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12 * The above copyright notice and this permission notice (including the next
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30 link_function_calls(gl_shader_program
*prog
, gl_shader
*main
,
31 gl_shader
**shader_list
, unsigned num_shaders
);
34 link_invalidate_variable_locations(gl_shader
*sh
, enum ir_variable_mode mode
,
38 link_assign_uniform_locations(struct gl_shader_program
*prog
);
41 * Class for processing all of the leaf fields of an uniform
43 * Leaves are, roughly speaking, the parts of the uniform that the application
44 * could query with \c glGetUniformLocation (or that could be returned by
45 * \c glGetActiveUniforms).
47 * Classes my derive from this class to implement specific functionality.
48 * This class only provides the mechanism to iterate over the leaves. Derived
49 * classes must implement \c ::visit_field and may override \c ::process.
51 class uniform_field_visitor
{
54 * Begin processing a uniform
56 * Classes that overload this function should call \c ::process from the
57 * base class to start the recursive processing of the uniform.
59 * \param var The uniform variable that is to be processed
61 * Calls \c ::visit_field for each leaf of the uniform.
63 void process(ir_variable
*var
);
67 * Method invoked for each leaf of the uniform
69 * \param type Type of the field.
70 * \param name Fully qualified name of the field.
72 virtual void visit_field(const glsl_type
*type
, const char *name
) = 0;
76 * \param name_length Length of the current name \b not including the
77 * terminating \c NUL character.
79 void recursion(const glsl_type
*t
, char **name
, unsigned name_length
);
82 #endif /* GLSL_LINKER_H */