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19 * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
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22 * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
23 * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
25 * US Government Users Restricted Rights
26 * Use, duplication, or disclosure by the Government is subject to
27 * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
28 * (c)(1)(ii) of the Rights in Technical Data and Computer Software
29 * clause at DFARS 252.227-7013 and/or in similar or successor
30 * clauses in the FAR or the DOD or NASA FAR Supplement.
31 * Unpublished-- rights reserved under the copyright laws of the
32 * United States. Contractor/manufacturer is Silicon Graphics,
33 * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
35 * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
40 * This program demonstrates when to issue lighting and
41 * transformation commands to render a model with a light
42 * which is moved by a modeling transformation (rotate or
43 * translate). The light position is reset after the modeling
44 * transformation is called. The eye position does not change.
46 * A sphere is drawn using a grey material characteristic.
47 * A single light source illuminates the object.
49 * Interaction: pressing the left mouse button alters
50 * the modeling transformation (x rotation) by 30 degrees.
51 * The scene is then redrawn with the light in a new position.
58 /* Initialize material property, light source, lighting model,
61 static void init(void)
63 glClearColor (0.0, 0.0, 0.0, 0.0);
64 glShadeModel (GL_SMOOTH
);
65 glEnable(GL_LIGHTING
);
67 glEnable(GL_DEPTH_TEST
);
70 /* Here is where the light position is reset after the modeling
71 * transformation (glRotated) is called. This places the
72 * light at a new position in world coordinates. The cube
73 * represents the position of the light.
75 static void display(void)
77 GLfloat position
[] = { 0.0, 0.0, 1.5, 1.0 };
79 glClear (GL_COLOR_BUFFER_BIT
| GL_DEPTH_BUFFER_BIT
);
81 gluLookAt (0.0, 0.0, 5.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);
84 glRotated ((GLdouble
) spin
, 1.0, 0.0, 0.0);
85 glLightfv (GL_LIGHT0
, GL_POSITION
, position
);
87 glTranslated (0.0, 0.0, 1.5);
88 glDisable (GL_LIGHTING
);
89 glColor3f (0.0, 1.0, 1.0);
91 glEnable (GL_LIGHTING
);
94 glutSolidTorus (0.275, 0.85, 8, 15);
99 static void reshape (int w
, int h
)
101 glViewport (0, 0, (GLsizei
) w
, (GLsizei
) h
);
102 glMatrixMode (GL_PROJECTION
);
104 gluPerspective(40.0, (GLfloat
) w
/(GLfloat
) h
, 1.0, 20.0);
105 glMatrixMode(GL_MODELVIEW
);
110 static void mouse(int button
, int state
, int x
, int y
)
113 case GLUT_LEFT_BUTTON
:
114 if (state
== GLUT_DOWN
) {
115 spin
= (spin
+ 30) % 360;
125 static void keyboard(unsigned char key
, int x
, int y
)
134 int main(int argc
, char** argv
)
136 glutInit(&argc
, argv
);
137 glutInitDisplayMode (GLUT_SINGLE
| GLUT_RGB
| GLUT_DEPTH
);
138 glutInitWindowSize (500, 500);
139 glutInitWindowPosition (100, 100);
140 glutCreateWindow (argv
[0]);
142 glutDisplayFunc(display
);
143 glutReshapeFunc(reshape
);
144 glutMouseFunc(mouse
);
145 glutKeyboardFunc(keyboard
);