g3dvl: stash interlaced
[mesa/nouveau-pmpeg.git] / src / glsl / glsl_symbol_table.cpp
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1 /* -*- c++ -*- */
2 /*
3 * Copyright © 2010 Intel Corporation
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
25 #include "glsl_symbol_table.h"
27 class symbol_table_entry {
28 public:
29 /* Callers of this ralloc-based new need not call delete. It's
30 * easier to just ralloc_free 'ctx' (or any of its ancestors). */
31 static void* operator new(size_t size, void *ctx)
33 void *entry = ralloc_size(ctx, size);
34 assert(entry != NULL);
35 return entry;
38 /* If the user *does* call delete, that's OK, we will just ralloc_free. */
39 static void operator delete(void *entry)
41 ralloc_free(entry);
44 symbol_table_entry(ir_variable *v) : v(v), f(0), t(0) {}
45 symbol_table_entry(ir_function *f) : v(0), f(f), t(0) {}
46 symbol_table_entry(const glsl_type *t) : v(0), f(0), t(t) {}
48 ir_variable *v;
49 ir_function *f;
50 const glsl_type *t;
53 glsl_symbol_table::glsl_symbol_table()
55 this->language_version = 120;
56 this->table = _mesa_symbol_table_ctor();
57 this->mem_ctx = ralloc_context(NULL);
60 glsl_symbol_table::~glsl_symbol_table()
62 _mesa_symbol_table_dtor(table);
63 ralloc_free(mem_ctx);
66 void glsl_symbol_table::push_scope()
68 _mesa_symbol_table_push_scope(table);
71 void glsl_symbol_table::pop_scope()
73 _mesa_symbol_table_pop_scope(table);
76 bool glsl_symbol_table::name_declared_this_scope(const char *name)
78 return _mesa_symbol_table_symbol_scope(table, -1, name) == 0;
81 bool glsl_symbol_table::add_variable(ir_variable *v)
83 if (this->language_version == 110) {
84 /* In 1.10, functions and variables have separate namespaces. */
85 symbol_table_entry *existing = get_entry(v->name);
86 if (name_declared_this_scope(v->name)) {
87 /* If there's already an existing function (not a constructor!) in
88 * the current scope, just update the existing entry to include 'v'.
90 if (existing->v == NULL && existing->t == NULL) {
91 existing->v = v;
92 return true;
94 } else {
95 /* If not declared at this scope, add a new entry. But if an existing
96 * entry includes a function, propagate that to this block - otherwise
97 * the new variable declaration would shadow the function.
99 symbol_table_entry *entry = new(mem_ctx) symbol_table_entry(v);
100 if (existing != NULL)
101 entry->f = existing->f;
102 int added = _mesa_symbol_table_add_symbol(table, -1, v->name, entry);
103 assert(added == 0);
104 (void)added;
105 return true;
107 return false;
110 /* 1.20+ rules: */
111 symbol_table_entry *entry = new(mem_ctx) symbol_table_entry(v);
112 return _mesa_symbol_table_add_symbol(table, -1, v->name, entry) == 0;
115 bool glsl_symbol_table::add_type(const char *name, const glsl_type *t)
117 symbol_table_entry *entry = new(mem_ctx) symbol_table_entry(t);
118 return _mesa_symbol_table_add_symbol(table, -1, name, entry) == 0;
121 bool glsl_symbol_table::add_function(ir_function *f)
123 if (this->language_version == 110 && name_declared_this_scope(f->name)) {
124 /* In 1.10, functions and variables have separate namespaces. */
125 symbol_table_entry *existing = get_entry(f->name);
126 if ((existing->f == NULL) && (existing->t == NULL)) {
127 existing->f = f;
128 return true;
131 symbol_table_entry *entry = new(mem_ctx) symbol_table_entry(f);
132 return _mesa_symbol_table_add_symbol(table, -1, f->name, entry) == 0;
135 void glsl_symbol_table::add_global_function(ir_function *f)
137 symbol_table_entry *entry = new(mem_ctx) symbol_table_entry(f);
138 int added = _mesa_symbol_table_add_global_symbol(table, -1, f->name, entry);
139 assert(added == 0);
140 (void)added;
143 ir_variable *glsl_symbol_table::get_variable(const char *name)
145 symbol_table_entry *entry = get_entry(name);
146 return entry != NULL ? entry->v : NULL;
149 const glsl_type *glsl_symbol_table::get_type(const char *name)
151 symbol_table_entry *entry = get_entry(name);
152 return entry != NULL ? entry->t : NULL;
155 ir_function *glsl_symbol_table::get_function(const char *name)
157 symbol_table_entry *entry = get_entry(name);
158 return entry != NULL ? entry->f : NULL;
161 symbol_table_entry *glsl_symbol_table::get_entry(const char *name)
163 return (symbol_table_entry *)
164 _mesa_symbol_table_find_symbol(table, -1, name);