20 { 0.9, -0.9, 0.0, 1.0 },
21 { 0.9, 0.9, 0.0, 1.0 },
22 { -0.9, 0.9, 0.0, 1.0 },
23 { -0.9, -0.9, 0.0, 1.0 },
29 { 1.0, 0.0, 0.0, 1.0 },
30 { 1.0, 0.0, 0.0, 1.0 },
31 { 1.0, 0.0, 0.0, 1.0 },
32 { 1.0, 0.0, 0.0, 1.0 },
38 GLuint arrayObj
, elementObj
;
40 static void Init( void )
45 static const char *prog1
=
47 "MOV result.color, vertex.color;\n"
48 "MOV result.position, vertex.position;\n"
51 glGenProgramsARB(1, &prognum
);
52 glBindProgramARB(GL_VERTEX_PROGRAM_ARB
, prognum
);
53 glProgramStringARB(GL_VERTEX_PROGRAM_ARB
, GL_PROGRAM_FORMAT_ASCII_ARB
,
54 strlen(prog1
), (const GLubyte
*) prog1
);
56 assert(glIsProgramARB(prognum
));
58 printf("glGetError = %d\n", errno
);
59 if (errno
!= GL_NO_ERROR
)
63 glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB
, &errorpos
);
64 printf("errorpos: %d\n", errorpos
);
65 printf("%s\n", (char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB
));
69 glEnableClientState( GL_VERTEX_ARRAY
);
70 glEnableClientState( GL_COLOR_ARRAY
);
72 glGenBuffersARB(1, &arrayObj
);
73 glBindBufferARB(GL_ARRAY_BUFFER_ARB
, arrayObj
);
74 glBufferDataARB(GL_ARRAY_BUFFER_ARB
, sizeof(verts
), &verts
, GL_STATIC_DRAW_ARB
);
76 glVertexPointer( 4, GL_FLOAT
, sizeof(verts
.pos
[0]), 0 );
77 glColorPointer( 4, GL_FLOAT
, sizeof(verts
.col
[0]), (void *)(4*4*sizeof(float)) );
83 static void Display( void )
85 glClearColor(0.3, 0.3, 0.3, 1);
86 glClear( GL_COLOR_BUFFER_BIT
| GL_DEPTH_BUFFER_BIT
);
88 glEnable(GL_VERTEX_PROGRAM_ARB
);
90 /* glDrawArrays( GL_TRIANGLES, 0, 3 ); */
91 /* glDrawArrays( GL_TRIANGLES, 1, 3 ); */
92 glDrawArrays( GL_QUADS
, 0, 4 );
98 static void Reshape( int width
, int height
)
100 glViewport( 0, 0, width
, height
);
101 glMatrixMode( GL_PROJECTION
);
103 glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
104 glMatrixMode( GL_MODELVIEW
);
106 /*glTranslatef( 0.0, 0.0, -15.0 );*/
110 static void Key( unsigned char key
, int x
, int y
)
125 int main( int argc
, char *argv
[] )
127 glutInit( &argc
, argv
);
128 glutInitWindowPosition( 0, 0 );
129 glutInitWindowSize( 250, 250 );
130 glutInitDisplayMode( GLUT_RGB
| GLUT_SINGLE
| GLUT_DEPTH
);
131 glutCreateWindow(argv
[0]);
133 glutReshapeFunc( Reshape
);
134 glutKeyboardFunc( Key
);
135 glutDisplayFunc( Display
);