2 * Copyright © 2008, 2009 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
27 #include <sys/types.h>
33 #include "glsl_parser_extras.h"
34 #include "glsl_parser.h"
35 #include "ir_optimization.h"
36 #include "ir_print_visitor.h"
39 extern "C" struct gl_shader
*
40 _mesa_new_shader(GLcontext
*ctx
, GLuint name
, GLenum type
);
42 /* Copied from shader_api.c for the stand-alone compiler.
45 _mesa_new_shader(GLcontext
*ctx
, GLuint name
, GLenum type
)
47 struct gl_shader
*shader
;
51 assert(type
== GL_FRAGMENT_SHADER
|| type
== GL_VERTEX_SHADER
);
52 shader
= talloc_zero(NULL
, struct gl_shader
);
61 /* Returned string will have 'ctx' as its talloc owner. */
63 load_text_file(void *ctx
, const char *file_name
)
67 ssize_t total_read
= 0;
68 int fd
= open(file_name
, O_RDONLY
);
74 if (fstat(fd
, & st
) == 0) {
75 text
= (char *) talloc_size(ctx
, st
.st_size
+ 1);
78 ssize_t bytes
= read(fd
, text
+ total_read
,
79 st
.st_size
- total_read
);
91 } while (total_read
< st
.st_size
);
93 text
[total_read
] = '\0';
104 usage_fail(const char *name
)
106 printf("%s <filename.frag|filename.vert>\n", name
);
116 const struct option compiler_opts
[] = {
117 { "dump-ast", 0, &dump_ast
, 1 },
118 { "dump-hir", 0, &dump_hir
, 1 },
119 { "dump-lir", 0, &dump_lir
, 1 },
120 { "link", 0, &do_link
, 1 },
125 compile_shader(struct gl_shader
*shader
)
127 struct _mesa_glsl_parse_state
*state
=
128 new(shader
) _mesa_glsl_parse_state(NULL
, shader
->Type
, shader
);
130 const char *source
= shader
->Source
;
131 state
->error
= preprocess(state
, &source
, &state
->info_log
,
135 _mesa_glsl_lexer_ctor(state
, source
);
136 _mesa_glsl_parse(state
);
137 _mesa_glsl_lexer_dtor(state
);
141 foreach_list_const(n
, &state
->translation_unit
) {
142 ast_node
*ast
= exec_node_data(ast_node
, n
, link
);
148 shader
->ir
= new(shader
) exec_list
;
149 if (!state
->error
&& !state
->translation_unit
.is_empty())
150 _mesa_ast_to_hir(shader
->ir
, state
);
152 /* Print out the unoptimized IR. */
153 if (!state
->error
&& dump_hir
) {
154 validate_ir_tree(shader
->ir
);
155 _mesa_print_ir(shader
->ir
, state
);
158 /* Optimization passes */
159 if (!state
->error
&& !shader
->ir
->is_empty()) {
164 progress
= do_function_inlining(shader
->ir
) || progress
;
165 progress
= do_if_simplification(shader
->ir
) || progress
;
166 progress
= do_copy_propagation(shader
->ir
) || progress
;
167 progress
= do_dead_code_local(shader
->ir
) || progress
;
168 progress
= do_dead_code_unlinked(shader
->ir
) || progress
;
169 progress
= do_tree_grafting(shader
->ir
) || progress
;
170 progress
= do_constant_propagation(shader
->ir
) || progress
;
171 progress
= do_constant_variable_unlinked(shader
->ir
) || progress
;
172 progress
= do_constant_folding(shader
->ir
) || progress
;
173 progress
= do_algebraic(shader
->ir
) || progress
;
174 progress
= do_vec_index_to_swizzle(shader
->ir
) || progress
;
175 progress
= do_vec_index_to_cond_assign(shader
->ir
) || progress
;
176 progress
= do_swizzle_swizzle(shader
->ir
) || progress
;
179 validate_ir_tree(shader
->ir
);
183 /* Print out the resulting IR */
184 if (!state
->error
&& dump_lir
) {
185 _mesa_print_ir(shader
->ir
, state
);
188 shader
->symbols
= state
->symbols
;
189 shader
->CompileStatus
= !state
->error
;
190 shader
->Version
= state
->language_version
;
191 memcpy(shader
->builtins_to_link
, state
->builtins_to_link
,
192 sizeof(shader
->builtins_to_link
[0]) * state
->num_builtins_to_link
);
193 shader
->num_builtins_to_link
= state
->num_builtins_to_link
;
196 talloc_free(shader
->InfoLog
);
198 shader
->InfoLog
= state
->info_log
;
200 /* Retain any live IR, but trash the rest. */
201 reparent_ir(shader
->ir
, shader
);
209 main(int argc
, char **argv
)
211 int status
= EXIT_SUCCESS
;
215 while ((c
= getopt_long(argc
, argv
, "", compiler_opts
, &idx
)) != -1)
222 struct gl_shader_program
*whole_program
;
224 whole_program
= talloc_zero (NULL
, struct gl_shader_program
);
225 assert(whole_program
!= NULL
);
227 for (/* empty */; argc
> optind
; optind
++) {
228 whole_program
->Shaders
= (struct gl_shader
**)
229 talloc_realloc(whole_program
, whole_program
->Shaders
,
230 struct gl_shader
*, whole_program
->NumShaders
+ 1);
231 assert(whole_program
->Shaders
!= NULL
);
233 struct gl_shader
*shader
= talloc_zero(whole_program
, gl_shader
);
235 whole_program
->Shaders
[whole_program
->NumShaders
] = shader
;
236 whole_program
->NumShaders
++;
238 const unsigned len
= strlen(argv
[optind
]);
242 const char *const ext
= & argv
[optind
][len
- 5];
243 if (strncmp(".vert", ext
, 5) == 0)
244 shader
->Type
= GL_VERTEX_SHADER
;
245 else if (strncmp(".geom", ext
, 5) == 0)
246 shader
->Type
= GL_GEOMETRY_SHADER
;
247 else if (strncmp(".frag", ext
, 5) == 0)
248 shader
->Type
= GL_FRAGMENT_SHADER
;
252 shader
->Source
= load_text_file(whole_program
, argv
[optind
]);
253 if (shader
->Source
== NULL
) {
254 printf("File \"%s\" does not exist.\n", argv
[optind
]);
258 compile_shader(shader
);
260 if (!shader
->CompileStatus
) {
261 printf("Info log for %s:\n%s\n", argv
[optind
], shader
->InfoLog
);
262 status
= EXIT_FAILURE
;
267 if ((status
== EXIT_SUCCESS
) && do_link
) {
268 link_shaders(whole_program
);
269 status
= (whole_program
->LinkStatus
) ? EXIT_SUCCESS
: EXIT_FAILURE
;
271 if (strlen(whole_program
->InfoLog
) > 0)
272 printf("Info log for linking:\n%s\n", whole_program
->InfoLog
);
275 for (unsigned i
= 0; i
< whole_program
->_NumLinkedShaders
; i
++)
276 talloc_free(whole_program
->_LinkedShaders
[i
]);
278 talloc_free(whole_program
);
279 _mesa_glsl_release_types();
280 _mesa_glsl_release_functions();