2 /* Copyright (c) Mark J. Kilgard, 1994, 1997. */
5 (c) Copyright 1993, Silicon Graphics, Inc.
9 Permission to use, copy, modify, and distribute this software
10 for any purpose and without fee is hereby granted, provided
11 that the above copyright notice appear in all copies and that
12 both the copyright notice and this permission notice appear in
13 supporting documentation, and that the name of Silicon
14 Graphics, Inc. not be used in advertising or publicity
15 pertaining to distribution of the software without specific,
16 written prior permission.
18 THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU
19 "AS-IS" AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR
20 OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF
21 MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. IN NO
22 EVENT SHALL SILICON GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE
23 ELSE FOR ANY DIRECT, SPECIAL, INCIDENTAL, INDIRECT OR
24 CONSEQUENTIAL DAMAGES OF ANY KIND, OR ANY DAMAGES WHATSOEVER,
25 INCLUDING WITHOUT LIMITATION, LOSS OF PROFIT, LOSS OF USE,
26 SAVINGS OR REVENUE, OR THE CLAIMS OF THIRD PARTIES, WHETHER OR
27 NOT SILICON GRAPHICS, INC. HAS BEEN ADVISED OF THE POSSIBILITY
28 OF SUCH LOSS, HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
29 ARISING OUT OF OR IN CONNECTION WITH THE POSSESSION, USE OR
30 PERFORMANCE OF THIS SOFTWARE.
32 US Government Users Restricted Rights
34 Use, duplication, or disclosure by the Government is subject to
35 restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
36 (c)(1)(ii) of the Rights in Technical Data and Computer
37 Software clause at DFARS 252.227-7013 and/or in similar or
38 successor clauses in the FAR or the DOD or NASA FAR
39 Supplement. Unpublished-- rights reserved under the copyright
40 laws of the United States. Contractor/manufacturer is Silicon
41 Graphics, Inc., 2011 N. Shoreline Blvd., Mountain View, CA
44 OpenGL(TM) is a trademark of Silicon Graphics, Inc.
50 /* Some <math.h> files do not define M_PI... */
52 #define M_PI 3.14159265358979323846
55 static GLUquadricObj
*quadObj
;
57 #define QUAD_OBJ_INIT() { if(!quadObj) initQuadObj(); }
62 quadObj
= gluNewQuadric();
64 __glutFatalError("out of memory.");
69 glutWireSphere(GLdouble radius
, GLint slices
, GLint stacks
)
72 gluQuadricDrawStyle(quadObj
, GLU_LINE
);
73 gluQuadricNormals(quadObj
, GLU_SMOOTH
);
74 /* If we ever changed/used the texture or orientation state
75 of quadObj, we'd need to change it to the defaults here
76 with gluQuadricTexture and/or gluQuadricOrientation. */
77 gluSphere(quadObj
, radius
, slices
, stacks
);
81 glutSolidSphere(GLdouble radius
, GLint slices
, GLint stacks
)
84 gluQuadricDrawStyle(quadObj
, GLU_FILL
);
85 gluQuadricNormals(quadObj
, GLU_SMOOTH
);
86 /* If we ever changed/used the texture or orientation state
87 of quadObj, we'd need to change it to the defaults here
88 with gluQuadricTexture and/or gluQuadricOrientation. */
89 gluSphere(quadObj
, radius
, slices
, stacks
);
93 glutWireCone(GLdouble base
, GLdouble height
,
94 GLint slices
, GLint stacks
)
97 gluQuadricDrawStyle(quadObj
, GLU_LINE
);
98 gluQuadricNormals(quadObj
, GLU_SMOOTH
);
99 /* If we ever changed/used the texture or orientation state
100 of quadObj, we'd need to change it to the defaults here
101 with gluQuadricTexture and/or gluQuadricOrientation. */
102 gluCylinder(quadObj
, base
, 0.0, height
, slices
, stacks
);
106 glutSolidCone(GLdouble base
, GLdouble height
,
107 GLint slices
, GLint stacks
)
110 gluQuadricDrawStyle(quadObj
, GLU_FILL
);
111 gluQuadricNormals(quadObj
, GLU_SMOOTH
);
112 /* If we ever changed/used the texture or orientation state
113 of quadObj, we'd need to change it to the defaults here
114 with gluQuadricTexture and/or gluQuadricOrientation. */
115 gluCylinder(quadObj
, base
, 0.0, height
, slices
, stacks
);
121 drawBox(GLfloat size
, GLenum type
)
123 static GLfloat n
[6][3] =
132 static GLint faces
[6][4] =
144 v
[0][0] = v
[1][0] = v
[2][0] = v
[3][0] = -size
/ 2;
145 v
[4][0] = v
[5][0] = v
[6][0] = v
[7][0] = size
/ 2;
146 v
[0][1] = v
[1][1] = v
[4][1] = v
[5][1] = -size
/ 2;
147 v
[2][1] = v
[3][1] = v
[6][1] = v
[7][1] = size
/ 2;
148 v
[0][2] = v
[3][2] = v
[4][2] = v
[7][2] = -size
/ 2;
149 v
[1][2] = v
[2][2] = v
[5][2] = v
[6][2] = size
/ 2;
151 for (i
= 5; i
>= 0; i
--) {
153 glNormal3fv(&n
[i
][0]);
154 glVertex3fv(&v
[faces
[i
][0]][0]);
155 glVertex3fv(&v
[faces
[i
][1]][0]);
156 glVertex3fv(&v
[faces
[i
][2]][0]);
157 glVertex3fv(&v
[faces
[i
][3]][0]);
164 glutWireCube(GLdouble size
)
166 drawBox(size
, GL_LINE_LOOP
);
170 glutSolidCube(GLdouble size
)
172 drawBox(size
, GL_QUADS
);
178 doughnut(GLfloat r
, GLfloat R
, GLint nsides
, GLint rings
)
181 GLfloat theta
, phi
, theta1
;
182 GLfloat cosTheta
, sinTheta
;
183 GLfloat cosTheta1
, sinTheta1
;
184 GLfloat ringDelta
, sideDelta
;
186 ringDelta
= 2.0 * M_PI
/ rings
;
187 sideDelta
= 2.0 * M_PI
/ nsides
;
192 for (i
= rings
- 1; i
>= 0; i
--) {
193 theta1
= theta
+ ringDelta
;
194 cosTheta1
= cos(theta1
);
195 sinTheta1
= sin(theta1
);
196 glBegin(GL_QUAD_STRIP
);
198 for (j
= nsides
; j
>= 0; j
--) {
199 GLfloat cosPhi
, sinPhi
, dist
;
204 dist
= R
+ r
* cosPhi
;
206 glNormal3f(cosTheta1
* cosPhi
, -sinTheta1
* cosPhi
, sinPhi
);
207 glVertex3f(cosTheta1
* dist
, -sinTheta1
* dist
, r
* sinPhi
);
208 glNormal3f(cosTheta
* cosPhi
, -sinTheta
* cosPhi
, sinPhi
);
209 glVertex3f(cosTheta
* dist
, -sinTheta
* dist
, r
* sinPhi
);
213 cosTheta
= cosTheta1
;
214 sinTheta
= sinTheta1
;
220 glutWireTorus(GLdouble innerRadius
, GLdouble outerRadius
,
221 GLint nsides
, GLint rings
)
223 glPushAttrib(GL_POLYGON_BIT
);
224 glPolygonMode(GL_FRONT_AND_BACK
, GL_LINE
);
225 doughnut(innerRadius
, outerRadius
, nsides
, rings
);
230 glutSolidTorus(GLdouble innerRadius
, GLdouble outerRadius
,
231 GLint nsides
, GLint rings
)
233 doughnut(innerRadius
, outerRadius
, nsides
, rings
);
238 static GLfloat dodec
[20][3];
241 initDodecahedron(void)
245 alpha
= sqrt(2.0 / (3.0 + sqrt(5.0)));
246 beta
= 1.0 + sqrt(6.0 / (3.0 + sqrt(5.0)) -
247 2.0 + 2.0 * sqrt(2.0 / (3.0 + sqrt(5.0))));
249 dodec
[0][0] = -alpha
; dodec
[0][1] = 0; dodec
[0][2] = beta
;
250 dodec
[1][0] = alpha
; dodec
[1][1] = 0; dodec
[1][2] = beta
;
251 dodec
[2][0] = -1; dodec
[2][1] = -1; dodec
[2][2] = -1;
252 dodec
[3][0] = -1; dodec
[3][1] = -1; dodec
[3][2] = 1;
253 dodec
[4][0] = -1; dodec
[4][1] = 1; dodec
[4][2] = -1;
254 dodec
[5][0] = -1; dodec
[5][1] = 1; dodec
[5][2] = 1;
255 dodec
[6][0] = 1; dodec
[6][1] = -1; dodec
[6][2] = -1;
256 dodec
[7][0] = 1; dodec
[7][1] = -1; dodec
[7][2] = 1;
257 dodec
[8][0] = 1; dodec
[8][1] = 1; dodec
[8][2] = -1;
258 dodec
[9][0] = 1; dodec
[9][1] = 1; dodec
[9][2] = 1;
259 dodec
[10][0] = beta
; dodec
[10][1] = alpha
; dodec
[10][2] = 0;
260 dodec
[11][0] = beta
; dodec
[11][1] = -alpha
; dodec
[11][2] = 0;
261 dodec
[12][0] = -beta
; dodec
[12][1] = alpha
; dodec
[12][2] = 0;
262 dodec
[13][0] = -beta
; dodec
[13][1] = -alpha
; dodec
[13][2] = 0;
263 dodec
[14][0] = -alpha
; dodec
[14][1] = 0; dodec
[14][2] = -beta
;
264 dodec
[15][0] = alpha
; dodec
[15][1] = 0; dodec
[15][2] = -beta
;
265 dodec
[16][0] = 0; dodec
[16][1] = beta
; dodec
[16][2] = alpha
;
266 dodec
[17][0] = 0; dodec
[17][1] = beta
; dodec
[17][2] = -alpha
;
267 dodec
[18][0] = 0; dodec
[18][1] = -beta
; dodec
[18][2] = alpha
;
268 dodec
[19][0] = 0; dodec
[19][1] = -beta
; dodec
[19][2] = -alpha
;
273 #define DIFF3(_a,_b,_c) { \
274 (_c)[0] = (_a)[0] - (_b)[0]; \
275 (_c)[1] = (_a)[1] - (_b)[1]; \
276 (_c)[2] = (_a)[2] - (_b)[2]; \
280 crossprod(GLfloat v1
[3], GLfloat v2
[3], GLfloat prod
[3])
282 GLfloat p
[3]; /* in case prod == v1 or v2 */
284 p
[0] = v1
[1] * v2
[2] - v2
[1] * v1
[2];
285 p
[1] = v1
[2] * v2
[0] - v2
[2] * v1
[0];
286 p
[2] = v1
[0] * v2
[1] - v2
[0] * v1
[1];
293 normalize(GLfloat v
[3])
297 d
= sqrt(v
[0] * v
[0] + v
[1] * v
[1] + v
[2] * v
[2]);
299 __glutWarning("normalize: zero length vector");
309 pentagon(int a
, int b
, int c
, int d
, int e
, GLenum shadeType
)
311 GLfloat n0
[3], d1
[3], d2
[3];
313 DIFF3(dodec
[a
], dodec
[b
], d1
);
314 DIFF3(dodec
[b
], dodec
[c
], d2
);
315 crossprod(d1
, d2
, n0
);
320 glVertex3fv(&dodec
[a
][0]);
321 glVertex3fv(&dodec
[b
][0]);
322 glVertex3fv(&dodec
[c
][0]);
323 glVertex3fv(&dodec
[d
][0]);
324 glVertex3fv(&dodec
[e
][0]);
329 dodecahedron(GLenum type
)
331 static int inited
= 0;
337 pentagon(0, 1, 9, 16, 5, type
);
338 pentagon(1, 0, 3, 18, 7, type
);
339 pentagon(1, 7, 11, 10, 9, type
);
340 pentagon(11, 7, 18, 19, 6, type
);
341 pentagon(8, 17, 16, 9, 10, type
);
342 pentagon(2, 14, 15, 6, 19, type
);
343 pentagon(2, 13, 12, 4, 14, type
);
344 pentagon(2, 19, 18, 3, 13, type
);
345 pentagon(3, 0, 5, 12, 13, type
);
346 pentagon(6, 15, 8, 10, 11, type
);
347 pentagon(4, 17, 8, 15, 14, type
);
348 pentagon(4, 12, 5, 16, 17, type
);
353 glutWireDodecahedron(void)
355 dodecahedron(GL_LINE_LOOP
);
359 glutSolidDodecahedron(void)
361 dodecahedron(GL_TRIANGLE_FAN
);
367 recorditem(GLfloat
* n1
, GLfloat
* n2
, GLfloat
* n3
,
370 GLfloat q0
[3], q1
[3];
374 crossprod(q0
, q1
, q1
);
386 subdivide(GLfloat
* v0
, GLfloat
* v1
, GLfloat
* v2
,
390 GLfloat w0
[3], w1
[3], w2
[3];
395 for (i
= 0; i
< depth
; i
++) {
396 for (j
= 0; i
+ j
< depth
; j
++) {
398 for (n
= 0; n
< 3; n
++) {
399 w0
[n
] = (i
* v0
[n
] + j
* v1
[n
] + k
* v2
[n
]) / depth
;
400 w1
[n
] = ((i
+ 1) * v0
[n
] + j
* v1
[n
] + (k
- 1) * v2
[n
])
402 w2
[n
] = (i
* v0
[n
] + (j
+ 1) * v1
[n
] + (k
- 1) * v2
[n
])
405 l
= sqrt(w0
[0] * w0
[0] + w0
[1] * w0
[1] + w0
[2] * w0
[2]);
409 l
= sqrt(w1
[0] * w1
[0] + w1
[1] * w1
[1] + w1
[2] * w1
[2]);
413 l
= sqrt(w2
[0] * w2
[0] + w2
[1] * w2
[1] + w2
[2] * w2
[2]);
417 recorditem(w1
, w0
, w2
, shadeType
);
423 drawtriangle(int i
, GLfloat data
[][3], int ndx
[][3],
426 GLfloat
*x0
, *x1
, *x2
;
428 x0
= data
[ndx
[i
][0]];
429 x1
= data
[ndx
[i
][1]];
430 x2
= data
[ndx
[i
][2]];
431 subdivide(x0
, x1
, x2
, shadeType
);
434 /* octahedron data: The octahedron produced is centered at the
435 origin and has radius 1.0 */
436 static GLfloat odata
[6][3] =
446 static int ondex
[8][3] =
459 octahedron(GLenum shadeType
)
463 for (i
= 7; i
>= 0; i
--) {
464 drawtriangle(i
, odata
, ondex
, shadeType
);
470 glutWireOctahedron(void)
472 octahedron(GL_LINE_LOOP
);
476 glutSolidOctahedron(void)
478 octahedron(GL_TRIANGLES
);
483 /* icosahedron data: These numbers are rigged to make an
484 icosahedron of radius 1.0 */
486 #define X .525731112119133606
487 #define Z .850650808352039932
489 static GLfloat idata
[12][3] =
505 static int index
[20][3] =
530 icosahedron(GLenum shadeType
)
534 for (i
= 19; i
>= 0; i
--) {
535 drawtriangle(i
, idata
, index
, shadeType
);
541 glutWireIcosahedron(void)
543 icosahedron(GL_LINE_LOOP
);
547 glutSolidIcosahedron(void)
549 icosahedron(GL_TRIANGLES
);
554 /* tetrahedron data: */
556 #define T 1.73205080756887729
558 static GLfloat tdata
[4][3] =
566 static int tndex
[4][3] =
575 tetrahedron(GLenum shadeType
)
579 for (i
= 3; i
>= 0; i
--)
580 drawtriangle(i
, tdata
, tndex
, shadeType
);
585 glutWireTetrahedron(void)
587 tetrahedron(GL_LINE_LOOP
);
591 glutSolidTetrahedron(void)
593 tetrahedron(GL_TRIANGLES
);