1 /* Even simpler for many drivers than trivial/tri -- pass-through
2 * vertex shader and vertex data in a VBO.
19 { { -0.9, -0.9, 0.0, 1.0 },
23 { { 0.9, -0.9, 0.0, 1.0 },
27 { { 0, 0.9, 0.0, 1.0 },
34 static void Init( void )
39 static const char *prog1
=
41 "MOV result.color, vertex.color;\n"
42 "MOV result.position, vertex.position;\n"
46 glGenProgramsARB(1, &prognum
);
48 glBindProgramARB(GL_VERTEX_PROGRAM_ARB
, prognum
);
49 glProgramStringARB(GL_VERTEX_PROGRAM_ARB
, GL_PROGRAM_FORMAT_ASCII_ARB
,
50 strlen(prog1
), (const GLubyte
*) prog1
);
52 assert(glIsProgramARB(prognum
));
54 printf("glGetError = %d\n", errno
);
55 if (errno
!= GL_NO_ERROR
)
59 glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB
, &errorpos
);
60 printf("errorpos: %d\n", errorpos
);
61 printf("%s\n", (char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB
));
65 glEnableClientState( GL_VERTEX_ARRAY
);
66 glEnableClientState( GL_COLOR_ARRAY
);
68 glGenBuffersARB(1, &arrayObj
);
69 glBindBufferARB(GL_ARRAY_BUFFER_ARB
, arrayObj
);
70 glBufferDataARB(GL_ARRAY_BUFFER_ARB
, sizeof(verts
), verts
, GL_STATIC_DRAW_ARB
);
72 glVertexPointer( 4, GL_FLOAT
, sizeof(verts
[0]), 0 );
73 glColorPointer( 4, GL_FLOAT
, sizeof(verts
[0]), (void *)(4*sizeof(float)) );
78 static void Display( void )
80 glClearColor(0.3, 0.3, 0.3, 1);
81 glClear( GL_COLOR_BUFFER_BIT
);
83 glEnable(GL_VERTEX_PROGRAM_NV
);
84 glDrawArrays( GL_TRIANGLES
, 0, 3 );
90 static void Reshape( int width
, int height
)
92 glViewport( 0, 0, width
, height
);
93 glMatrixMode( GL_PROJECTION
);
95 glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
96 glMatrixMode( GL_MODELVIEW
);
98 /*glTranslatef( 0.0, 0.0, -15.0 );*/
102 static void Key( unsigned char key
, int x
, int y
)
117 int main( int argc
, char *argv
[] )
119 glutInit( &argc
, argv
);
120 glutInitWindowPosition( 0, 0 );
121 glutInitWindowSize( 250, 250 );
122 glutInitDisplayMode( GLUT_RGB
| GLUT_DOUBLE
);
123 glutCreateWindow(argv
[0]);
125 glutReshapeFunc( Reshape
);
126 glutKeyboardFunc( Key
);
127 glutDisplayFunc( Display
);