12 'pp/sl_pp_expression.c',
13 'pp/sl_pp_extension.c',
21 'pp/sl_pp_token_util.c',
26 glsl = env.ConvenienceLibrary(
35 if env['platform'] == 'windows':
36 env.PrependUnique(LIBS = [
40 env.Prepend(LIBS = [glsl])
44 source = ['apps/purify.c'],
49 source = ['apps/tokenise.c'],
54 source = ['apps/version.c'],
59 source = ['apps/process.c'],
62 glsl_compile = env.Program(
64 source = ['apps/compile.c'],
67 if env['platform'] == common.default_platform:
68 # Only export the GLSL compiler when building for the host platform
69 Export('glsl_compile')