glsl: introduce ir_binop_all_equal and ir_binop_any_equal, allow vector cmps
[mesa/nouveau-pmpeg.git] / docs / MESA_window_pos.spec
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1 Name
3 MESA_window_pos
5 Name Strings
7 GL_MESA_window_pos
9 Contact
11 Brian Paul, brian.paul 'at' tungstengraphics.com
13 Status
15 Shipping (since Mesa version 1.2.8)
17 Version
20 Number
22 197
24 Dependencies
26 OpenGL 1.0 is required.
27 The extension is written against the OpenGL 1.2 Specification
29 Overview
31 In order to set the current raster position to a specific window
32 coordinate with the RasterPos command, the modelview matrix, projection
33 matrix and viewport must be set very carefully. Furthermore, if the
34 desired window coordinate is outside of the window's bounds one must
35 rely on a subtle side-effect of the Bitmap command in order to circumvent
36 frustum clipping.
38 This extension provides a set of functions to directly set the
39 current raster position, bypassing the modelview matrix, the
40 projection matrix and the viewport to window mapping. Furthermore,
41 clip testing is not performed.
43 This greatly simplifies the process of setting the current raster
44 position to a specific window coordinate prior to calling DrawPixels,
45 CopyPixels or Bitmap.
47 New Procedures and Functions
49 void WindowPos2dMESA(double x, double y)
50 void WindowPos2fMESA(float x, float y)
51 void WindowPos2iMESA(int x, int y)
52 void WindowPos2sMESA(short x, short y)
53 void WindowPos2ivMESA(const int *p)
54 void WindowPos2svMESA(const short *p)
55 void WindowPos2fvMESA(const float *p)
56 void WindowPos2dvMESA(const double *p)
57 void WindowPos3iMESA(int x, int y, int z)
58 void WindowPos3sMESA(short x, short y, short z)
59 void WindowPos3fMESA(float x, float y, float z)
60 void WindowPos3dMESA(double x, double y, double z)
61 void WindowPos3ivMESA(const int *p)
62 void WindowPos3svMESA(const short *p)
63 void WindowPos3fvMESA(const float *p)
64 void WindowPos3dvMESA(const double *p)
65 void WindowPos4iMESA(int x, int y, int z, int w)
66 void WindowPos4sMESA(short x, short y, short z, short w)
67 void WindowPos4fMESA(float x, float y, float z, float w)
68 void WindowPos4dMESA(double x, double y, double z, double )
69 void WindowPos4ivMESA(const int *p)
70 void WindowPos4svMESA(const short *p)
71 void WindowPos4fvMESA(const float *p)
72 void WindowPos4dvMESA(const double *p)
74 New Tokens
76 none
78 Additions to Chapter 2 of the OpenGL 1.2 Specification (OpenGL Operation)
80 - (2.12, p. 41) Insert after third paragraph:
82 Alternately, the current raster position may be set by one of the
83 WindowPosMESA commands:
85 void WindowPos{234}{sidf}MESA( T coords );
86 void WindowPos{234}{sidf}vMESA( T coords );
88 WindosPos4MESA takes four values indicating x, y, z, and w.
89 WindowPos3MESA (or WindowPos2MESA) is analaguos, but sets only
90 x, y, and z with w implicitly set to 1 (or only x and y with z
91 implicititly set to 0 and w implicitly set to 1).
93 WindowPosMESA operates like RasterPos except that the current modelview
94 matrix, projection matrix and viewport parameters are ignored and the
95 clip test operation always passes. The current raster position values
96 are directly set to the parameters passed to WindowPosMESA. The current
97 color, color index and texture coordinate update the current raster
98 position's associated data.
100 Additions to the AGL/GLX/WGL Specifications
102 None
104 GLX Protocol
106 Not specified at this time. However, a protocol message very similar
107 to that of RasterPos is expected.
109 Errors
111 INVALID_OPERATION is generated if WindowPosMESA is called betweeen
112 Begin and End.
114 New State
116 None.
118 New Implementation Dependent State
120 None.
122 Revision History
124 * Revision 1.0 - Initial specification
125 * Revision 1.1 - Minor clean-up (7 Jan 2000, Brian Paul)