1 /* Copyright (c) Mark J. Kilgard, 1994. */
3 * (c) Copyright 1993, Silicon Graphics, Inc.
5 * Permission to use, copy, modify, and distribute this software for
6 * any purpose and without fee is hereby granted, provided that the above
7 * copyright notice appear in all copies and that both the copyright notice
8 * and this permission notice appear in supporting documentation, and that
9 * the name of Silicon Graphics, Inc. not be used in advertising
10 * or publicity pertaining to distribution of the software without specific,
11 * written prior permission.
13 * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
14 * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
15 * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
16 * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
17 * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
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19 * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
20 * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
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24 * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
26 * US Government Users Restricted Rights
27 * Use, duplication, or disclosure by the Government is subject to
28 * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
29 * (c)(1)(ii) of the Rights in Technical Data and Computer Software
30 * clause at DFARS 252.227-7013 and/or in similar or successor
31 * clauses in the FAR or the DOD or NASA FAR Supplement.
32 * Unpublished-- rights reserved under the copyright laws of the
33 * United States. Contractor/manufacturer is Silicon Graphics,
34 * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
36 * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
40 * Test compressed texture mipmaps
42 * Based on mipmap_limits
51 #define SIZE 16 /* not larger then 16 */
53 static GLint BaseLevel
= 0, MaxLevel
= 9;
54 static GLfloat MinLod
= -1, MaxLod
= 9;
55 static GLfloat LodBias
= 0.0;
56 static GLboolean NearestFilter
= GL_TRUE
;
57 static GLuint texImage
;
68 NearestFilter
= GL_TRUE
;
73 makeImage(int level
, int width
, int height
)
76 GLubyte img
[SIZE
*SIZE
*3];
80 for (i
= 0; i
< height
; i
++) {
81 for (j
= 0; j
< width
; j
++) {
82 int k
= (i
* width
+ j
) * 3;
83 img
[k
+ 0] = 255 * ((level
+ 1) % 2);
84 img
[k
+ 1] = 255 * ((level
+ 1) % 2);
85 img
[k
+ 2] = 255 * ((level
+ 1) % 2);
89 glTexImage2D(GL_TEXTURE_2D
, level
, GL_COMPRESSED_RGB_S3TC_DXT1_EXT
, width
, height
, 0,
90 GL_RGB
, GL_UNSIGNED_BYTE
, img
);
101 int value
= ((level
+ 1) % 2) * 0xffffffff;
104 /* generate black and white mipmap levels */
106 for (i
= 0; i
< size
[level
] / 4; i
+= 2)
107 ((int*)img
)[i
] = value
;
109 glCompressedTexImage2D(GL_TEXTURE_2D
, level
,
110 GL_COMPRESSED_RGB_S3TC_DXT1_EXT
,
122 for (i
= 0, sz
= SIZE
; sz
>= 1; i
++, sz
/= 2) {
123 makeImage(i
, sz
, sz
);
124 printf("Level %d size: %d x %d\n", i
, sz
, sz
);
135 glEnable(GL_DEPTH_TEST
);
136 glDepthFunc(GL_LESS
);
137 glShadeModel(GL_FLAT
);
139 glTranslatef(0.0, 0.0, -3.6);
141 glPixelStorei(GL_UNPACK_ALIGNMENT
, 1);
142 glGenTextures(1, &texImage
);
143 glBindTexture(GL_TEXTURE_2D
, texImage
);
146 glTexParameterf(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_S
, GL_REPEAT
);
147 glTexParameterf(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_T
, GL_REPEAT
);
148 glTexEnvf(GL_TEXTURE_ENV
, GL_TEXTURE_ENV_MODE
, GL_DECAL
);
149 glEnable(GL_TEXTURE_2D
);
157 glBindTexture(GL_TEXTURE_2D
, texImage
);
159 printf("BASE_LEVEL=%d MAX_LEVEL=%d MIN_LOD=%.2g MAX_LOD=%.2g Bias=%.2g Filter=%s\n",
160 BaseLevel
, MaxLevel
, MinLod
, MaxLod
, LodBias
,
161 NearestFilter
? "NEAREST" : "LINEAR");
162 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_BASE_LEVEL
, BaseLevel
);
163 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAX_LEVEL
, MaxLevel
);
165 glTexParameterf(GL_TEXTURE_2D
, GL_TEXTURE_MIN_LOD
, MinLod
);
166 glTexParameterf(GL_TEXTURE_2D
, GL_TEXTURE_MAX_LOD
, MaxLod
);
169 glTexParameterf(GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
170 glTexParameterf(GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
,
171 GL_NEAREST_MIPMAP_NEAREST
);
174 glTexParameterf(GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_LINEAR
);
175 glTexParameterf(GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
,
176 GL_LINEAR_MIPMAP_LINEAR
);
179 glTexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT
, GL_TEXTURE_LOD_BIAS_EXT
, LodBias
);
181 glClear(GL_COLOR_BUFFER_BIT
| GL_DEPTH_BUFFER_BIT
);
183 glTexCoord2f(0.0, 0.0); glVertex3f(-2.0, -1.0, 0.0);
184 glTexCoord2f(0.0, tcm
); glVertex3f(-2.0, 1.0, 0.0);
185 glTexCoord2f(tcm
* 3000.0, tcm
); glVertex3f(3000.0, 1.0, -6000.0);
186 glTexCoord2f(tcm
* 3000.0, 0.0); glVertex3f(3000.0, -1.0, -6000.0);
193 myReshape(int w
, int h
)
195 glViewport(0, 0, w
, h
);
196 glMatrixMode(GL_PROJECTION
);
198 gluPerspective(60.0, 1.0*(GLfloat
)w
/(GLfloat
)h
, 1.0, 30000.0);
199 glMatrixMode(GL_MODELVIEW
);
205 key(unsigned char k
, int x
, int y
)
249 NearestFilter
= !NearestFilter
;
254 case 27: /* Escape */
268 printf(" b/B decrease/increase GL_TEXTURE_BASE_LEVEL\n");
269 printf(" m/M decrease/increase GL_TEXTURE_MAX_LEVEL\n");
270 printf(" n/N decrease/increase GL_TEXTURE_MIN_LOD\n");
271 printf(" x/X decrease/increase GL_TEXTURE_MAX_LOD\n");
272 printf(" l/L decrease/increase GL_TEXTURE_LOD_BIAS\n");
273 printf(" f toggle nearest/linear filtering\n");
274 printf(" SPACE reset values\n");
279 main(int argc
, char** argv
)
281 glutInit(&argc
, argv
);
282 glutInitDisplayMode (GLUT_SINGLE
| GLUT_RGB
| GLUT_DEPTH
);
283 glutInitWindowSize (600, 600);
284 glutCreateWindow (argv
[0]);
287 if (!glutExtensionSupported("GL_EXT_texture_compression_s3tc")) {
288 fprintf(stderr
, "This test requires GL_EXT_texture_compression_s3tc.\n");
293 glutReshapeFunc (myReshape
);
294 glutDisplayFunc(display
);
295 glutKeyboardFunc(key
);
298 return 0; /* ANSI C requires main to return int. */