nvfx: expose GLSL
[mesa/mesa-lb.git] / progs / samples / fog.c
blob3f3ffdbcc7aa3be78d9bd1820cbdeafd53f722ff
1 /*
2 * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
4 * Permission to use, copy, modify, distribute, and sell this software and
5 * its documentation for any purpose is hereby granted without fee, provided
6 * that (i) the above copyright notices and this permission notice appear in
7 * all copies of the software and related documentation, and (ii) the name of
8 * Silicon Graphics may not be used in any advertising or
9 * publicity relating to the software without the specific, prior written
10 * permission of Silicon Graphics.
12 * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
13 * ANY KIND,
14 * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
15 * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
17 * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
18 * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
19 * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
20 * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
21 * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
22 * OF THIS SOFTWARE.
25 #include <stdio.h>
26 #include <string.h>
27 #include <stdlib.h>
28 #include <GL/glut.h>
30 GLenum rgb, doubleBuffer;
32 #include "tkmap.c"
34 double plane[4] = {
35 1.0, 0.0, -1.0, 0.0
37 float rotX = 5.0, rotY = -5.0, zTranslate = -65.0;
38 float fogDensity = 0.02;
39 GLint cubeList = 1;
41 float scp[18][3] = {
43 1.000000, 0.000000, 0.000000
46 1.000000, 0.000000, 5.000000
49 0.707107, 0.707107, 0.000000
52 0.707107, 0.707107, 5.000000
55 0.000000, 1.000000, 0.000000
58 0.000000, 1.000000, 5.000000
61 -0.707107, 0.707107, 0.000000
64 -0.707107, 0.707107, 5.000000
67 -1.000000, 0.000000, 0.000000
70 -1.000000, 0.000000, 5.000000
73 -0.707107, -0.707107, 0.000000
76 -0.707107, -0.707107, 5.000000
79 0.000000, -1.000000, 0.000000
82 0.000000, -1.000000, 5.000000
85 0.707107, -0.707107, 0.000000
88 0.707107, -0.707107, 5.000000
91 1.000000, 0.000000, 0.000000
94 1.000000, 0.000000, 5.000000
99 static void Build_lists(void)
102 glNewList(cubeList, GL_COMPILE);
103 glBegin(GL_TRIANGLE_STRIP);
104 glNormal3fv(scp[0]); glVertex3fv(scp[0]);
105 glNormal3fv(scp[0]); glVertex3fv(scp[1]);
106 glNormal3fv(scp[2]); glVertex3fv(scp[2]);
107 glNormal3fv(scp[2]); glVertex3fv(scp[3]);
108 glNormal3fv(scp[4]); glVertex3fv(scp[4]);
109 glNormal3fv(scp[4]); glVertex3fv(scp[5]);
110 glNormal3fv(scp[6]); glVertex3fv(scp[6]);
111 glNormal3fv(scp[6]); glVertex3fv(scp[7]);
112 glNormal3fv(scp[8]); glVertex3fv(scp[8]);
113 glNormal3fv(scp[8]); glVertex3fv(scp[9]);
114 glNormal3fv(scp[10]); glVertex3fv(scp[10]);
115 glNormal3fv(scp[10]); glVertex3fv(scp[11]);
116 glNormal3fv(scp[12]); glVertex3fv(scp[12]);
117 glNormal3fv(scp[12]); glVertex3fv(scp[13]);
118 glNormal3fv(scp[14]); glVertex3fv(scp[14]);
119 glNormal3fv(scp[14]); glVertex3fv(scp[15]);
120 glNormal3fv(scp[16]); glVertex3fv(scp[16]);
121 glNormal3fv(scp[16]); glVertex3fv(scp[17]);
122 glEnd();
123 glEndList();
126 static void Init(void)
128 static float ambient[] = {0.1, 0.1, 0.1, 1.0};
129 static float diffuse[] = {1.0, 1.0, 1.0, 1.0};
130 static float position[] = {90.0, 90.0, 0.0, 0.0};
131 static float front_mat_shininess[] = {30.0};
132 static float front_mat_specular[] = {0.0, 0.0, 0.0, 1.0};
133 static float front_mat_diffuse[] = {0.0, 1.0, 0.0, 1.0};
134 static float back_mat_shininess[] = {50.0};
135 static float back_mat_specular[] = {0.0, 0.0, 1.0, 1.0};
136 static float back_mat_diffuse[] = {1.0, 0.0, 0.0, 1.0};
137 static float lmodel_ambient[] = {0.0, 0.0, 0.0, 1.0};
138 static float fog_color[] = {0.8, 0.8, 0.8, 1.0};
140 glFrontFace(GL_CW);
142 glEnable(GL_DEPTH_TEST);
144 glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
145 glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
146 glLightfv(GL_LIGHT0, GL_POSITION, position);
147 glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient);
148 glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, GL_TRUE);
149 glEnable(GL_LIGHTING);
150 glEnable(GL_LIGHT0);
152 glMaterialfv(GL_FRONT, GL_SHININESS, front_mat_shininess);
153 glMaterialfv(GL_FRONT, GL_SPECULAR, front_mat_specular);
154 glMaterialfv(GL_FRONT, GL_DIFFUSE, front_mat_diffuse);
155 glMaterialfv(GL_BACK, GL_SHININESS, back_mat_shininess);
156 glMaterialfv(GL_BACK, GL_SPECULAR, back_mat_specular);
157 glMaterialfv(GL_BACK, GL_DIFFUSE, back_mat_diffuse);
159 glEnable(GL_FOG);
160 glFogi(GL_FOG_MODE, GL_EXP);
161 glFogf(GL_FOG_DENSITY, fogDensity);
162 if (rgb) {
163 glFogfv(GL_FOG_COLOR, fog_color);
164 glClearColor(0.8, 0.8, 0.8, 1.0);
165 } else {
166 glFogi(GL_FOG_INDEX, 1<<5);
167 SetFogRamp(5, 3);
168 glClearIndex(128);
171 Build_lists();
174 static void Reshape(int width, int height)
177 glViewport(0, 0, (GLint)width, (GLint)height);
179 glMatrixMode(GL_PROJECTION);
180 glLoadIdentity();
181 gluPerspective(45.0, 1.0, 1.0, 200.0);
182 glMatrixMode(GL_MODELVIEW);
185 static void Key2(int key, int x, int y)
188 switch (key) {
189 case GLUT_KEY_UP:
190 rotX -= 5;
191 break;
192 case GLUT_KEY_DOWN:
193 rotX += 5;
194 break;
195 case GLUT_KEY_LEFT:
196 rotY -= 5;
197 break;
198 case GLUT_KEY_RIGHT:
199 rotY += 5;
200 break;
201 default:
202 return;
205 glutPostRedisplay();
208 static void Key(unsigned char key, int x, int y)
211 switch (key) {
212 case 27:
213 exit(1);
214 case 'D':
215 if (rgb) {
216 fogDensity *= 1.10;
217 glFogf(GL_FOG_DENSITY, fogDensity);
219 break;
220 case 'd':
221 if (rgb) {
222 fogDensity /= 1.10;
223 glFogf(GL_FOG_DENSITY, fogDensity);
225 break;
226 default:
227 return;
230 glutPostRedisplay();
233 static void Draw(void)
236 glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
238 glPushMatrix();
240 glTranslatef(0, 0, zTranslate);
241 glRotatef(rotY, 0,1,0);
242 glRotatef(rotX, 1,0,0);
243 glScalef(1.0, 1.0, 10.0);
245 glCallList(cubeList);
247 glPopMatrix();
249 glFlush();
251 if (doubleBuffer) {
252 glutSwapBuffers();
256 static GLenum Args(int argc, char **argv)
258 GLint i;
260 rgb = GL_TRUE;
261 doubleBuffer = GL_TRUE;
263 for (i = 1; i < argc; i++) {
264 if (strcmp(argv[i], "-ci") == 0) {
265 rgb = GL_FALSE;
266 } else if (strcmp(argv[i], "-rgb") == 0) {
267 rgb = GL_TRUE;
268 } else if (strcmp(argv[i], "-sb") == 0) {
269 doubleBuffer = GL_FALSE;
270 } else if (strcmp(argv[i], "-db") == 0) {
271 doubleBuffer = GL_TRUE;
272 } else {
273 printf("%s (Bad option).\n", argv[i]);
274 return GL_FALSE;
277 return GL_TRUE;
280 int main(int argc, char **argv)
282 GLenum type;
284 glutInit(&argc, argv);
286 if (Args(argc, argv) == GL_FALSE) {
287 exit(1);
290 glutInitWindowPosition(0, 0); glutInitWindowSize( 300, 300);
292 type = GLUT_DEPTH;
293 type |= (rgb) ? GLUT_RGB : GLUT_INDEX;
294 type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
295 glutInitDisplayMode(type);
297 if (glutCreateWindow("Fog Test") == GL_FALSE) {
298 exit(1);
301 InitMap();
303 Init();
305 glutReshapeFunc(Reshape);
306 glutKeyboardFunc(Key);
307 glutSpecialFunc(Key2);
308 glutDisplayFunc(Draw);
309 glutMainLoop();
310 return 0;