2 * Copyright © 2010 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
25 #include "glsl_parser_extras.h"
26 #include "glsl_symbol_table.h"
27 #include "builtin_variables.h"
29 static void generate_ARB_draw_buffers_variables(exec_list
*,
30 struct _mesa_glsl_parse_state
*,
31 bool, _mesa_glsl_parser_targets
);
34 add_variable(const char *name
, enum ir_variable_mode mode
, int slot
,
35 const glsl_type
*type
, exec_list
*instructions
,
36 glsl_symbol_table
*symtab
)
38 ir_variable
*var
= new(symtab
) ir_variable(type
, name
, mode
);
44 var
->read_only
= true;
56 /* Once the variable is created an initialized, add it to the symbol table
57 * and add the declaration to the IR stream.
59 instructions
->push_tail(var
);
61 symtab
->add_variable(var
->name
, var
);
66 add_uniform(exec_list
*instructions
,
67 struct _mesa_glsl_parse_state
*state
,
68 const char *name
, const glsl_type
*type
)
70 return add_variable(name
, ir_var_uniform
, -1, type
, instructions
,
75 add_builtin_variable(const builtin_variable
*proto
, exec_list
*instructions
,
76 glsl_symbol_table
*symtab
)
78 /* Create a new variable declaration from the description supplied by
81 const glsl_type
*const type
= symtab
->get_type(proto
->type
);
85 add_variable(proto
->name
, proto
->mode
, proto
->slot
, type
, instructions
,
90 add_builtin_constant(exec_list
*instructions
,
91 struct _mesa_glsl_parse_state
*state
,
92 const char *name
, int value
)
94 ir_variable
*const var
= add_variable(name
, ir_var_auto
,
95 -1, glsl_type::int_type
,
96 instructions
, state
->symbols
);
97 var
->constant_value
= new(var
) ir_constant(value
);
100 /* Several constants in GLSL ES have different names than normal desktop GLSL.
101 * Therefore, this function should only be called on the ES path.
104 generate_100ES_uniforms(exec_list
*instructions
,
105 struct _mesa_glsl_parse_state
*state
)
107 add_builtin_constant(instructions
, state
, "gl_MaxVertexAttribs",
108 state
->Const
.MaxVertexAttribs
);
109 add_builtin_constant(instructions
, state
, "gl_MaxVertexUniformVectors",
110 state
->Const
.MaxVertexUniformComponents
);
111 add_builtin_constant(instructions
, state
, "gl_MaxVaryingVectors",
112 state
->Const
.MaxVaryingFloats
/ 4);
113 add_builtin_constant(instructions
, state
, "gl_MaxVertexTextureImageUnits",
114 state
->Const
.MaxVertexTextureImageUnits
);
115 add_builtin_constant(instructions
, state
, "gl_MaxCombinedTextureImageUnits",
116 state
->Const
.MaxCombinedTextureImageUnits
);
117 add_builtin_constant(instructions
, state
, "gl_MaxTextureImageUnits",
118 state
->Const
.MaxTextureImageUnits
);
119 add_builtin_constant(instructions
, state
, "gl_MaxFragmentUniformVectors",
120 state
->Const
.MaxFragmentUniformComponents
);
122 add_uniform(instructions
, state
, "gl_DepthRange",
123 state
->symbols
->get_type("gl_DepthRangeParameters"));
127 generate_110_uniforms(exec_list
*instructions
,
128 struct _mesa_glsl_parse_state
*state
)
131 ; i
< Elements(builtin_110_deprecated_uniforms
)
133 add_builtin_variable(& builtin_110_deprecated_uniforms
[i
],
134 instructions
, state
->symbols
);
137 add_builtin_constant(instructions
, state
, "gl_MaxLights",
138 state
->Const
.MaxLights
);
139 add_builtin_constant(instructions
, state
, "gl_MaxClipPlanes",
140 state
->Const
.MaxClipPlanes
);
141 add_builtin_constant(instructions
, state
, "gl_MaxTextureUnits",
142 state
->Const
.MaxTextureUnits
);
143 add_builtin_constant(instructions
, state
, "gl_MaxTextureCoords",
144 state
->Const
.MaxTextureCoords
);
145 add_builtin_constant(instructions
, state
, "gl_MaxVertexAttribs",
146 state
->Const
.MaxVertexAttribs
);
147 add_builtin_constant(instructions
, state
, "gl_MaxVertexUniformComponents",
148 state
->Const
.MaxVertexUniformComponents
);
149 add_builtin_constant(instructions
, state
, "gl_MaxVaryingFloats",
150 state
->Const
.MaxVaryingFloats
);
151 add_builtin_constant(instructions
, state
, "gl_MaxVertexTextureImageUnits",
152 state
->Const
.MaxVertexTextureImageUnits
);
153 add_builtin_constant(instructions
, state
, "gl_MaxCombinedTextureImageUnits",
154 state
->Const
.MaxCombinedTextureImageUnits
);
155 add_builtin_constant(instructions
, state
, "gl_MaxTextureImageUnits",
156 state
->Const
.MaxTextureImageUnits
);
157 add_builtin_constant(instructions
, state
, "gl_MaxFragmentUniformComponents",
158 state
->Const
.MaxFragmentUniformComponents
);
160 const glsl_type
*const mat4_array_type
=
161 glsl_type::get_array_instance(glsl_type::mat4_type
,
162 state
->Const
.MaxTextureCoords
);
164 add_uniform(instructions
, state
, "gl_TextureMatrix", mat4_array_type
);
165 add_uniform(instructions
, state
, "gl_TextureMatrixInverse", mat4_array_type
);
166 add_uniform(instructions
, state
, "gl_TextureMatrixTranspose", mat4_array_type
);
167 add_uniform(instructions
, state
, "gl_TextureMatrixInverseTranspose", mat4_array_type
);
169 add_uniform(instructions
, state
, "gl_DepthRange",
170 state
->symbols
->get_type("gl_DepthRangeParameters"));
172 add_uniform(instructions
, state
, "gl_ClipPlane",
173 glsl_type::get_array_instance(glsl_type::vec4_type
,
174 state
->Const
.MaxClipPlanes
));
175 add_uniform(instructions
, state
, "gl_Point",
176 state
->symbols
->get_type("gl_PointParameters"));
178 const glsl_type
*const material_parameters_type
=
179 state
->symbols
->get_type("gl_MaterialParameters");
180 add_uniform(instructions
, state
, "gl_FrontMaterial", material_parameters_type
);
181 add_uniform(instructions
, state
, "gl_BackMaterial", material_parameters_type
);
183 const glsl_type
*const light_source_array_type
=
184 glsl_type::get_array_instance(state
->symbols
->get_type("gl_LightSourceParameters"), state
->Const
.MaxLights
);
186 add_uniform(instructions
, state
, "gl_LightSource", light_source_array_type
);
188 const glsl_type
*const light_model_products_type
=
189 state
->symbols
->get_type("gl_LightModelProducts");
190 add_uniform(instructions
, state
, "gl_FrontLightModelProduct",
191 light_model_products_type
);
192 add_uniform(instructions
, state
, "gl_BackLightModelProduct",
193 light_model_products_type
);
195 const glsl_type
*const light_products_type
=
196 glsl_type::get_array_instance(state
->symbols
->get_type("gl_LightProducts"),
197 state
->Const
.MaxLights
);
198 add_uniform(instructions
, state
, "gl_FrontLightProduct", light_products_type
);
199 add_uniform(instructions
, state
, "gl_BackLightProduct", light_products_type
);
201 add_uniform(instructions
, state
, "gl_TextureEnvColor",
202 glsl_type::get_array_instance(glsl_type::vec4_type
,
203 state
->Const
.MaxTextureUnits
));
205 const glsl_type
*const texcoords_vec4
=
206 glsl_type::get_array_instance(glsl_type::vec4_type
,
207 state
->Const
.MaxTextureCoords
);
208 add_uniform(instructions
, state
, "gl_EyePlaneS", texcoords_vec4
);
209 add_uniform(instructions
, state
, "gl_EyePlaneT", texcoords_vec4
);
210 add_uniform(instructions
, state
, "gl_EyePlaneR", texcoords_vec4
);
211 add_uniform(instructions
, state
, "gl_EyePlaneQ", texcoords_vec4
);
212 add_uniform(instructions
, state
, "gl_ObjectPlaneS", texcoords_vec4
);
213 add_uniform(instructions
, state
, "gl_ObjectPlaneT", texcoords_vec4
);
214 add_uniform(instructions
, state
, "gl_ObjectPlaneR", texcoords_vec4
);
215 add_uniform(instructions
, state
, "gl_ObjectPlaneQ", texcoords_vec4
);
217 add_uniform(instructions
, state
, "gl_Fog",
218 state
->symbols
->get_type("gl_FogParameters"));
221 /* This function should only be called for ES, not desktop GL. */
223 generate_100ES_vs_variables(exec_list
*instructions
,
224 struct _mesa_glsl_parse_state
*state
)
226 for (unsigned i
= 0; i
< Elements(builtin_core_vs_variables
); i
++) {
227 add_builtin_variable(& builtin_core_vs_variables
[i
],
228 instructions
, state
->symbols
);
231 generate_100ES_uniforms(instructions
, state
);
233 generate_ARB_draw_buffers_variables(instructions
, state
, false,
239 generate_110_vs_variables(exec_list
*instructions
,
240 struct _mesa_glsl_parse_state
*state
)
242 for (unsigned i
= 0; i
< Elements(builtin_core_vs_variables
); i
++) {
243 add_builtin_variable(& builtin_core_vs_variables
[i
],
244 instructions
, state
->symbols
);
248 ; i
< Elements(builtin_110_deprecated_vs_variables
)
250 add_builtin_variable(& builtin_110_deprecated_vs_variables
[i
],
251 instructions
, state
->symbols
);
253 generate_110_uniforms(instructions
, state
);
255 /* From page 54 (page 60 of the PDF) of the GLSL 1.20 spec:
257 * "As with all arrays, indices used to subscript gl_TexCoord must
258 * either be an integral constant expressions, or this array must be
259 * re-declared by the shader with a size. The size can be at most
260 * gl_MaxTextureCoords. Using indexes close to 0 may aid the
261 * implementation in preserving varying resources."
263 const glsl_type
*const vec4_array_type
=
264 glsl_type::get_array_instance(glsl_type::vec4_type
, 0);
266 add_variable("gl_TexCoord", ir_var_out
, VERT_RESULT_TEX0
, vec4_array_type
,
267 instructions
, state
->symbols
);
269 generate_ARB_draw_buffers_variables(instructions
, state
, false,
275 generate_120_vs_variables(exec_list
*instructions
,
276 struct _mesa_glsl_parse_state
*state
)
278 /* GLSL version 1.20 did not add any built-in variables in the vertex
281 generate_110_vs_variables(instructions
, state
);
286 generate_130_vs_variables(exec_list
*instructions
,
287 struct _mesa_glsl_parse_state
*state
)
289 generate_120_vs_variables(instructions
, state
);
291 for (unsigned i
= 0; i
< Elements(builtin_130_vs_variables
); i
++) {
292 add_builtin_variable(& builtin_130_vs_variables
[i
],
293 instructions
, state
->symbols
);
296 const glsl_type
*const clip_distance_array_type
=
297 glsl_type::get_array_instance(glsl_type::float_type
,
298 state
->Const
.MaxClipPlanes
);
300 /* FINISHME: gl_ClipDistance needs a real location assigned. */
301 add_variable("gl_ClipDistance", ir_var_out
, -1, clip_distance_array_type
,
302 instructions
, state
->symbols
);
308 initialize_vs_variables(exec_list
*instructions
,
309 struct _mesa_glsl_parse_state
*state
)
312 switch (state
->language_version
) {
314 generate_100ES_vs_variables(instructions
, state
);
317 generate_110_vs_variables(instructions
, state
);
320 generate_120_vs_variables(instructions
, state
);
323 generate_130_vs_variables(instructions
, state
);
328 /* This function should only be called for ES, not desktop GL. */
330 generate_100ES_fs_variables(exec_list
*instructions
,
331 struct _mesa_glsl_parse_state
*state
)
333 for (unsigned i
= 0; i
< Elements(builtin_core_fs_variables
); i
++) {
334 add_builtin_variable(& builtin_core_fs_variables
[i
],
335 instructions
, state
->symbols
);
338 for (unsigned i
= 0; i
< Elements(builtin_100ES_fs_variables
); i
++) {
339 add_builtin_variable(& builtin_100ES_fs_variables
[i
],
340 instructions
, state
->symbols
);
343 generate_100ES_uniforms(instructions
, state
);
345 generate_ARB_draw_buffers_variables(instructions
, state
, false,
350 generate_110_fs_variables(exec_list
*instructions
,
351 struct _mesa_glsl_parse_state
*state
)
353 for (unsigned i
= 0; i
< Elements(builtin_core_fs_variables
); i
++) {
354 add_builtin_variable(& builtin_core_fs_variables
[i
],
355 instructions
, state
->symbols
);
358 for (unsigned i
= 0; i
< Elements(builtin_110_fs_variables
); i
++) {
359 add_builtin_variable(& builtin_110_fs_variables
[i
],
360 instructions
, state
->symbols
);
364 ; i
< Elements(builtin_110_deprecated_fs_variables
)
366 add_builtin_variable(& builtin_110_deprecated_fs_variables
[i
],
367 instructions
, state
->symbols
);
369 generate_110_uniforms(instructions
, state
);
371 /* From page 54 (page 60 of the PDF) of the GLSL 1.20 spec:
373 * "As with all arrays, indices used to subscript gl_TexCoord must
374 * either be an integral constant expressions, or this array must be
375 * re-declared by the shader with a size. The size can be at most
376 * gl_MaxTextureCoords. Using indexes close to 0 may aid the
377 * implementation in preserving varying resources."
379 const glsl_type
*const vec4_array_type
=
380 glsl_type::get_array_instance(glsl_type::vec4_type
, 0);
382 add_variable("gl_TexCoord", ir_var_in
, FRAG_ATTRIB_TEX0
, vec4_array_type
,
383 instructions
, state
->symbols
);
385 generate_ARB_draw_buffers_variables(instructions
, state
, false,
391 generate_ARB_draw_buffers_variables(exec_list
*instructions
,
392 struct _mesa_glsl_parse_state
*state
,
393 bool warn
, _mesa_glsl_parser_targets target
)
395 /* gl_MaxDrawBuffers is available in all shader stages.
397 ir_variable
*const mdb
=
398 add_variable("gl_MaxDrawBuffers", ir_var_auto
, -1,
399 glsl_type::int_type
, instructions
, state
->symbols
);
402 mdb
->warn_extension
= "GL_ARB_draw_buffers";
404 mdb
->constant_value
= new(mdb
)
405 ir_constant(int(state
->Const
.MaxDrawBuffers
));
408 /* gl_FragData is only available in the fragment shader.
410 if (target
== fragment_shader
) {
411 const glsl_type
*const vec4_array_type
=
412 glsl_type::get_array_instance(glsl_type::vec4_type
,
413 state
->Const
.MaxDrawBuffers
);
415 ir_variable
*const fd
=
416 add_variable("gl_FragData", ir_var_out
, FRAG_RESULT_DATA0
,
417 vec4_array_type
, instructions
, state
->symbols
);
420 fd
->warn_extension
= "GL_ARB_draw_buffers";
426 generate_120_fs_variables(exec_list
*instructions
,
427 struct _mesa_glsl_parse_state
*state
)
429 generate_110_fs_variables(instructions
, state
);
432 ; i
< Elements(builtin_120_fs_variables
)
434 add_builtin_variable(& builtin_120_fs_variables
[i
],
435 instructions
, state
->symbols
);
440 generate_130_fs_variables(exec_list
*instructions
,
441 struct _mesa_glsl_parse_state
*state
)
443 generate_120_fs_variables(instructions
, state
);
445 const glsl_type
*const clip_distance_array_type
=
446 glsl_type::get_array_instance(glsl_type::float_type
,
447 state
->Const
.MaxClipPlanes
);
449 /* FINISHME: gl_ClipDistance needs a real location assigned. */
450 add_variable("gl_ClipDistance", ir_var_in
, -1, clip_distance_array_type
,
451 instructions
, state
->symbols
);
455 initialize_fs_variables(exec_list
*instructions
,
456 struct _mesa_glsl_parse_state
*state
)
459 switch (state
->language_version
) {
461 generate_100ES_fs_variables(instructions
, state
);
464 generate_110_fs_variables(instructions
, state
);
467 generate_120_fs_variables(instructions
, state
);
470 generate_130_fs_variables(instructions
, state
);
476 _mesa_glsl_initialize_variables(exec_list
*instructions
,
477 struct _mesa_glsl_parse_state
*state
)
479 switch (state
->target
) {
481 initialize_vs_variables(instructions
, state
);
483 case geometry_shader
:
485 case fragment_shader
:
486 initialize_fs_variables(instructions
, state
);
489 fprintf(stderr
, "ir reader has no builtin variables");