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25 * \file lower_texture_projection.cpp
27 * IR lower pass to perform the division of texture coordinates by the texture
28 * projector if present.
30 * Many GPUs have a texture sampling opcode that takes the projector
31 * and does the divide internally, thus the presence of the projector
32 * in the IR. For GPUs that don't, this saves the driver needing the
33 * logic for handling the divide.
35 * \author Eric Anholt <eric@anholt.net>
40 class lower_texture_projection_visitor
: public ir_hierarchical_visitor
{
42 lower_texture_projection_visitor()
47 ir_visitor_status
visit_leave(ir_texture
*ir
);
53 lower_texture_projection_visitor::visit_leave(ir_texture
*ir
)
56 return visit_continue
;
58 void *mem_ctx
= ralloc_parent(ir
);
60 ir_variable
*var
= new(mem_ctx
) ir_variable(ir
->projector
->type
,
61 "projector", ir_var_auto
);
62 base_ir
->insert_before(var
);
63 ir_dereference
*deref
= new(mem_ctx
) ir_dereference_variable(var
);
64 ir_expression
*expr
= new(mem_ctx
) ir_expression(ir_unop_rcp
,
68 ir_assignment
*assign
= new(mem_ctx
) ir_assignment(deref
, expr
, NULL
);
69 base_ir
->insert_before(assign
);
71 deref
= new(mem_ctx
) ir_dereference_variable(var
);
72 ir
->coordinate
= new(mem_ctx
) ir_expression(ir_binop_mul
,
77 if (ir
->shadow_comparitor
) {
78 deref
= new(mem_ctx
) ir_dereference_variable(var
);
79 ir
->shadow_comparitor
= new(mem_ctx
) ir_expression(ir_binop_mul
,
80 ir
->shadow_comparitor
->type
,
81 ir
->shadow_comparitor
,
88 return visit_continue
;
92 do_lower_texture_projection(exec_list
*instructions
)
94 lower_texture_projection_visitor v
;
96 visit_list_elements(&v
, instructions
);