3 * Display an isosurface of 3-D wind speed volume.
5 * Command line options:
6 * -info print GL implementation information
8 * Brian Paul This file in public domain.
15 * - Arrow keys to rotate
16 * - 's' toggles smooth shading
17 * - 'l' toggles lighting
19 * - 'I' and 'i' zoom in and out
20 * - 'c' toggles a user clip plane
21 * - 'm' toggles colorful materials in GL_TRIANGLES modes.
22 * - '+' and '-' move the user clip plane
24 * Other options are available via the popup menu.
40 #define TEXTURE_FILE "../images/reflect.rgb"
42 #define LIT 0x00000001
43 #define UNLIT 0x00000002
44 #define REFLECT 0x00000004
45 #define POINT_FILTER 0x00000008
46 #define LINEAR_FILTER 0x00000010
47 #define GLVERTEX 0x00000020
48 #define DRAW_ELTS 0x00000040
49 #define DRAW_ARRAYS 0x00000080
50 #define ARRAY_ELT 0x00000100
51 #define LOCKED 0x00000200
52 #define UNLOCKED 0x00000400
53 #define IMMEDIATE 0x00000800
54 #define DISPLAYLIST 0x00001000
55 #define SHADE_SMOOTH 0x00002000
56 #define SHADE_FLAT 0x00004000
57 #define TRIANGLES 0x00008000
58 #define STRIPS 0x00010000
59 #define POINTS 0x00020000
60 #define USER_CLIP 0x00040000
61 #define NO_USER_CLIP 0x00080000
62 #define MATERIALS 0x00100000
63 #define NO_MATERIALS 0x00200000
64 #define FOG 0x00400000
65 #define NO_FOG 0x00800000
66 #define QUIT 0x01000000
67 #define GLINFO 0x02000000
68 #define STIPPLE 0x04000000
69 #define NO_STIPPLE 0x08000000
70 #define POLYGON_FILL 0x10000000
71 #define POLYGON_LINE 0x20000000
72 #define POLYGON_POINT 0x40000000
74 #define LIGHT_MASK (LIT|UNLIT|REFLECT)
75 #define FILTER_MASK (POINT_FILTER|LINEAR_FILTER)
76 #define RENDER_STYLE_MASK (GLVERTEX|DRAW_ARRAYS|DRAW_ELTS|ARRAY_ELT)
77 #define DLIST_MASK (IMMEDIATE|DISPLAYLIST)
78 #define LOCK_MASK (LOCKED|UNLOCKED)
79 #define MATERIAL_MASK (MATERIALS|NO_MATERIALS)
80 #define PRIMITIVE_MASK (TRIANGLES|STRIPS|POINTS)
81 #define CLIP_MASK (USER_CLIP|NO_USER_CLIP)
82 #define SHADE_MASK (SHADE_SMOOTH|SHADE_FLAT)
83 #define FOG_MASK (FOG|NO_FOG)
84 #define STIPPLE_MASK (STIPPLE|NO_STIPPLE)
85 #define POLYGON_MASK (POLYGON_FILL|POLYGON_LINE|POLYGON_POINT)
87 #define MAXVERTS 10000
88 static GLint maxverts
= MAXVERTS
;
89 static float data
[MAXVERTS
][6];
90 static float compressed_data
[MAXVERTS
][6];
91 static float expanded_data
[MAXVERTS
*3][6];
92 static GLuint indices
[MAXVERTS
];
93 static GLuint tri_indices
[MAXVERTS
*3];
94 static GLuint strip_indices
[MAXVERTS
];
95 static GLfloat col
[100][4];
96 static GLint numverts
, num_tri_verts
, numuniq
;
101 static GLint state
, allowed
= ~0;
102 static GLboolean doubleBuffer
= GL_TRUE
;
103 static GLdouble plane
[4];
104 static GLuint surf1
, dlist_state
;
106 static GLboolean PrintInfo
= GL_FALSE
;
109 static GLubyte halftone
[] = {
110 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA,
111 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
112 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA,
113 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
114 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA,
115 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
116 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA,
117 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
118 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA,
119 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
120 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55};
123 static void read_surface( char *filename
)
127 f
= fopen(filename
,"r");
129 printf("couldn't read %s\n", filename
);
134 while (!feof(f
) && numverts
<maxverts
) {
135 fscanf( f
, "%f %f %f %f %f %f",
136 &data
[numverts
][0], &data
[numverts
][1], &data
[numverts
][2],
137 &data
[numverts
][3], &data
[numverts
][4], &data
[numverts
][5] );
142 printf("%d vertices, %d triangles\n", numverts
, numverts
-2);
148 static void print_flags( const char *msg
, GLuint flags
)
151 "%s (0x%x): %s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n",
153 (flags
& GLVERTEX
) ? "glVertex, " : "",
154 (flags
& DRAW_ARRAYS
) ? "glDrawArrays, " : "",
155 (flags
& DRAW_ELTS
) ? "glDrawElements, " : "",
156 (flags
& ARRAY_ELT
) ? "glArrayElement, " : "",
157 (flags
& LOCKED
) ? "locked arrays, " : "",
158 (flags
& TRIANGLES
) ? "GL_TRIANGLES, " : "",
159 (flags
& STRIPS
) ? "GL_TRIANGLE_STRIP, " : "",
160 (flags
& POINTS
) ? "GL_POINTS, " : "",
161 (flags
& DISPLAYLIST
) ? "as a displaylist, " : "",
162 (flags
& LIT
) ? "lit, " : "",
163 (flags
& UNLIT
) ? "unlit, " : "",
164 (flags
& REFLECT
) ? "reflect, " : "",
165 (flags
& SHADE_FLAT
) ? "flat-shaded, " : "",
166 (flags
& USER_CLIP
) ? "user_clip, " : "",
167 (flags
& MATERIALS
) ? "materials, " : "",
168 (flags
& FOG
) ? "fog, " : "",
169 (flags
& STIPPLE
) ? "stipple, " : "",
170 (flags
& POLYGON_LINE
) ? "polygon mode line, " : "",
171 (flags
& POLYGON_POINT
) ? "polygon mode point, " : "");
183 #define COMPARE_FUNC( AXIS ) \
184 static int compare_axis_##AXIS( const void *a, const void *b ) \
186 float t = ( (*(struct data_idx *)a).data[AXIS] - \
187 (*(struct data_idx *)b).data[AXIS] ); \
189 if (t < 0) return -1; \
190 if (t > 0) return 1; \
202 int (*(compare
[7]))( const void *a
, const void *b
) =
214 #define VEC_ELT(f, s, i) (float *)(((char *)f) + s * i)
216 static int sort_axis( int axis
,
219 struct data_idx
*indices
,
228 if (finish
-start
> 2)
230 qsort( indices
+start
, finish
-start
, sizeof(*indices
), compare
[axis
] );
232 else if (indices
[start
].data
[axis
] > indices
[start
+1].data
[axis
])
234 struct data_idx tmp
= indices
[start
];
235 indices
[start
] = indices
[start
+1];
236 indices
[start
+1] = tmp
;
239 if (axis
== vec_size
-1) {
240 for (i
= start
; i
< finish
; ) {
241 float max
= indices
[i
].data
[axis
] + fudge
;
242 float *dest
= VEC_ELT(out
, vec_stride
, uniq
);
245 for (j
= 0 ; j
< vec_size
; j
++)
246 dest
[j
] = indices
[i
].data
[j
];
248 for ( ; i
< finish
&& max
>= indices
[i
].data
[axis
]; i
++)
249 indices
[i
].uniq_idx
= uniq
;
254 for (i
= start
; i
< finish
; ) {
256 float max
= indices
[i
].data
[axis
] + fudge
;
257 while (j
< finish
&& max
>= indices
[j
].data
[axis
]) j
++;
259 float *dest
= VEC_ELT(out
, vec_stride
, uniq
);
262 indices
[i
].uniq_idx
= uniq
;
264 for (k
= 0 ; k
< vec_size
; k
++)
265 dest
[k
] = indices
[i
].data
[k
];
269 uniq
= sort_axis( axis
+1, vec_size
, vec_stride
,
270 indices
, i
, j
, out
, uniq
, fudge
);
280 static void extract_indices1( const struct data_idx
*in
, unsigned int *out
,
284 for ( i
= 0 ; i
< n
; i
++ ) {
285 out
[in
[i
].idx
] = in
[i
].uniq_idx
;
290 static void compactify_arrays(void)
293 struct data_idx
*ind
;
295 ind
= (struct data_idx
*) malloc( sizeof(struct data_idx
) * numverts
);
297 for (i
= 0 ; i
< numverts
; i
++) {
299 ind
[i
].data
= data
[i
];
302 numuniq
= sort_axis(0,
303 sizeof(compressed_data
[0])/sizeof(float),
304 sizeof(compressed_data
[0]),
308 (float *)compressed_data
,
312 printf("Nr unique vertex/normal pairs: %d\n", numuniq
);
314 extract_indices1( ind
, indices
, numverts
);
318 static void expand_arrays(void)
322 for (i
= 2 ; i
< numverts
; i
++, parity
^= 1) {
326 memcpy( expanded_data
[(i
-2)*3+0], data
[v0
], sizeof(data
[0]) );
327 memcpy( expanded_data
[(i
-2)*3+1], data
[v1
], sizeof(data
[0]) );
328 memcpy( expanded_data
[(i
-2)*3+2], data
[v2
], sizeof(data
[0]) );
332 static float myrand( float max
)
334 return max
*rand()/(RAND_MAX
+1.0);
338 static void make_tri_indices( void )
340 unsigned int *v
= tri_indices
;
341 unsigned int parity
= 0;
344 for (j
=2;j
<numverts
;j
++,parity
^=1) {
356 num_tri_verts
= v
- tri_indices
;
357 printf("num_tri_verts: %d\n", num_tri_verts
);
359 for (i
= j
= 0 ; i
< num_tri_verts
; i
+= 600, j
++) {
361 col
[j
][2] = myrand(1);
362 col
[j
][1] = myrand(1);
363 col
[j
][0] = myrand(1);
366 for (i
= 0; i
< numverts
; i
++)
367 strip_indices
[i
] = i
;
370 #define MIN(x,y) (x < y) ? x : y
372 static void draw_surface( unsigned int with_state
)
376 if (with_state
& DISPLAYLIST
) {
377 if ((with_state
& (RENDER_STYLE_MASK
|PRIMITIVE_MASK
|MATERIAL_MASK
)) !=
381 fprintf(stderr
, "rebuilding displaylist\n");
384 glDeleteLists( surf1
, 1 );
386 dlist_state
= with_state
& (RENDER_STYLE_MASK
|PRIMITIVE_MASK
|
388 surf1
= glGenLists(1);
389 glNewList(surf1
, GL_COMPILE
);
390 draw_surface( dlist_state
);
398 switch (with_state
& (RENDER_STYLE_MASK
|PRIMITIVE_MASK
)) {
399 #ifdef GL_EXT_vertex_array
401 case (DRAW_ELTS
|TRIANGLES
):
402 if (with_state
& MATERIALS
) {
403 for (j
= i
= 0 ; i
< num_tri_verts
; i
+= 600, j
++) {
404 GLuint nr
= MIN(num_tri_verts
-i
, 600);
405 glMaterialfv(GL_FRONT_AND_BACK
, GL_SPECULAR
, col
[j
]);
406 glMaterialfv(GL_FRONT_AND_BACK
, GL_DIFFUSE
, col
[j
]);
407 glDrawElements( GL_TRIANGLES
, nr
, GL_UNSIGNED_INT
, tri_indices
+i
);
410 glDrawElements( GL_TRIANGLES
, num_tri_verts
, GL_UNSIGNED_INT
,
415 case (DRAW_ARRAYS
|TRIANGLES
):
416 glDrawArraysEXT( GL_TRIANGLES
, 0, (numverts
-2)*3 );
419 case (ARRAY_ELT
|TRIANGLES
):
420 if (with_state
& MATERIALS
) {
421 for (j
= i
= 0 ; i
< num_tri_verts
; i
+= 600, j
++) {
422 GLuint nr
= MIN(num_tri_verts
-i
, 600);
424 glMaterialfv(GL_FRONT_AND_BACK
, GL_SPECULAR
, col
[j
]);
425 glMaterialfv(GL_FRONT_AND_BACK
, GL_DIFFUSE
, col
[j
]);
426 glBegin( GL_TRIANGLES
);
427 for (k
= 0 ; k
< nr
; k
++)
428 glArrayElement( tri_indices
[i
+k
] );
432 glBegin( GL_TRIANGLES
);
433 for (i
= 0 ; i
< num_tri_verts
; i
++)
434 glArrayElement( tri_indices
[i
] );
441 /* Uses the original arrays (including duplicate elements):
443 case (DRAW_ARRAYS
|STRIPS
):
444 glDrawArraysEXT( GL_TRIANGLE_STRIP
, 0, numverts
);
446 case (DRAW_ELTS
|STRIPS
):
447 glDrawElements( GL_TRIANGLE_STRIP
, numverts
,
448 GL_UNSIGNED_INT
, strip_indices
);
451 /* Uses the original arrays (including duplicate elements):
453 case (ARRAY_ELT
|STRIPS
):
454 glBegin( GL_TRIANGLE_STRIP
);
455 for (i
= 0 ; i
< numverts
; i
++)
460 case (DRAW_ARRAYS
|POINTS
):
461 glDrawArraysEXT( GL_POINTS
, 0, numuniq
);
463 case (DRAW_ELTS
|POINTS
):
464 /* can use numuniq with strip_indices as strip_indices[i] == i.
466 glDrawElements( GL_POINTS
, numuniq
,
467 GL_UNSIGNED_INT
, strip_indices
);
469 case (ARRAY_ELT
|POINTS
):
470 /* just emit each unique element once:
472 glBegin( GL_POINTS
);
473 for (i
= 0 ; i
< numuniq
; i
++)
479 case (GLVERTEX
|TRIANGLES
):
480 if (with_state
& MATERIALS
) {
481 for (j
= i
= 0 ; i
< num_tri_verts
; i
+= 600, j
++) {
482 GLuint nr
= MIN(num_tri_verts
-i
, 600);
484 glMaterialfv(GL_FRONT_AND_BACK
, GL_SPECULAR
, col
[j
]);
485 glMaterialfv(GL_FRONT_AND_BACK
, GL_DIFFUSE
, col
[j
]);
486 glBegin( GL_TRIANGLES
);
487 for (k
= 0 ; k
< nr
; k
++) {
488 glNormal3fv( &compressed_data
[tri_indices
[i
+k
]][3] );
489 glVertex3fv( &compressed_data
[tri_indices
[i
+k
]][0] );
494 glBegin( GL_TRIANGLES
);
495 for (i
= 0 ; i
< num_tri_verts
; i
++) {
496 glNormal3fv( &compressed_data
[tri_indices
[i
]][3] );
497 glVertex3fv( &compressed_data
[tri_indices
[i
]][0] );
503 case (GLVERTEX
|POINTS
):
504 /* Renders all points, but not in strip order... Shouldn't be a
505 * problem, but people may be confused as to why points are so
506 * much faster in this demo... And why cva doesn't help them...
508 glBegin( GL_POINTS
);
509 for ( i
= 0 ; i
< numuniq
; i
++ ) {
510 glNormal3fv( &compressed_data
[i
][3] );
511 glVertex3fv( &compressed_data
[i
][0] );
516 case (GLVERTEX
|STRIPS
):
517 glBegin( GL_TRIANGLE_STRIP
);
518 for (i
=0;i
<numverts
;i
++) {
519 glNormal3fv( &data
[i
][3] );
520 glVertex3fv( &data
[i
][0] );
526 fprintf(stderr
, "unimplemented mode %x...\n",
527 (with_state
& (RENDER_STYLE_MASK
|PRIMITIVE_MASK
)));
534 static void Display(void)
536 glClear( GL_COLOR_BUFFER_BIT
| GL_DEPTH_BUFFER_BIT
);
537 draw_surface( state
);
539 if (doubleBuffer
) glutSwapBuffers();
543 /* KW: only do this when necessary, so CVA can re-use results.
545 static void set_matrix( void )
547 glMatrixMode(GL_MODELVIEW
);
549 glTranslatef( 0.0, 0.0, dist
);
550 glRotatef( yrot
, 0.0, 1.0, 0.0 );
551 glRotatef( xrot
, 1.0, 0.0, 0.0 );
554 static void Benchmark( float xdiff
, float ydiff
)
556 int startTime
, endTime
;
558 double seconds
, fps
, triPerSecond
;
560 printf("Benchmarking...\n");
563 startTime
= glutGet(GLUT_ELAPSED_TIME
);
571 endTime
= glutGet(GLUT_ELAPSED_TIME
);
572 } while (endTime
- startTime
< 5000); /* 5 seconds */
575 seconds
= (double) (endTime
- startTime
) / 1000.0;
576 triPerSecond
= (numverts
- 2) * draws
/ seconds
;
577 fps
= draws
/ seconds
;
578 printf("Result: triangles/sec: %g fps: %g\n", triPerSecond
, fps
);
582 static void InitMaterials(void)
584 static float ambient
[] = {0.1, 0.1, 0.1, 1.0};
585 static float diffuse
[] = {0.5, 1.0, 1.0, 1.0};
586 static float position0
[] = {0.0, 0.0, 20.0, 0.0};
587 static float position1
[] = {0.0, 0.0, -20.0, 0.0};
588 static float front_mat_shininess
[] = {60.0};
589 static float front_mat_specular
[] = {0.2, 0.2, 0.2, 1.0};
590 static float front_mat_diffuse
[] = {0.5, 0.28, 0.38, 1.0};
592 static float back_mat_shininess[] = {60.0};
593 static float back_mat_specular[] = {0.5, 0.5, 0.2, 1.0};
594 static float back_mat_diffuse[] = {1.0, 1.0, 0.2, 1.0};
596 static float lmodel_ambient
[] = {1.0, 1.0, 1.0, 1.0};
597 static float lmodel_twoside
[] = {GL_FALSE
};
599 glLightfv(GL_LIGHT0
, GL_AMBIENT
, ambient
);
600 glLightfv(GL_LIGHT0
, GL_DIFFUSE
, diffuse
);
601 glLightfv(GL_LIGHT0
, GL_POSITION
, position0
);
604 glLightfv(GL_LIGHT1
, GL_AMBIENT
, ambient
);
605 glLightfv(GL_LIGHT1
, GL_DIFFUSE
, diffuse
);
606 glLightfv(GL_LIGHT1
, GL_POSITION
, position1
);
609 glLightModelfv(GL_LIGHT_MODEL_AMBIENT
, lmodel_ambient
);
610 glLightModelfv(GL_LIGHT_MODEL_TWO_SIDE
, lmodel_twoside
);
612 glMaterialfv(GL_FRONT_AND_BACK
, GL_SHININESS
, front_mat_shininess
);
613 glMaterialfv(GL_FRONT_AND_BACK
, GL_SPECULAR
, front_mat_specular
);
614 glMaterialfv(GL_FRONT_AND_BACK
, GL_DIFFUSE
, front_mat_diffuse
);
616 glPolygonStipple (halftone
);
621 #define UPDATE(o,n,mask) (o&=~mask, o|=n&mask)
622 #define CHANGED(o,n,mask) ((n&mask) && (n&mask) != (o&mask) )
624 static void ModeMenu(int m
)
634 printf("GL_VERSION: %s\n", (char *) glGetString(GL_VERSION
));
635 printf("GL_EXTENSIONS: %s\n", (char *) glGetString(GL_EXTENSIONS
));
636 printf("GL_RENDERER: %s\n", (char *) glGetString(GL_RENDERER
));
640 if (CHANGED(state
, m
, FILTER_MASK
)) {
641 UPDATE(state
, m
, FILTER_MASK
);
642 if (m
& LINEAR_FILTER
) {
643 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, GL_LINEAR
);
644 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_LINEAR
);
646 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
647 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
651 if (CHANGED(state
, m
, LIGHT_MASK
)) {
652 UPDATE(state
, m
, LIGHT_MASK
);
654 glEnable(GL_LIGHTING
);
655 glDisable(GL_TEXTURE_GEN_S
);
656 glDisable(GL_TEXTURE_GEN_T
);
657 glDisable(GL_TEXTURE_2D
);
659 else if (m
& UNLIT
) {
660 glDisable(GL_LIGHTING
);
661 glDisable(GL_TEXTURE_GEN_S
);
662 glDisable(GL_TEXTURE_GEN_T
);
663 glDisable(GL_TEXTURE_2D
);
665 else if (m
& REFLECT
) {
666 glDisable(GL_LIGHTING
);
667 glEnable(GL_TEXTURE_GEN_S
);
668 glEnable(GL_TEXTURE_GEN_T
);
669 glEnable(GL_TEXTURE_2D
);
673 if (CHANGED(state
, m
, SHADE_MASK
)) {
674 UPDATE(state
, m
, SHADE_MASK
);
675 if (m
& SHADE_SMOOTH
)
676 glShadeModel(GL_SMOOTH
);
678 glShadeModel(GL_FLAT
);
682 if (CHANGED(state
, m
, CLIP_MASK
)) {
683 UPDATE(state
, m
, CLIP_MASK
);
685 glEnable(GL_CLIP_PLANE0
);
687 glDisable(GL_CLIP_PLANE0
);
691 if (CHANGED(state
, m
, FOG_MASK
)) {
692 UPDATE(state
, m
, FOG_MASK
);
701 if (CHANGED(state
, m
, STIPPLE_MASK
)) {
702 UPDATE(state
, m
, STIPPLE_MASK
);
704 glEnable(GL_POLYGON_STIPPLE
);
707 glDisable(GL_POLYGON_STIPPLE
);
711 if (CHANGED(state
, m
, POLYGON_MASK
)) {
712 UPDATE(state
, m
, POLYGON_MASK
);
713 if (m
& POLYGON_FILL
) {
714 glPolygonMode(GL_FRONT_AND_BACK
, GL_FILL
);
716 else if (m
& POLYGON_LINE
) {
717 glPolygonMode(GL_FRONT_AND_BACK
, GL_LINE
);
720 glPolygonMode(GL_FRONT_AND_BACK
, GL_POINT
);
724 #ifdef GL_EXT_vertex_array
725 if (CHANGED(state
, m
, (LOCK_MASK
|RENDER_STYLE_MASK
|PRIMITIVE_MASK
)))
727 if (m
& (PRIMITIVE_MASK
)) {
728 UPDATE(state
, m
, (PRIMITIVE_MASK
));
731 if (m
& (RENDER_STYLE_MASK
)) {
732 UPDATE(state
, m
, (RENDER_STYLE_MASK
));
736 UPDATE(state
, m
, (LOCK_MASK
));
740 print_flags("primitive", state
& PRIMITIVE_MASK
);
741 print_flags("render style", state
& RENDER_STYLE_MASK
);
743 if ((state
& PRIMITIVE_MASK
) != STRIPS
&&
744 ((state
& RENDER_STYLE_MASK
) == DRAW_ELTS
||
745 (state
& RENDER_STYLE_MASK
) == ARRAY_ELT
||
746 (state
& PRIMITIVE_MASK
) == POINTS
))
748 fprintf(stderr
, "enabling small arrays\n");
749 /* Rendering any primitive with draw-element/array-element
750 * --> Can't do strips here as ordering has been lost in
751 * compaction process...
753 glVertexPointerEXT( 3, GL_FLOAT
, sizeof(data
[0]), numuniq
,
755 glNormalPointerEXT( GL_FLOAT
, sizeof(data
[0]), numuniq
,
756 &compressed_data
[0][3]);
757 #ifdef GL_EXT_compiled_vertex_array
758 if (allowed
& LOCKED
) {
759 if (state
& LOCKED
) {
760 glLockArraysEXT( 0, numuniq
);
767 else if ((state
& PRIMITIVE_MASK
) == TRIANGLES
&&
768 (state
& RENDER_STYLE_MASK
) == DRAW_ARRAYS
) {
769 fprintf(stderr
, "enabling big arrays\n");
770 /* Only get here for TRIANGLES and drawarrays
772 glVertexPointerEXT( 3, GL_FLOAT
, sizeof(data
[0]), (numverts
-2) * 3,
774 glNormalPointerEXT( GL_FLOAT
, sizeof(data
[0]), (numverts
-2) * 3,
775 &expanded_data
[0][3]);
777 #ifdef GL_EXT_compiled_vertex_array
778 if (allowed
& LOCKED
) {
779 if (state
& LOCKED
) {
780 glLockArraysEXT( 0, (numverts
-2)*3 );
788 fprintf(stderr
, "enabling normal arrays\n");
789 glVertexPointerEXT( 3, GL_FLOAT
, sizeof(data
[0]), numverts
, data
);
790 glNormalPointerEXT( GL_FLOAT
, sizeof(data
[0]), numverts
, &data
[0][3]);
791 #ifdef GL_EXT_compiled_vertex_array
792 if (allowed
& LOCKED
) {
793 if (state
& LOCKED
) {
794 glLockArraysEXT( 0, numverts
);
806 if (m
& DLIST_MASK
) {
807 UPDATE(state
, m
, DLIST_MASK
);
810 if (m
& MATERIAL_MASK
) {
811 UPDATE(state
, m
, MATERIAL_MASK
);
814 print_flags("new flags", state
);
821 static void Init(int argc
, char *argv
[])
823 GLfloat fogColor
[4] = {0.5,1.0,0.5,1.0};
833 glClearColor(0.0, 0.0, 1.0, 0.0);
834 glEnable( GL_DEPTH_TEST
);
835 glEnable( GL_VERTEX_ARRAY_EXT
);
836 glEnable( GL_NORMAL_ARRAY_EXT
);
838 glMatrixMode(GL_PROJECTION
);
840 glFrustum( -1.0, 1.0, -1.0, 1.0, 5, 25 );
842 glMatrixMode(GL_MODELVIEW
);
844 glClipPlane(GL_CLIP_PLANE0
, plane
);
850 glTexEnvi(GL_TEXTURE_ENV
, GL_TEXTURE_ENV_MODE
, GL_REPLACE
);
851 glHint(GL_PERSPECTIVE_CORRECTION_HINT
, GL_FASTEST
);
853 glTexGeni(GL_S
, GL_TEXTURE_GEN_MODE
, GL_SPHERE_MAP
);
854 glTexGeni(GL_T
, GL_TEXTURE_GEN_MODE
, GL_SPHERE_MAP
);
857 /* Green fog is easy to see */
858 glFogi(GL_FOG_MODE
,GL_EXP2
);
859 glFogfv(GL_FOG_COLOR
,fogColor
);
860 glFogf(GL_FOG_DENSITY
,0.15);
861 glHint(GL_FOG_HINT
,GL_DONT_CARE
);
864 static int firsttime
= 1;
871 if (!LoadRGBMipmaps(TEXTURE_FILE
, GL_RGB
)) {
872 printf("Error: couldn't load texture image\n");
878 ModeMenu(SHADE_SMOOTH
|
891 printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER
));
892 printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION
));
893 printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR
));
894 printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS
));
900 static void Reshape(int width
, int height
)
902 glViewport(0, 0, (GLint
)width
, (GLint
)height
);
907 static void Key( unsigned char key
, int x
, int y
)
915 ModeMenu((state
^ FOG_MASK
) & FOG_MASK
);
918 ModeMenu((state
^ SHADE_MASK
) & SHADE_MASK
);
921 ModeMenu((state
^ STIPPLE_MASK
) & STIPPLE_MASK
);
924 ModeMenu((state
^ LIGHT_MASK
) & (LIT
|UNLIT
));
927 ModeMenu((state
^ MATERIAL_MASK
) & MATERIAL_MASK
);
930 ModeMenu((state
^ CLIP_MASK
) & CLIP_MASK
);
933 ModeMenu((LOCKED
|IMMEDIATE
|DRAW_ELTS
|TRIANGLES
) & allowed
);
936 ModeMenu(UNLOCKED
|IMMEDIATE
|GLVERTEX
|STRIPS
);
957 glMatrixMode(GL_MODELVIEW
);
959 glClipPlane(GL_CLIP_PLANE0
, plane
);
966 glMatrixMode(GL_MODELVIEW
);
968 glClipPlane(GL_CLIP_PLANE0
, plane
);
979 static void SpecialKey( int key
, int x
, int y
)
1000 glutPostRedisplay();
1005 static GLint
Args(int argc
, char **argv
)
1010 for (i
= 1; i
< argc
; i
++) {
1011 if (strcmp(argv
[i
], "-sb") == 0) {
1012 doubleBuffer
= GL_FALSE
;
1014 else if (strcmp(argv
[i
], "-db") == 0) {
1015 doubleBuffer
= GL_TRUE
;
1017 else if (strcmp(argv
[i
], "-info") == 0) {
1018 PrintInfo
= GL_TRUE
;
1020 else if (strcmp(argv
[i
], "-10") == 0) {
1023 else if (strcmp(argv
[i
], "-100") == 0) {
1026 else if (strcmp(argv
[i
], "-1000") == 0) {
1030 printf("%s (Bad option).\n", argv
[i
]);
1038 int main(int argc
, char **argv
)
1042 GLuint arg_mode
= Args(argc
, argv
);
1044 if (arg_mode
& QUIT
)
1047 read_surface( "isosurf.dat" );
1049 glutInit( &argc
, argv
);
1050 glutInitWindowPosition(0, 0);
1051 glutInitWindowSize(400, 400);
1055 type
|= (doubleBuffer
) ? GLUT_DOUBLE
: GLUT_SINGLE
;
1056 glutInitDisplayMode(type
);
1058 if (glutCreateWindow("Isosurface") <= 0) {
1064 /* Make sure server supports the vertex array extension */
1065 if (!GLEW_EXT_vertex_array
)
1067 printf("Vertex arrays not supported by this renderer\n");
1068 allowed
&= ~(LOCKED
|DRAW_ARRAYS
|DRAW_ELTS
|ARRAY_ELT
);
1070 else if (!GLEW_EXT_compiled_vertex_array
)
1072 printf("Compiled vertex arrays not supported by this renderer\n");
1079 glutCreateMenu(ModeMenu
);
1080 glutAddMenuEntry("GL info", GLINFO
);
1081 glutAddMenuEntry("", 0);
1082 glutAddMenuEntry("Lit", LIT
);
1083 glutAddMenuEntry("Unlit", UNLIT
);
1084 glutAddMenuEntry("Reflect", REFLECT
);
1085 glutAddMenuEntry("", 0);
1086 glutAddMenuEntry("Smooth", SHADE_SMOOTH
);
1087 glutAddMenuEntry("Flat", SHADE_FLAT
);
1088 glutAddMenuEntry("", 0);
1089 glutAddMenuEntry("Fog", FOG
);
1090 glutAddMenuEntry("No Fog", NO_FOG
);
1091 glutAddMenuEntry("", 0);
1092 glutAddMenuEntry("Stipple", STIPPLE
);
1093 glutAddMenuEntry("No Stipple", NO_STIPPLE
);
1094 glutAddMenuEntry("", 0);
1095 glutAddMenuEntry("Polygon Mode Fill", POLYGON_FILL
);
1096 glutAddMenuEntry("Polygon Mode Line", POLYGON_LINE
);
1097 glutAddMenuEntry("Polygon Mode Points", POLYGON_POINT
);
1098 glutAddMenuEntry("", 0);
1099 glutAddMenuEntry("Point Filtered", POINT_FILTER
);
1100 glutAddMenuEntry("Linear Filtered", LINEAR_FILTER
);
1101 glutAddMenuEntry("", 0);
1102 glutAddMenuEntry("GL_TRIANGLES", TRIANGLES
);
1103 glutAddMenuEntry("GL_TRIANGLE_STRIPS", STRIPS
);
1104 glutAddMenuEntry("GL_POINTS", POINTS
);
1105 glutAddMenuEntry("", 0);
1106 glutAddMenuEntry("Displaylist", DISPLAYLIST
);
1107 glutAddMenuEntry("Immediate", IMMEDIATE
);
1108 glutAddMenuEntry("", 0);
1109 if (allowed
& LOCKED
) {
1110 glutAddMenuEntry("Locked Arrays (CVA)", LOCKED
);
1111 glutAddMenuEntry("Unlocked Arrays", UNLOCKED
);
1112 glutAddMenuEntry("", 0);
1114 glutAddMenuEntry("glVertex", GLVERTEX
);
1115 if (allowed
& DRAW_ARRAYS
) {
1116 glutAddMenuEntry("glDrawElements", DRAW_ELTS
);
1117 glutAddMenuEntry("glDrawArrays", DRAW_ARRAYS
);
1118 glutAddMenuEntry("glArrayElement", ARRAY_ELT
);
1120 glutAddMenuEntry("", 0);
1121 glutAddMenuEntry("Quit", QUIT
);
1122 glutAttachMenu(GLUT_RIGHT_BUTTON
);
1124 glutReshapeFunc(Reshape
);
1125 glutKeyboardFunc(Key
);
1126 glutSpecialFunc(SpecialKey
);
1127 glutDisplayFunc(Display
);