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29 * Texture sampling code generation
31 * This file is nothing more than ugly glue between three largely independent
33 * - TGSI -> LLVM translation (i.e., lp_build_tgsi_soa)
34 * - texture sampling code generation (i.e., lp_build_sample_soa)
37 * All interesting code is in the functions mentioned above. There is really
38 * nothing to see here.
40 * @author Jose Fonseca <jfonseca@vmware.com>
43 #include "pipe/p_defines.h"
44 #include "pipe/p_shader_tokens.h"
45 #include "gallivm/lp_bld_debug.h"
46 #include "gallivm/lp_bld_type.h"
47 #include "gallivm/lp_bld_sample.h"
48 #include "gallivm/lp_bld_tgsi.h"
50 #include "lp_tex_sample.h"
54 * This provides the bridge between the sampler state store in
55 * lp_jit_context and lp_jit_texture and the sampler code
56 * generator. It provides the texture layout information required by
57 * the texture sampler code generator in terms of the state stored in
58 * lp_jit_context and lp_jit_texture in runtime.
60 struct llvmpipe_sampler_dynamic_state
62 struct lp_sampler_dynamic_state base
;
64 const struct lp_sampler_static_state
*static_state
;
66 LLVMValueRef context_ptr
;
71 * This is the bridge between our sampler and the TGSI translator.
73 struct lp_llvm_sampler_soa
75 struct lp_build_sampler_soa base
;
77 struct llvmpipe_sampler_dynamic_state dynamic_state
;
82 * Fetch the specified member of the lp_jit_texture structure.
83 * \param emit_load if TRUE, emit the LLVM load instruction to actually
84 * fetch the field's value. Otherwise, just emit the
85 * GEP code to address the field.
87 * @sa http://llvm.org/docs/GetElementPtr.html
90 lp_llvm_texture_member(struct lp_sampler_dynamic_state
*base
,
91 LLVMBuilderRef builder
,
93 unsigned member_index
,
94 const char *member_name
,
97 struct llvmpipe_sampler_dynamic_state
*state
=
98 (struct llvmpipe_sampler_dynamic_state
*)base
;
99 LLVMValueRef indices
[4];
103 assert(unit
< PIPE_MAX_SAMPLERS
);
106 indices
[0] = LLVMConstInt(LLVMInt32Type(), 0, 0);
107 /* context[0].textures */
108 indices
[1] = LLVMConstInt(LLVMInt32Type(), LP_JIT_CONTEXT_TEXTURES_INDEX
, 0);
109 /* context[0].textures[unit] */
110 indices
[2] = LLVMConstInt(LLVMInt32Type(), unit
, 0);
111 /* context[0].textures[unit].member */
112 indices
[3] = LLVMConstInt(LLVMInt32Type(), member_index
, 0);
114 ptr
= LLVMBuildGEP(builder
, state
->context_ptr
, indices
, Elements(indices
), "");
117 res
= LLVMBuildLoad(builder
, ptr
, "");
121 lp_build_name(res
, "context.texture%u.%s", unit
, member_name
);
128 * Helper macro to instantiate the functions that generate the code to
129 * fetch the members of lp_jit_texture to fulfill the sampler code
130 * generator requests.
132 * This complexity is the price we have to pay to keep the texture
133 * sampler code generator a reusable module without dependencies to
134 * llvmpipe internals.
136 #define LP_LLVM_TEXTURE_MEMBER(_name, _index, _emit_load) \
137 static LLVMValueRef \
138 lp_llvm_texture_##_name( struct lp_sampler_dynamic_state *base, \
139 LLVMBuilderRef builder, \
142 return lp_llvm_texture_member(base, builder, unit, _index, #_name, _emit_load ); \
146 LP_LLVM_TEXTURE_MEMBER(width
, LP_JIT_TEXTURE_WIDTH
, TRUE
)
147 LP_LLVM_TEXTURE_MEMBER(height
, LP_JIT_TEXTURE_HEIGHT
, TRUE
)
148 LP_LLVM_TEXTURE_MEMBER(depth
, LP_JIT_TEXTURE_DEPTH
, TRUE
)
149 LP_LLVM_TEXTURE_MEMBER(last_level
, LP_JIT_TEXTURE_LAST_LEVEL
, TRUE
)
150 LP_LLVM_TEXTURE_MEMBER(row_stride
, LP_JIT_TEXTURE_ROW_STRIDE
, FALSE
)
151 LP_LLVM_TEXTURE_MEMBER(data_ptr
, LP_JIT_TEXTURE_DATA
, FALSE
)
155 lp_llvm_sampler_soa_destroy(struct lp_build_sampler_soa
*sampler
)
162 * Fetch filtered values from texture.
163 * The 'texel' parameter returns four vectors corresponding to R, G, B, A.
166 lp_llvm_sampler_soa_emit_fetch_texel(struct lp_build_sampler_soa
*base
,
167 LLVMBuilderRef builder
,
171 const LLVMValueRef
*coords
,
172 LLVMValueRef lodbias
,
175 struct lp_llvm_sampler_soa
*sampler
= (struct lp_llvm_sampler_soa
*)base
;
177 assert(unit
< PIPE_MAX_SAMPLERS
);
179 lp_build_sample_soa(builder
,
180 &sampler
->dynamic_state
.static_state
[unit
],
181 &sampler
->dynamic_state
.base
,
191 struct lp_build_sampler_soa
*
192 lp_llvm_sampler_soa_create(const struct lp_sampler_static_state
*static_state
,
193 LLVMValueRef context_ptr
)
195 struct lp_llvm_sampler_soa
*sampler
;
197 sampler
= CALLOC_STRUCT(lp_llvm_sampler_soa
);
201 sampler
->base
.destroy
= lp_llvm_sampler_soa_destroy
;
202 sampler
->base
.emit_fetch_texel
= lp_llvm_sampler_soa_emit_fetch_texel
;
203 sampler
->dynamic_state
.base
.width
= lp_llvm_texture_width
;
204 sampler
->dynamic_state
.base
.height
= lp_llvm_texture_height
;
205 sampler
->dynamic_state
.base
.depth
= lp_llvm_texture_depth
;
206 sampler
->dynamic_state
.base
.last_level
= lp_llvm_texture_last_level
;
207 sampler
->dynamic_state
.base
.row_stride
= lp_llvm_texture_row_stride
;
208 sampler
->dynamic_state
.base
.data_ptr
= lp_llvm_texture_data_ptr
;
209 sampler
->dynamic_state
.static_state
= static_state
;
210 sampler
->dynamic_state
.context_ptr
= context_ptr
;
212 return &sampler
->base
;