1 const int KernelSize = 16;
2 uniform float KernelValue1f[KernelSize];
9 gl_Position = gl_Vertex;
11 for (i = 0; i < KernelSize; ++i) {
14 x = KernelValue1f[i]; ++i;
15 y = KernelValue1f[i]; ++i;
16 z = KernelValue1f[i]; ++i;
19 sum += tmp * vec4(x, y, z, w);