2 * Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
3 * (C) Copyright IBM Corporation 2004
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sub license,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
20 * PRECISION INSIGHT, IBM,
21 * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
22 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
23 * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
31 __indirect_glWindowPos2dMESA(GLdouble x
, GLdouble y
)
33 __indirect_glWindowPos3fMESA(x
, y
, 0.0);
37 __indirect_glWindowPos2iMESA(GLint x
, GLint y
)
39 __indirect_glWindowPos3fMESA(x
, y
, 0.0);
43 __indirect_glWindowPos2fMESA(GLfloat x
, GLfloat y
)
45 __indirect_glWindowPos3fMESA(x
, y
, 0.0);
49 __indirect_glWindowPos2sMESA(GLshort x
, GLshort y
)
51 __indirect_glWindowPos3fMESA(x
, y
, 0.0);
55 __indirect_glWindowPos2dvMESA(const GLdouble
* p
)
57 __indirect_glWindowPos3fMESA(p
[0], p
[1], 0.0);
61 __indirect_glWindowPos2fvMESA(const GLfloat
* p
)
63 __indirect_glWindowPos3fMESA(p
[0], p
[1], 0.0);
67 __indirect_glWindowPos2ivMESA(const GLint
* p
)
69 __indirect_glWindowPos3fMESA(p
[0], p
[1], 0.0);
73 __indirect_glWindowPos2svMESA(const GLshort
* p
)
75 __indirect_glWindowPos3fMESA(p
[0], p
[1], 0.0);
79 __indirect_glWindowPos3dMESA(GLdouble x
, GLdouble y
, GLdouble z
)
81 __indirect_glWindowPos3fMESA(x
, y
, z
);
85 __indirect_glWindowPos3iMESA(GLint x
, GLint y
, GLint z
)
87 __indirect_glWindowPos3fMESA(x
, y
, z
);
91 __indirect_glWindowPos3sMESA(GLshort x
, GLshort y
, GLshort z
)
93 __indirect_glWindowPos3fMESA(x
, y
, z
);
97 __indirect_glWindowPos3dvMESA(const GLdouble
* p
)
99 __indirect_glWindowPos3fMESA(p
[0], p
[1], p
[2]);
103 __indirect_glWindowPos3ivMESA(const GLint
* p
)
105 __indirect_glWindowPos3fMESA(p
[0], p
[1], p
[2]);
109 __indirect_glWindowPos3svMESA(const GLshort
* p
)
111 __indirect_glWindowPos3fMESA(p
[0], p
[1], p
[2]);