2 * Copyright (c) 1993-1997, Silicon Graphics, Inc.
4 * Permission to use, copy, modify, and distribute this software for
5 * any purpose and without fee is hereby granted, provided that the above
6 * copyright notice appear in all copies and that both the copyright notice
7 * and this permission notice appear in supporting documentation, and that
8 * the name of Silicon Graphics, Inc. not be used in advertising
9 * or publicity pertaining to distribution of the software without specific,
10 * written prior permission.
12 * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
13 * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
14 * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
15 * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
16 * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
17 * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
18 * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
19 * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
20 * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
21 * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
22 * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
23 * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
25 * US Government Users Restricted Rights
26 * Use, duplication, or disclosure by the Government is subject to
27 * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
28 * (c)(1)(ii) of the Rights in Technical Data and Computer Software
29 * clause at DFARS 252.227-7013 and/or in similar or successor
30 * clauses in the FAR or the DOD or NASA FAR Supplement.
31 * Unpublished-- rights reserved under the copyright laws of the
32 * United States. Contractor/manufacturer is Silicon Graphics,
33 * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
35 * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
39 * This program texture maps a checkerboard image onto
40 * two rectangles. This program clamps the texture, if
41 * the texture coordinates fall outside 0.0 and 1.0.
42 * If the s key is pressed, a texture subimage is used to
43 * alter the original texture. If the r key is pressed,
44 * the original texture is restored.
51 /* Create checkerboard textures */
52 #define checkImageWidth 64
53 #define checkImageHeight 64
54 #define subImageWidth 16
55 #define subImageHeight 16
56 static GLubyte checkImage
[checkImageHeight
][checkImageWidth
][4];
57 static GLubyte subImage
[subImageHeight
][subImageWidth
][4];
59 static GLuint texName
;
61 static void makeCheckImages(void)
65 for (i
= 0; i
< checkImageHeight
; i
++) {
66 for (j
= 0; j
< checkImageWidth
; j
++) {
67 c
= ((((i
&0x8)==0)^((j
&0x8)==0)))*255;
68 checkImage
[i
][j
][0] = (GLubyte
) c
;
69 checkImage
[i
][j
][1] = (GLubyte
) c
;
70 checkImage
[i
][j
][2] = (GLubyte
) c
;
71 checkImage
[i
][j
][3] = (GLubyte
) 255;
74 for (i
= 0; i
< subImageHeight
; i
++) {
75 for (j
= 0; j
< subImageWidth
; j
++) {
76 c
= ((((i
&0x4)==0)^((j
&0x4)==0)))*255;
77 subImage
[i
][j
][0] = (GLubyte
) c
;
78 subImage
[i
][j
][1] = (GLubyte
) 0;
79 subImage
[i
][j
][2] = (GLubyte
) 0;
80 subImage
[i
][j
][3] = (GLubyte
) 255;
85 static void init(void)
87 glClearColor (0.0, 0.0, 0.0, 0.0);
88 glShadeModel(GL_FLAT
);
89 glEnable(GL_DEPTH_TEST
);
92 glPixelStorei(GL_UNPACK_ALIGNMENT
, 1);
94 glGenTextures(1, &texName
);
95 glBindTexture(GL_TEXTURE_2D
, texName
);
97 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_S
, GL_REPEAT
);
98 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_T
, GL_REPEAT
);
99 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
100 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
101 glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA
, checkImageWidth
, checkImageHeight
,
102 0, GL_RGBA
, GL_UNSIGNED_BYTE
, checkImage
);
105 static void display(void)
107 glClear(GL_COLOR_BUFFER_BIT
| GL_DEPTH_BUFFER_BIT
);
108 glEnable(GL_TEXTURE_2D
);
109 glTexEnvf(GL_TEXTURE_ENV
, GL_TEXTURE_ENV_MODE
, GL_DECAL
);
110 glBindTexture(GL_TEXTURE_2D
, texName
);
112 glTexCoord2f(0.0, 0.0); glVertex3f(-2.0, -1.0, 0.0);
113 glTexCoord2f(0.0, 1.0); glVertex3f(-2.0, 1.0, 0.0);
114 glTexCoord2f(1.0, 1.0); glVertex3f(0.0, 1.0, 0.0);
115 glTexCoord2f(1.0, 0.0); glVertex3f(0.0, -1.0, 0.0);
117 glTexCoord2f(0.0, 0.0); glVertex3f(1.0, -1.0, 0.0);
118 glTexCoord2f(0.0, 1.0); glVertex3f(1.0, 1.0, 0.0);
119 glTexCoord2f(1.0, 1.0); glVertex3f(2.41421, 1.0, -1.41421);
120 glTexCoord2f(1.0, 0.0); glVertex3f(2.41421, -1.0, -1.41421);
123 glDisable(GL_TEXTURE_2D
);
126 static void reshape(int w
, int h
)
128 glViewport(0, 0, (GLsizei
) w
, (GLsizei
) h
);
129 glMatrixMode(GL_PROJECTION
);
131 gluPerspective(60.0, (GLfloat
) w
/(GLfloat
) h
, 1.0, 30.0);
132 glMatrixMode(GL_MODELVIEW
);
134 glTranslatef(0.0, 0.0, -3.6);
138 static void keyboard (unsigned char key
, int x
, int y
)
143 glBindTexture(GL_TEXTURE_2D
, texName
);
144 glTexSubImage2D(GL_TEXTURE_2D
, 0, 12, 44, subImageWidth
,
145 subImageHeight
, GL_RGBA
,
146 GL_UNSIGNED_BYTE
, subImage
);
151 glBindTexture(GL_TEXTURE_2D
, texName
);
152 glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA
, checkImageWidth
,
153 checkImageHeight
, 0, GL_RGBA
,
154 GL_UNSIGNED_BYTE
, checkImage
);
165 int main(int argc
, char** argv
)
167 glutInit(&argc
, argv
);
168 glutInitDisplayMode(GLUT_SINGLE
| GLUT_RGB
| GLUT_DEPTH
);
169 glutInitWindowSize(250, 250);
170 glutInitWindowPosition(100, 100);
171 glutCreateWindow(argv
[0]);
173 glutDisplayFunc(display
);
174 glutReshapeFunc(reshape
);
175 glutKeyboardFunc(keyboard
);
180 int main(int argc
, char** argv
)
182 fprintf (stderr
, "This program demonstrates a feature which is not in OpenGL Version 1.0.\n");
183 fprintf (stderr
, "If your implementation of OpenGL Version 1.0 has the right extensions,\n");
184 fprintf (stderr
, "you may be able to modify this program to make it run.\n");