1 LLVMPIPE -- a fork of softpipe that employs LLVM for code generation.
9 - the whole fragment pipeline is code generated in a single function
16 - 1D/2D/3D/cube maps supported
17 - all texture wrap modes supported
18 - all texture filtering modes supported
19 - perhaps not all texture formats yet supported
21 - fragment shader TGSI translation
22 - same level of support as the TGSI SSE2 exec machine, with the exception
23 we don't fallback to TGSI interpretation when an unsupported opcode is
24 found, but just ignore it
26 - input interpolation also code generated
30 - blend (including logic ops)
31 - both in SoA and AoS layouts, but only the former used for now
34 - intermediates can be vectors of floats, ubytes, fixed point, etc, and of
36 - not all operations are implemented for these types yet though
38 Most mesa/progs/demos/* work.
40 To do (probably by this order):
42 - code generate stipple and stencil testing
44 - translate TGSI control flow instructions, and all other remaining opcodes
46 - integrate with the draw module for VS code generation
48 - code generate the triangle setup and rasterization
54 - A x86 or amd64 processor. 64bit mode is preferred.
56 Support for sse2 is strongly encouraged. Support for ssse3, and sse4.1 will
57 yield the most efficient code. The less features the CPU has the more
58 likely is that you ran into underperforming, buggy, or incomplete code.
60 See /proc/cpuinfo to know what your CPU supports.
64 For Linux, on a recent Debian based distribution do:
66 aptitude install llvm-dev
68 For Windows download pre-built MSVC 9.0 or MinGW binaries from
69 http://people.freedesktop.org/~jrfonseca/llvm/ and set the LLVM environment
70 variable to the extracted path.
72 The version of LLVM from SVN ("2.7svn") from mid-March 2010 seems pretty
73 stable and has some features not in version 2.6.
77 - udis86, http://udis86.sourceforge.net/ (optional):
79 git clone git://udis86.git.sourceforge.net/gitroot/udis86/udis86
82 ./configure --with-pic
90 To build everything on Linux invoke scons as:
92 scons debug=yes statetrackers=mesa drivers=llvmpipe winsys=xlib dri=false
94 Alternatively, you can build it with GNU make, if you prefer, by invoking it as
98 but the rest of these instructions assume that scons is used.
100 For windows is everything the except except the winsys:
102 scons debug=yes statetrackers=mesa drivers=llvmpipe winsys=gdi dri=false
107 On Linux, building will create a drop-in alternative for libGL.so. To use it
108 set the environment variables:
110 export LD_LIBRARY_PATH=$PWD/build/linux-x86_64-debug/lib:$LD_LIBRARY_PATH
114 export LD_LIBRARY_PATH=$PWD/build/linux-x86-debug/lib:$LD_LIBRARY_PATH
116 For performance evaluation pass debug=no to scons, and use the corresponding
117 lib directory without the "-debug" suffix.
119 On Windows, building will create a drop-in alternative for opengl32.dll. To use
120 it put it in the same directory as the application. It can also be used by
121 replacing the native ICD driver, but it's quite an advanced usage, so if you
122 need to ask, don't even try it.
128 Building will also create several unit tests in
129 build/linux-???-debug/gallium/drivers/llvmpipe:
131 - lp_test_blend: blending
132 - lp_test_conv: SIMD vector conversion
133 - lp_test_format: pixel unpacking/packing
135 Some of this tests can output results and benchmarks to a tab-separated-file
136 for posterior analysis, e.g.:
138 build/linux-x86_64-debug/gallium/drivers/llvmpipe/lp_test_blend -o blend.tsv
144 - When looking to this code by the first time start in lp_state_fs.c, and
145 then skim through the lp_bld_* functions called in there, and the comments
146 at the top of the lp_bld_*.c functions.
148 - The driver-independent parts of the LLVM / Gallium code are found in
149 src/gallium/auxiliary/gallivm/. The filenames and function prefixes
150 need to be renamed from "lp_bld_" to something else though.
152 - We use LLVM-C bindings for now. They are not documented, but follow the C++
153 interfaces very closely, and appear to be complete enough for code
155 http://npcontemplation.blogspot.com/2008/06/secret-of-llvm-c-bindings.html
156 for a stand-alone example.
157 See the llvm-c/Core.h file for reference.