1 /**************************************************************************
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
30 * Build post-transformation, post-clipping vertex buffers and element
31 * lists by hooking into the end of the primitive pipeline and
32 * manipulating the vertex_id field in the vertex headers.
34 * XXX: work in progress
36 * \author José Fonseca <jrfonseca@tungstengraphics.com>
37 * \author Keith Whitwell <keith@tungstengraphics.com>
41 #include "draw/draw_context.h"
42 #include "draw/draw_vbuf.h"
43 #include "util/u_debug.h"
44 #include "util/u_inlines.h"
45 #include "util/u_math.h"
46 #include "util/u_memory.h"
47 #include "util/u_fifo.h"
49 #include "i915_context.h"
51 #include "i915_batch.h"
52 #include "i915_state.h"
56 #undef VBUF_MAP_BUFFER
59 * Primitive renderer for i915.
61 struct i915_vbuf_render
{
62 struct vbuf_render base
;
64 struct i915_context
*i915
;
66 /** Vertex size in bytes */
69 /** Software primitive */
72 /** Hardware primitive */
75 /** Genereate a vertex list */
78 /* Stuff for the vbo */
79 struct i915_winsys_buffer
*vbo
;
80 size_t vbo_size
; /**< current size of allocated buffer */
81 size_t vbo_alloc_size
; /**< minimum buffer size to allocate */
86 #ifndef VBUF_MAP_BUFFER
87 size_t map_used_start
;
93 /* Stuff for the pool */
94 struct util_fifo
*pool_fifo
;
96 unsigned pool_buffer_size
;
97 boolean pool_not_used
;
103 * Basically a cast wrapper.
105 static INLINE
struct i915_vbuf_render
*
106 i915_vbuf_render(struct vbuf_render
*render
)
109 return (struct i915_vbuf_render
*)render
;
112 static const struct vertex_info
*
113 i915_vbuf_render_get_vertex_info(struct vbuf_render
*render
)
115 struct i915_vbuf_render
*i915_render
= i915_vbuf_render(render
);
116 struct i915_context
*i915
= i915_render
->i915
;
119 /* make sure we have up to date vertex layout */
120 i915_update_derived(i915
);
123 return &i915
->current
.vertex_info
;
127 i915_vbuf_render_reserve(struct i915_vbuf_render
*i915_render
, size_t size
)
129 struct i915_context
*i915
= i915_render
->i915
;
131 if (i915_render
->vbo_size
< size
+ i915_render
->vbo_offset
)
134 if (i915
->vbo_flushed
)
141 i915_vbuf_render_new_buf(struct i915_vbuf_render
*i915_render
, size_t size
)
143 struct i915_context
*i915
= i915_render
->i915
;
144 struct i915_winsys
*iws
= i915
->iws
;
146 if (i915_render
->vbo
) {
148 if (i915_render
->pool_not_used
)
149 iws
->buffer_destroy(iws
, i915_render
->vbo
);
151 u_fifo_add(i915_render
->pool_fifo
, i915_render
->vbo
);
152 i915_render
->vbo
= NULL
;
154 iws
->buffer_destroy(iws
, i915_render
->vbo
);
158 i915
->vbo_flushed
= 0;
160 i915_render
->vbo_size
= MAX2(size
, i915_render
->vbo_alloc_size
);
161 i915_render
->vbo_offset
= 0;
163 #ifndef VBUF_MAP_BUFFER
164 if (i915_render
->vbo_size
> i915_render
->map_size
) {
165 i915_render
->map_size
= i915_render
->vbo_size
;
166 FREE(i915_render
->vbo_ptr
);
167 i915_render
->vbo_ptr
= MALLOC(i915_render
->map_size
);
172 if (i915_render
->vbo_size
!= i915_render
->pool_buffer_size
) {
173 i915_render
->pool_not_used
= TRUE
;
174 i915_render
->vbo
= iws
->buffer_create(iws
, i915_render
->vbo_size
, 64,
177 i915_render
->pool_not_used
= FALSE
;
179 if (i915_render
->pool_used
>= 2) {
181 i915
->vbo_flushed
= 0;
182 i915_render
->pool_used
= 0;
184 u_fifo_pop(i915_render
->pool_fifo
, (void**)&i915_render
->vbo
);
187 i915_render
->vbo
= iws
->buffer_create(iws
, i915_render
->vbo_size
,
188 64, I915_NEW_VERTEX
);
193 i915_vbuf_render_allocate_vertices(struct vbuf_render
*render
,
197 struct i915_vbuf_render
*i915_render
= i915_vbuf_render(render
);
198 struct i915_context
*i915
= i915_render
->i915
;
199 size_t size
= (size_t)vertex_size
* (size_t)nr_vertices
;
201 /* FIXME: handle failure */
204 if (!i915_vbuf_render_reserve(i915_render
, size
)) {
206 /* incase we flushed reset the number of pool buffers used */
207 if (i915
->vbo_flushed
)
208 i915_render
->pool_used
= 0;
210 i915_vbuf_render_new_buf(i915_render
, size
);
213 i915_render
->vertex_size
= vertex_size
;
214 i915
->vbo
= i915_render
->vbo
;
215 i915
->vbo_offset
= i915_render
->vbo_offset
;
216 i915
->dirty
|= I915_NEW_VBO
;
218 if (!i915_render
->vbo
)
224 i915_vbuf_render_map_vertices(struct vbuf_render
*render
)
226 struct i915_vbuf_render
*i915_render
= i915_vbuf_render(render
);
227 struct i915_context
*i915
= i915_render
->i915
;
228 struct i915_winsys
*iws
= i915
->iws
;
230 if (i915
->vbo_flushed
)
231 debug_printf("%s bad vbo flush occured stalling on hw\n", __FUNCTION__
);
233 #ifdef VBUF_MAP_BUFFER
234 i915_render
->vbo_ptr
= iws
->buffer_map(iws
, i915_render
->vbo
, TRUE
);
235 return (unsigned char *)i915_render
->vbo_ptr
+ i915_render
->vbo_offset
;
238 return (unsigned char *)i915_render
->vbo_ptr
;
243 i915_vbuf_render_unmap_vertices(struct vbuf_render
*render
,
247 struct i915_vbuf_render
*i915_render
= i915_vbuf_render(render
);
248 struct i915_context
*i915
= i915_render
->i915
;
249 struct i915_winsys
*iws
= i915
->iws
;
251 i915_render
->vbo_max_used
= MAX2(i915_render
->vbo_max_used
, i915_render
->vertex_size
* (max_index
+ 1));
252 #ifdef VBUF_MAP_BUFFER
253 iws
->buffer_unmap(iws
, i915_render
->vbo
);
255 i915_render
->map_used_start
= i915_render
->vertex_size
* min_index
;
256 i915_render
->map_used_end
= i915_render
->vertex_size
* (max_index
+ 1);
257 iws
->buffer_write(iws
, i915_render
->vbo
,
258 i915_render
->map_used_start
+ i915_render
->vbo_offset
,
259 i915_render
->map_used_end
- i915_render
->map_used_start
,
260 (unsigned char *)i915_render
->vbo_ptr
+ i915_render
->map_used_start
);
266 i915_vbuf_render_set_primitive(struct vbuf_render
*render
,
269 struct i915_vbuf_render
*i915_render
= i915_vbuf_render(render
);
270 i915_render
->prim
= prim
;
273 case PIPE_PRIM_POINTS
:
274 i915_render
->hwprim
= PRIM3D_POINTLIST
;
275 i915_render
->fallback
= 0;
277 case PIPE_PRIM_LINES
:
278 i915_render
->hwprim
= PRIM3D_LINELIST
;
279 i915_render
->fallback
= 0;
281 case PIPE_PRIM_LINE_LOOP
:
282 i915_render
->hwprim
= PRIM3D_LINELIST
;
283 i915_render
->fallback
= PIPE_PRIM_LINE_LOOP
;
285 case PIPE_PRIM_LINE_STRIP
:
286 i915_render
->hwprim
= PRIM3D_LINESTRIP
;
287 i915_render
->fallback
= 0;
289 case PIPE_PRIM_TRIANGLES
:
290 i915_render
->hwprim
= PRIM3D_TRILIST
;
291 i915_render
->fallback
= 0;
293 case PIPE_PRIM_TRIANGLE_STRIP
:
294 i915_render
->hwprim
= PRIM3D_TRISTRIP
;
295 i915_render
->fallback
= 0;
297 case PIPE_PRIM_TRIANGLE_FAN
:
298 i915_render
->hwprim
= PRIM3D_TRIFAN
;
299 i915_render
->fallback
= 0;
301 case PIPE_PRIM_QUADS
:
302 i915_render
->hwprim
= PRIM3D_TRILIST
;
303 i915_render
->fallback
= PIPE_PRIM_QUADS
;
305 case PIPE_PRIM_QUAD_STRIP
:
306 i915_render
->hwprim
= PRIM3D_TRILIST
;
307 i915_render
->fallback
= PIPE_PRIM_QUAD_STRIP
;
309 case PIPE_PRIM_POLYGON
:
310 i915_render
->hwprim
= PRIM3D_POLY
;
311 i915_render
->fallback
= 0;
314 /* FIXME: Actually, can handle a lot more just fine... */
320 * Used for fallbacks in draw_arrays
323 draw_arrays_generate_indices(struct vbuf_render
*render
,
324 unsigned start
, uint nr
,
327 struct i915_vbuf_render
*i915_render
= i915_vbuf_render(render
);
328 struct i915_context
*i915
= i915_render
->i915
;
330 unsigned end
= start
+ nr
;
333 for (i
= start
; i
+1 < end
; i
+= 2)
334 OUT_BATCH((i
+0) | (i
+1) << 16);
338 case PIPE_PRIM_LINE_LOOP
:
340 for (i
= start
+ 1; i
< end
; i
++)
341 OUT_BATCH((i
-0) | (i
+0) << 16);
342 OUT_BATCH((i
-0) | ( start
) << 16);
345 case PIPE_PRIM_QUADS
:
346 for (i
= start
; i
+ 3 < end
; i
+= 4) {
347 OUT_BATCH((i
+0) | (i
+1) << 16);
348 OUT_BATCH((i
+3) | (i
+1) << 16);
349 OUT_BATCH((i
+2) | (i
+3) << 16);
352 case PIPE_PRIM_QUAD_STRIP
:
353 for (i
= start
; i
+ 3 < end
; i
+= 2) {
354 OUT_BATCH((i
+0) | (i
+1) << 16);
355 OUT_BATCH((i
+3) | (i
+2) << 16);
356 OUT_BATCH((i
+0) | (i
+3) << 16);
365 draw_arrays_calc_nr_indices(uint nr
, unsigned type
)
370 case PIPE_PRIM_LINE_LOOP
:
375 case PIPE_PRIM_QUADS
:
377 case PIPE_PRIM_QUAD_STRIP
:
378 return ((nr
- 2) / 2) * 6;
386 draw_arrays_fallback(struct vbuf_render
*render
,
390 struct i915_vbuf_render
*i915_render
= i915_vbuf_render(render
);
391 struct i915_context
*i915
= i915_render
->i915
;
395 i915_update_derived(i915
);
397 if (i915
->hardware_dirty
)
398 i915_emit_hardware_state(i915
);
400 nr_indices
= draw_arrays_calc_nr_indices(nr
, i915_render
->fallback
);
404 if (!BEGIN_BATCH(1 + (nr_indices
+ 1)/2, 1)) {
407 /* Make sure state is re-emitted after a flush:
409 i915_update_derived(i915
);
410 i915_emit_hardware_state(i915
);
411 i915
->vbo_flushed
= 1;
413 if (!BEGIN_BATCH(1 + (nr_indices
+ 1)/2, 1)) {
418 OUT_BATCH(_3DPRIMITIVE
|
420 i915_render
->hwprim
|
424 draw_arrays_generate_indices(render
, start
, nr
, i915_render
->fallback
);
431 i915_vbuf_render_draw_arrays(struct vbuf_render
*render
,
435 struct i915_vbuf_render
*i915_render
= i915_vbuf_render(render
);
436 struct i915_context
*i915
= i915_render
->i915
;
438 if (i915_render
->fallback
) {
439 draw_arrays_fallback(render
, start
, nr
);
444 i915_update_derived(i915
);
446 if (i915
->hardware_dirty
)
447 i915_emit_hardware_state(i915
);
449 if (!BEGIN_BATCH(2, 0)) {
452 /* Make sure state is re-emitted after a flush:
454 i915_update_derived(i915
);
455 i915_emit_hardware_state(i915
);
456 i915
->vbo_flushed
= 1;
458 if (!BEGIN_BATCH(2, 0)) {
464 OUT_BATCH(_3DPRIMITIVE
|
466 PRIM_INDIRECT_SEQUENTIAL
|
467 i915_render
->hwprim
|
469 OUT_BATCH(start
); /* Beginning vertex index */
476 * Used for normal and fallback emitting of indices
477 * If type is zero normal operation assumed.
480 draw_generate_indices(struct vbuf_render
*render
,
481 const ushort
*indices
,
485 struct i915_vbuf_render
*i915_render
= i915_vbuf_render(render
);
486 struct i915_context
*i915
= i915_render
->i915
;
491 for (i
= 0; i
+ 1 < nr_indices
; i
+= 2) {
492 OUT_BATCH(indices
[i
] | indices
[i
+1] << 16);
494 if (i
< nr_indices
) {
495 OUT_BATCH(indices
[i
]);
498 case PIPE_PRIM_LINE_LOOP
:
499 if (nr_indices
>= 2) {
500 for (i
= 1; i
< nr_indices
; i
++)
501 OUT_BATCH(indices
[i
-1] | indices
[i
] << 16);
502 OUT_BATCH(indices
[i
-1] | indices
[0] << 16);
505 case PIPE_PRIM_QUADS
:
506 for (i
= 0; i
+ 3 < nr_indices
; i
+= 4) {
507 OUT_BATCH(indices
[i
+0] | indices
[i
+1] << 16);
508 OUT_BATCH(indices
[i
+3] | indices
[i
+1] << 16);
509 OUT_BATCH(indices
[i
+2] | indices
[i
+3] << 16);
512 case PIPE_PRIM_QUAD_STRIP
:
513 for (i
= 0; i
+ 3 < nr_indices
; i
+= 2) {
514 OUT_BATCH(indices
[i
+0] | indices
[i
+1] << 16);
515 OUT_BATCH(indices
[i
+3] | indices
[i
+2] << 16);
516 OUT_BATCH(indices
[i
+0] | indices
[i
+3] << 16);
526 draw_calc_nr_indices(uint nr_indices
, unsigned type
)
531 case PIPE_PRIM_LINE_LOOP
:
533 return nr_indices
* 2;
536 case PIPE_PRIM_QUADS
:
537 return (nr_indices
/ 4) * 6;
538 case PIPE_PRIM_QUAD_STRIP
:
539 return ((nr_indices
- 2) / 2) * 6;
547 i915_vbuf_render_draw_elements(struct vbuf_render
*render
,
548 const ushort
*indices
,
551 struct i915_vbuf_render
*i915_render
= i915_vbuf_render(render
);
552 struct i915_context
*i915
= i915_render
->i915
;
553 unsigned save_nr_indices
;
555 save_nr_indices
= nr_indices
;
557 nr_indices
= draw_calc_nr_indices(nr_indices
, i915_render
->fallback
);
562 i915_update_derived(i915
);
564 if (i915
->hardware_dirty
)
565 i915_emit_hardware_state(i915
);
567 if (!BEGIN_BATCH(1 + (nr_indices
+ 1)/2, 1)) {
570 /* Make sure state is re-emitted after a flush:
572 i915_update_derived(i915
);
573 i915_emit_hardware_state(i915
);
574 i915
->vbo_flushed
= 1;
576 if (!BEGIN_BATCH(1 + (nr_indices
+ 1)/2, 1)) {
582 OUT_BATCH(_3DPRIMITIVE
|
584 i915_render
->hwprim
|
587 draw_generate_indices(render
,
590 i915_render
->fallback
);
597 i915_vbuf_render_release_vertices(struct vbuf_render
*render
)
599 struct i915_vbuf_render
*i915_render
= i915_vbuf_render(render
);
600 struct i915_context
*i915
= i915_render
->i915
;
604 i915_render
->vbo_offset
+= i915_render
->vbo_max_used
;
605 i915_render
->vbo_max_used
= 0;
607 i915
->dirty
|= I915_NEW_VBO
;
611 i915_vbuf_render_destroy(struct vbuf_render
*render
)
613 struct i915_vbuf_render
*i915_render
= i915_vbuf_render(render
);
618 * Create a new primitive render.
620 static struct vbuf_render
*
621 i915_vbuf_render_create(struct i915_context
*i915
)
623 struct i915_vbuf_render
*i915_render
= CALLOC_STRUCT(i915_vbuf_render
);
624 struct i915_winsys
*iws
= i915
->iws
;
627 i915_render
->i915
= i915
;
629 i915_render
->base
.max_vertex_buffer_bytes
= 16*4096;
631 /* NOTE: it must be such that state and vertices indices fit in a single
634 i915_render
->base
.max_indices
= 16*1024;
636 i915_render
->base
.get_vertex_info
= i915_vbuf_render_get_vertex_info
;
637 i915_render
->base
.allocate_vertices
= i915_vbuf_render_allocate_vertices
;
638 i915_render
->base
.map_vertices
= i915_vbuf_render_map_vertices
;
639 i915_render
->base
.unmap_vertices
= i915_vbuf_render_unmap_vertices
;
640 i915_render
->base
.set_primitive
= i915_vbuf_render_set_primitive
;
641 i915_render
->base
.draw_elements
= i915_vbuf_render_draw_elements
;
642 i915_render
->base
.draw_arrays
= i915_vbuf_render_draw_arrays
;
643 i915_render
->base
.release_vertices
= i915_vbuf_render_release_vertices
;
644 i915_render
->base
.destroy
= i915_vbuf_render_destroy
;
646 #ifndef VBUF_MAP_BUFFER
647 i915_render
->map_size
= 0;
648 i915_render
->map_used_start
= 0;
649 i915_render
->map_used_end
= 0;
652 i915_render
->vbo
= NULL
;
653 i915_render
->vbo_ptr
= NULL
;
654 i915_render
->vbo_size
= 0;
655 i915_render
->vbo_offset
= 0;
656 i915_render
->vbo_alloc_size
= i915_render
->base
.max_vertex_buffer_bytes
* 4;
659 i915_render
->pool_used
= FALSE
;
660 i915_render
->pool_buffer_size
= i915_render
->vbo_alloc_size
;
661 i915_render
->pool_fifo
= u_fifo_create(6);
662 for (i
= 0; i
< 6; i
++)
663 u_fifo_add(i915_render
->pool_fifo
,
664 iws
->buffer_create(iws
, i915_render
->pool_buffer_size
, 64,
671 return &i915_render
->base
;
675 * Create a new primitive vbuf/render stage.
677 struct draw_stage
*i915_draw_vbuf_stage(struct i915_context
*i915
)
679 struct vbuf_render
*render
;
680 struct draw_stage
*stage
;
682 render
= i915_vbuf_render_create(i915
);
686 stage
= draw_vbuf_stage(i915
->draw
, render
);
688 render
->destroy(render
);
691 /** TODO JB: this shouldn't be here */
692 draw_set_render(i915
->draw
, render
);