2 * Test GL_ARB_draw_buffers, GL_EXT_framebuffer_object
3 * and GLSL's gl_FragData[].
19 static int Width
= 400, Height
= 400;
20 static GLuint FBobject
, RBobjects
[3];
21 static GLfloat Xrot
= 0.0, Yrot
= 0.0;
22 static GLuint Program
;
28 GLenum err
= glGetError();
30 printf("GL Error 0x%x at line %d\n", (int) err
, line
);
38 GLubyte
*buffer
= malloc(Width
* Height
* 4);
39 static const GLenum buffers
[2] = {
40 GL_COLOR_ATTACHMENT0_EXT
,
41 GL_COLOR_ATTACHMENT1_EXT
44 glUseProgram_func(Program
);
46 glEnable(GL_DEPTH_TEST
);
48 /* draw to user framebuffer */
49 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT
, FBobject
);
51 /* Clear color buffer 0 (blue) */
52 glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT
);
53 glClearColor(0.5, 0.5, 1.0, 0.0);
54 glClear(GL_COLOR_BUFFER_BIT
);
56 /* Clear color buffer 1 (1 - blue) */
57 glDrawBuffer(GL_COLOR_ATTACHMENT1_EXT
);
58 glClearColor(0.5, 0.5, 0.0, 0.0);
59 glClear(GL_COLOR_BUFFER_BIT
);
61 glClear(GL_DEPTH_BUFFER_BIT
);
63 /* draw to two buffers w/ fragment shader */
64 glDrawBuffersARB(2, buffers
);
67 glRotatef(Xrot
, 1, 0, 0);
68 glRotatef(Yrot
, 0, 1, 0);
69 glutSolidTorus(0.75, 2.0, 10, 20);
72 /* read from user framebuffer */
73 /* left half = colorbuffer 0 */
74 glReadBuffer(GL_COLOR_ATTACHMENT0_EXT
);
75 glPixelStorei(GL_PACK_ROW_LENGTH
, Width
);
76 glPixelStorei(GL_PACK_SKIP_PIXELS
, 0);
77 glReadPixels(0, 0, Width
/ 2, Height
, GL_RGBA
, GL_UNSIGNED_BYTE
,
80 /* right half = colorbuffer 1 */
81 glReadBuffer(GL_COLOR_ATTACHMENT1_EXT
);
82 glPixelStorei(GL_PACK_SKIP_PIXELS
, Width
/ 2);
83 glReadPixels(Width
/ 2, 0, Width
- Width
/ 2, Height
,
84 GL_RGBA
, GL_UNSIGNED_BYTE
,
89 glDisable(GL_DEPTH_TEST
);
90 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT
, 0);
91 glWindowPos2iARB(0, 0);
92 glDrawPixels(Width
, Height
, GL_RGBA
, GL_UNSIGNED_BYTE
, buffer
);
101 Reshape(int width
, int height
)
103 float ar
= (float) width
/ (float) height
;
105 glViewport(0, 0, width
, height
);
106 glMatrixMode(GL_PROJECTION
);
108 glFrustum(-ar
, ar
, -1.0, 1.0, 5.0, 35.0);
109 glMatrixMode(GL_MODELVIEW
);
111 glTranslatef(0.0, 0.0, -20.0);
116 glBindRenderbufferEXT(GL_RENDERBUFFER_EXT
, RBobjects
[0]);
117 glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT
, GL_RGB
, Width
, Height
);
118 glBindRenderbufferEXT(GL_RENDERBUFFER_EXT
, RBobjects
[1]);
119 glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT
, GL_RGB
, Width
, Height
);
120 glBindRenderbufferEXT(GL_RENDERBUFFER_EXT
, RBobjects
[2]);
121 glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT
, GL_DEPTH_COMPONENT
,
129 glDeleteFramebuffersEXT(1, &FBobject
);
130 glDeleteRenderbuffersEXT(3, RBobjects
);
131 glutDestroyWindow(Win
);
137 Key(unsigned char key
, int x
, int y
)
157 CheckExtensions(void)
159 const char *version
= (const char *) glGetString(GL_VERSION
);
162 if (!glutExtensionSupported("GL_EXT_framebuffer_object")) {
163 printf("Sorry, GL_EXT_framebuffer_object is required!\n");
166 if (!glutExtensionSupported("GL_ARB_draw_buffers")) {
167 printf("Sorry, GL_ARB_draw_buffers is required!\n");
170 if (version
[0] != '2') {
171 printf("Sorry, OpenGL 2.0 is required!\n");
175 glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB
, &numBuf
);
176 printf("GL_MAX_DRAW_BUFFERS_ARB = %d\n", numBuf
);
178 printf("Sorry, GL_MAX_DRAW_BUFFERS_ARB needs to be >= 2\n");
182 printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER
));
187 SetupRenderbuffers(void)
189 glGenFramebuffersEXT(1, &FBobject
);
190 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT
, FBobject
);
192 glGenRenderbuffersEXT(3, RBobjects
);
194 glBindRenderbufferEXT(GL_RENDERBUFFER_EXT
, RBobjects
[0]);
195 glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT
, GL_RGB
, Width
, Height
);
197 glBindRenderbufferEXT(GL_RENDERBUFFER_EXT
, RBobjects
[1]);
198 glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT
, GL_RGB
, Width
, Height
);
200 glBindRenderbufferEXT(GL_RENDERBUFFER_EXT
, RBobjects
[2]);
201 glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT
, GL_DEPTH_COMPONENT
,
204 glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT
, GL_COLOR_ATTACHMENT0_EXT
,
205 GL_RENDERBUFFER_EXT
, RBobjects
[0]);
206 glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT
, GL_COLOR_ATTACHMENT1_EXT
,
207 GL_RENDERBUFFER_EXT
, RBobjects
[1]);
208 glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT
, GL_DEPTH_ATTACHMENT_EXT
,
209 GL_RENDERBUFFER_EXT
, RBobjects
[2]);
211 CheckError(__LINE__
);
216 LoadAndCompileShader(GLenum target
, const char *text
)
219 GLuint shader
= glCreateShader_func(target
);
220 glShaderSource_func(shader
, 1, (const GLchar
**) &text
, NULL
);
221 glCompileShader_func(shader
);
222 glGetShaderiv_func(shader
, GL_COMPILE_STATUS
, &stat
);
226 glGetShaderInfoLog_func(shader
, 1000, &len
, log
);
227 fprintf(stderr
, "drawbuffers: problem compiling shader:\n%s\n", log
);
235 CheckLink(GLuint prog
)
238 glGetProgramiv_func(prog
, GL_LINK_STATUS
, &stat
);
242 glGetProgramInfoLog_func(prog
, 1000, &len
, log
);
243 fprintf(stderr
, "drawbuffers: shader link error:\n%s\n", log
);
251 /* second color output = 1 - first color */
252 static const char *fragShaderText
=
254 " gl_FragData[0] = gl_Color; \n"
255 " gl_FragData[1] = vec4(1.0) - gl_Color; \n"
260 fragShader
= LoadAndCompileShader(GL_FRAGMENT_SHADER
, fragShaderText
);
261 Program
= glCreateProgram_func();
263 glAttachShader_func(Program
, fragShader
);
264 glLinkProgram_func(Program
);
266 glUseProgram_func(Program
);
273 static const GLfloat frontMat
[4] = { 1.0, 0.5, 0.5, 1.0 };
274 static const GLfloat backMat
[4] = { 1.0, 0.5, 0.5, 1.0 };
276 glMaterialfv(GL_FRONT
, GL_AMBIENT_AND_DIFFUSE
, frontMat
);
277 glMaterialfv(GL_BACK
, GL_AMBIENT_AND_DIFFUSE
, backMat
);
278 glLightModeli(GL_LIGHT_MODEL_TWO_SIDE
, 1);
280 glEnable(GL_LIGHTING
);
289 SetupRenderbuffers();
292 glEnable(GL_DEPTH_TEST
);
297 main(int argc
, char *argv
[])
299 glutInit(&argc
, argv
);
300 glutInitWindowPosition(0, 0);
301 glutInitWindowSize(Width
, Height
);
302 glutInitDisplayMode(GLUT_RGB
| GLUT_DOUBLE
);
303 Win
= glutCreateWindow(argv
[0]);
305 glutReshapeFunc(Reshape
);
306 glutKeyboardFunc(Key
);
307 glutDisplayFunc(Display
);