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HEAD
ir_to_mesa: Support texture rectangle targets
[mesa/nouveau-pmpeg.git]
/
src
/
glsl
/
tests
/
matrix-09.glsl
blob
18afbcacea7ace762e343a3374a330b2c869ae6f
1
/* FAIL - matrix-to-matrix constructors are not available in GLSL 1.10 */
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uniform mat3 a;
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void main()
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{
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mat2 m;
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m = mat2(a);
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gl_Position = gl_Vertex;
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}