winsys/sw: Add a software winsys layered on a pipe
[mesa/mesa-lb.git] / src / gallium / drivers / cell / ppu / cell_texture.h
blobac0b9167750bcb620cb5d204e44c49477ca8406d
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
28 #ifndef CELL_TEXTURE_H
29 #define CELL_TEXTURE_H
31 #include "cell/common.h"
33 struct cell_context;
34 struct pipe_texture;
37 /**
38 * Subclass of pipe_texture
40 struct cell_texture
42 struct pipe_texture base;
44 unsigned long level_offset[CELL_MAX_TEXTURE_LEVELS];
45 unsigned long stride[CELL_MAX_TEXTURE_LEVELS];
47 /**
48 * Display target, for textures with the PIPE_TEXTURE_USAGE_DISPLAY_TARGET
49 * usage.
51 struct sw_displaytarget *dt;
52 unsigned dt_stride;
54 /**
55 * Malloc'ed data for regular textures, or a mapping to dt above.
57 void *data;
59 /* Size of the linear buffer??
61 unsigned long buffer_size;
63 /** The buffer above, mapped. This is the memory from which the
64 * SPUs will fetch texels. This texture data is in the tiled layout.
66 ubyte *mapped;
70 struct cell_transfer
72 struct pipe_transfer base;
74 unsigned long offset;
75 void *map;
79 /** cast wrapper */
80 static INLINE struct cell_texture *
81 cell_texture(struct pipe_texture *pt)
83 return (struct cell_texture *) pt;
87 /** cast wrapper */
88 static INLINE struct cell_transfer *
89 cell_transfer(struct pipe_transfer *pt)
91 return (struct cell_transfer *) pt;
95 extern void
96 cell_init_screen_texture_funcs(struct pipe_screen *screen);
98 extern void
99 cell_init_texture_transfer_funcs(struct cell_context *cell);
101 #endif /* CELL_TEXTURE_H */