1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
24 **********************************************************/
26 #include "util/u_inlines.h"
27 #include "util/u_math.h"
28 #include "util/u_memory.h"
29 #include "util/u_bitmask.h"
30 #include "tgsi/tgsi_parse.h"
32 #include "svga_screen.h"
33 #include "svga_context.h"
34 #include "svga_tgsi.h"
35 #include "svga_hw_reg.h"
37 #include "svga_debug.h"
40 /***********************************************************************
45 svga_create_fs_state(struct pipe_context
*pipe
,
46 const struct pipe_shader_state
*templ
)
48 struct svga_context
*svga
= svga_context(pipe
);
49 struct svga_screen
*svgascreen
= svga_screen(pipe
->screen
);
50 struct svga_fragment_shader
*fs
;
52 fs
= CALLOC_STRUCT(svga_fragment_shader
);
56 fs
->base
.tokens
= tgsi_dup_tokens(templ
->tokens
);
58 /* Collect basic info that we'll need later:
60 tgsi_scan_shader(fs
->base
.tokens
, &fs
->base
.info
);
62 fs
->base
.id
= svga
->debug
.shader_id
++;
63 fs
->base
.use_sm30
= svgascreen
->use_ps30
;
65 if (SVGA_DEBUG
& DEBUG_TGSI
|| 0) {
66 debug_printf("%s id: %u, inputs: %u, outputs: %u\n",
67 __FUNCTION__
, fs
->base
.id
,
68 fs
->base
.info
.num_inputs
, fs
->base
.info
.num_outputs
);
75 svga_bind_fs_state(struct pipe_context
*pipe
, void *shader
)
77 struct svga_fragment_shader
*fs
= (struct svga_fragment_shader
*) shader
;
78 struct svga_context
*svga
= svga_context(pipe
);
81 svga
->dirty
|= SVGA_NEW_FS
;
85 void svga_delete_fs_state(struct pipe_context
*pipe
, void *shader
)
87 struct svga_context
*svga
= svga_context(pipe
);
88 struct svga_fragment_shader
*fs
= (struct svga_fragment_shader
*) shader
;
89 struct svga_shader_result
*result
, *tmp
;
92 svga_hwtnl_flush_retry( svga
);
94 for (result
= fs
->base
.results
; result
; result
= tmp
) {
97 ret
= SVGA3D_DestroyShader(svga
->swc
,
99 SVGA3D_SHADERTYPE_PS
);
101 svga_context_flush(svga
, NULL
);
102 ret
= SVGA3D_DestroyShader(svga
->swc
,
104 SVGA3D_SHADERTYPE_PS
);
105 assert(ret
== PIPE_OK
);
108 util_bitmask_clear( svga
->fs_bm
, result
->id
);
110 svga_destroy_shader_result( result
);
113 * Remove stale references to this result to ensure a new result on the
114 * same address will be detected as a change.
116 if(result
== svga
->state
.hw_draw
.fs
)
117 svga
->state
.hw_draw
.fs
= NULL
;
120 FREE((void *)fs
->base
.tokens
);
125 void svga_init_fs_functions( struct svga_context
*svga
)
127 svga
->pipe
.create_fs_state
= svga_create_fs_state
;
128 svga
->pipe
.bind_fs_state
= svga_bind_fs_state
;
129 svga
->pipe
.delete_fs_state
= svga_delete_fs_state
;