3 if env['platform'] == 'embedded':
12 progs_env = env.Clone()
14 if progs_env['platform'] == 'windows':
15 progs_env.Append(CPPDEFINES = ['NOMINMAX'])
16 progs_env.Prepend(LIBS = [
24 if progs_env['platform'] == 'windows':
25 progs_env.Prepend(LIBS = ['glu32', 'opengl32'])
27 progs_env.Prepend(LIBS = ['GLU', 'GL'])
30 progs_env.Prepend(LIBPATH = [glut.dir])
31 progs_env.Prepend(LIBS = [glut.name])
34 progs_env.Prepend(LIBS = [glew])
36 progs_env.Prepend(CPPPATH = [
40 progs_env.Prepend(LIBS = [
58 'gallium/unit/SConscript',