3 = boxH/4;
360 x0 = -boxW/4;
361 x1 = x0 + boxW/2/3;
362 x2 = x1 + boxW/2/3;
363 x3 = boxW/4;
365 vx[0][0] = x0; vx[0][1] = y1;
366 vx[1][0] = x0; vx[1][1] = y2;
367 vx[2][0] = x1; vx[2][1] = y3;
368 vx[3][0] = x2; vx[3][1] = y3;
369 vx[4][0] = x3; vx[4][1] = y2;
370 vx[5][0] = x3; vx[5][1] = y1;
371 vx[6][0] = x2; vx[6][1] = y0;
372 vx[7][0] = x1; vx[7][1] = y0;
374 glBegin(GL_POLYGON);
375 for (i = 0; i < 8; i++) {
376 SetColor(COLOR_WHITE-i);
377 glVertex2iv(vx[i]);
379 glEnd();
381 glBegin(GL_POLYGON);
382 glVertex2i(0, 0);
383 glVertex2i(100, 100);
384 glEnd();
387 static void Quads(void)
390 glBegin(GL_QUADS);
391 SetColor(COLOR_GREEN);
392 glVertex2i(-boxW/4, -boxH/4);
393 SetColor(COLOR_RED);
394 glVertex2i(-boxW/8, -boxH/16);
395 SetColor(COLOR_BLUE);
396 glVertex2i(boxW/8, -boxH/16);
397 SetColor(COLOR_WHITE);
398 glVertex2i(boxW/4, -boxH/4);
400 SetColor(COLOR_GREEN);
401 glVertex2i(-boxW/4, boxH/4);
402 SetColor(COLOR_RED);
403 glVertex2i(-boxW/8, boxH/16);
404 SetColor(COLOR_BLUE);
405 glVertex2i(boxW/8, boxH/16);
406 SetColor(COLOR_WHITE);
407 glVertex2i(boxW/4, boxH/4);
408 glEnd();
410 glBegin(GL_QUADS);
411 glVertex2i(0, 0);
412 glVertex2i(100, 100);
413 glVertex2i(-100, 100);
414 glEnd();
417 static void QuadStrip(void)
420 glBegin(GL_QUAD_STRIP);
421 SetColor(COLOR_GREEN);
422 glVertex2i(-boxW/4, -boxH/4);
423 SetColor(COLOR_RED);
424 glVertex2i(-boxW/4, boxH/4);
425 SetColor(COLOR_BLUE);
426 glVertex2i(0, -boxH/4);
427 SetColor(COLOR_WHITE);
428 glVertex2i(0, boxH/4);
429 SetColor(COLOR_CYAN);
430 glVertex2i(boxW/4, -boxH/4);
431 SetColor(COLOR_YELLOW);
432 glVertex2i(boxW/4, boxH/4);
433 glEnd();
435 glBegin(GL_QUAD_STRIP);
436 glVertex2i(0, 0);
437 glVertex2i(100, 100);
438 glVertex2i(-100, 100);
439 glEnd();
442 static void Draw(void)
445 glViewport(0, 0, windW, windH);
446 glDisable(GL_SCISSOR_TEST);
448 glPushAttrib(GL_COLOR_BUFFER_BIT);
450 glColorMask(1, 1, 1, 1);
451 glIndexMask(~0);
453 glClearColor(0.0, 0.0, 0.0, 0.0);
454 glClear(GL_COLOR_BUFFER_BIT);
456 glPopAttrib();
458 if (mode1) {
459 glShadeModel(GL_SMOOTH);
460 } else {
461 glShadeModel(GL_FLAT);
464 if (mode2) {
465 glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
466 } else {
467 glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
470 Viewport(0, 0); Point();
471 Viewport(0, 1); Lines();
472 Viewport(0, 2); LineStrip();
473 Viewport(0, 3); LineLoop();
475 Viewport(1, 0); Bitmap();
476 Viewport(1, 1); TriangleFan();
477 Viewport(1, 2); Triangles();
478 Viewport(1, 3); TriangleStrip();
480 Viewport(2, 0); Rect();
481 Viewport(2, 1); PolygonFunc();
482 Viewport(2, 2); Quads();
483 Viewport(2, 3); QuadStrip();
485 glFlush();
487 if (doubleBuffer) {
488 glutSwapBuffers();
492 static GLenum Args(int argc, char **argv)
494 GLint i;
496 rgb = GL_TRUE;
497 doubleBuffer = GL_FALSE;
499 for (i = 1; i < argc; i++) {
500 if (strcmp(argv[i], "-ci") == 0) {
501 rgb = GL_FALSE;
502 } else if (strcmp(argv[i], "-rgb") == 0) {
503 rgb = GL_TRUE;
504 } else if (strcmp(argv[i], "-sb") == 0) {
505 doubleBuffer = GL_FALSE;
506 } else if (strcmp(argv[i], "-db") == 0) {
507 doubleBuffer = GL_TRUE;
508 } else {
509 printf("%s (Bad option).\n", argv[i]);
510 return GL_FALSE;
513 return GL_TRUE;
516 int main(int argc, char **argv)
518 glutInit(&argc, argv);
520 if (Args(argc, argv) == GL_FALSE) {
521 exit(1);
524 windW = 600;
525 windH = 300;
526 glutInitWindowPosition(0, 0); glutInitWindowSize( windW, windH);
528 windType = (rgb) ? GLUT_RGB : GLUT_INDEX;
529 windType |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
530 glutInitDisplayMode(windType);
532 if (glutCreateWindow("Primitive Test") == GL_FALSE) {
533 exit(1);
536 InitMap();
538 Init();
540 glutReshapeFunc(Reshape);
541 glutKeyboardFunc(Key);
542 glutDisplayFunc(Draw);
543 glutMainLoop();
544 return 0;