1 /**************************************************************************
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
30 #include "i915_context.h"
31 #include "i915_batch.h"
33 #include "i915_resource.h"
35 #include "pipe/p_context.h"
36 #include "pipe/p_defines.h"
38 static unsigned translate_format( enum pipe_format format
)
41 case PIPE_FORMAT_B8G8R8A8_UNORM
:
42 return COLOR_BUF_ARGB8888
;
43 case PIPE_FORMAT_B5G6R5_UNORM
:
44 return COLOR_BUF_RGB565
;
51 static unsigned translate_depth_format( enum pipe_format zformat
)
54 case PIPE_FORMAT_Z24X8_UNORM
:
55 case PIPE_FORMAT_Z24_UNORM_S8_USCALED
:
56 return DEPTH_FRMT_24_FIXED_8_OTHER
;
57 case PIPE_FORMAT_Z16_UNORM
:
58 return DEPTH_FRMT_16_FIXED
;
67 * Examine framebuffer state to determine width, height.
70 framebuffer_size(const struct pipe_framebuffer_state
*fb
,
71 uint
*width
, uint
*height
)
74 *width
= fb
->cbufs
[0]->width
;
75 *height
= fb
->cbufs
[0]->height
;
79 *width
= fb
->zsbuf
->width
;
80 *height
= fb
->zsbuf
->height
;
90 /* Push the state into the sarea and/or texture memory.
93 i915_emit_hardware_state(struct i915_context
*i915
)
95 /* XXX: there must be an easier way */
96 const unsigned dwords
= ( 14 +
100 2 + I915_TEX_UNITS
*3 +
101 2 + I915_TEX_UNITS
*3 +
102 2 + I915_MAX_CONSTANT
*4 +
104 i915
->current
.program_len
+
106 i915
->fs
->program_len
+
109 ) * 3/2; /* plus 50% margin */
110 const unsigned relocs
= ( I915_TEX_UNITS
+
112 ) * 3/2; /* plus 50% margin */
115 debug_printf("i915_emit_hardware_state: %d dwords, %d relocs\n", dwords
, relocs
);
118 if(!BEGIN_BATCH(dwords
, relocs
)) {
120 assert(BEGIN_BATCH(dwords
, relocs
));
123 /* 14 dwords, 0 relocs */
124 if (i915
->hardware_dirty
& I915_HW_INVARIENT
)
126 OUT_BATCH(_3DSTATE_AA_CMD
|
127 AA_LINE_ECAAR_WIDTH_ENABLE
|
128 AA_LINE_ECAAR_WIDTH_1_0
|
129 AA_LINE_REGION_WIDTH_ENABLE
| AA_LINE_REGION_WIDTH_1_0
);
131 OUT_BATCH(_3DSTATE_DFLT_DIFFUSE_CMD
);
134 OUT_BATCH(_3DSTATE_DFLT_SPEC_CMD
);
137 OUT_BATCH(_3DSTATE_DFLT_Z_CMD
);
140 OUT_BATCH(_3DSTATE_COORD_SET_BINDINGS
|
150 OUT_BATCH(_3DSTATE_RASTER_RULES_CMD
|
151 ENABLE_POINT_RASTER_RULE
|
152 OGL_POINT_RASTER_RULE
|
153 ENABLE_LINE_STRIP_PROVOKE_VRTX
|
154 ENABLE_TRI_FAN_PROVOKE_VRTX
|
155 LINE_STRIP_PROVOKE_VRTX(1) |
156 TRI_FAN_PROVOKE_VRTX(2) |
157 ENABLE_TEXKILL_3D_4D
|
160 /* Need to initialize this to zero.
162 OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1
| I1_LOAD_S(3) | (0));
165 OUT_BATCH(_3DSTATE_DEPTH_SUBRECT_DISABLE
);
167 /* disable indirect state for now
169 OUT_BATCH(_3DSTATE_LOAD_INDIRECT
| 0);
173 /* 7 dwords, 1 relocs */
174 if (i915
->hardware_dirty
& I915_HW_IMMEDIATE
)
176 OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1
|
188 i915
->current
.immediate
[I915_IMMEDIATE_S0
]);
190 /* FIXME: we should not do this */
192 OUT_BATCH(i915
->current
.immediate
[I915_IMMEDIATE_S1
]);
193 OUT_BATCH(i915
->current
.immediate
[I915_IMMEDIATE_S2
]);
194 OUT_BATCH(i915
->current
.immediate
[I915_IMMEDIATE_S4
]);
195 OUT_BATCH(i915
->current
.immediate
[I915_IMMEDIATE_S5
]);
196 OUT_BATCH(i915
->current
.immediate
[I915_IMMEDIATE_S6
]);
199 /* I915_MAX_DYNAMIC dwords, 0 relocs */
200 if (i915
->hardware_dirty
& I915_HW_DYNAMIC
)
203 for (i
= 0; i
< I915_MAX_DYNAMIC
; i
++) {
204 OUT_BATCH(i915
->current
.dynamic
[i
]);
208 /* 8 dwords, 2 relocs */
209 if (i915
->hardware_dirty
& I915_HW_STATIC
)
211 struct pipe_surface
*cbuf_surface
= i915
->framebuffer
.cbufs
[0];
212 struct pipe_surface
*depth_surface
= i915
->framebuffer
.zsbuf
;
215 unsigned ctile
= BUF_3D_USE_FENCE
;
216 struct i915_texture
*tex
= i915_texture(cbuf_surface
->texture
);
219 if (tex
&& tex
->sw_tiled
) {
220 ctile
= BUF_3D_TILED_SURFACE
;
223 OUT_BATCH(_3DSTATE_BUF_INFO_CMD
);
225 OUT_BATCH(BUF_3D_ID_COLOR_BACK
|
226 BUF_3D_PITCH(tex
->stride
) | /* pitch in bytes */
229 OUT_RELOC(tex
->buffer
,
231 cbuf_surface
->offset
);
234 /* What happens if no zbuf??
237 unsigned ztile
= BUF_3D_USE_FENCE
;
238 struct i915_texture
*tex
= i915_texture(depth_surface
->texture
);
241 if (tex
&& tex
->sw_tiled
) {
242 ztile
= BUF_3D_TILED_SURFACE
;
245 OUT_BATCH(_3DSTATE_BUF_INFO_CMD
);
248 OUT_BATCH(BUF_3D_ID_DEPTH
|
249 BUF_3D_PITCH(tex
->stride
) | /* pitch in bytes */
252 OUT_RELOC(tex
->buffer
,
254 depth_surface
->offset
);
258 unsigned cformat
, zformat
= 0;
261 cformat
= cbuf_surface
->format
;
263 cformat
= PIPE_FORMAT_B8G8R8A8_UNORM
; /* arbitrary */
264 cformat
= translate_format(cformat
);
267 zformat
= translate_depth_format( i915
->framebuffer
.zsbuf
->format
);
269 OUT_BATCH(_3DSTATE_DST_BUF_VARS_CMD
);
270 OUT_BATCH(DSTORG_HORT_BIAS(0x8) | /* .5 */
271 DSTORG_VERT_BIAS(0x8) | /* .5 */
273 TEX_DEFAULT_COLOR_OGL
|
281 /* 2 + I915_TEX_UNITS*3 dwords, I915_TEX_UNITS relocs */
282 if (i915
->hardware_dirty
& (I915_HW_MAP
| I915_HW_SAMPLER
))
284 const uint nr
= i915
->current
.sampler_enable_nr
;
286 const uint enabled
= i915
->current
.sampler_enable_flags
;
289 OUT_BATCH(_3DSTATE_MAP_STATE
| (3 * nr
));
291 for (unit
= 0; unit
< I915_TEX_UNITS
; unit
++) {
292 if (enabled
& (1 << unit
)) {
293 struct i915_texture
*texture
= i915_texture(i915
->fragment_sampler_views
[unit
]->texture
);
294 struct i915_winsys_buffer
*buf
= texture
->buffer
;
300 OUT_RELOC(buf
, I915_USAGE_SAMPLER
, offset
);
301 OUT_BATCH(i915
->current
.texbuffer
[unit
][0]); /* MS3 */
302 OUT_BATCH(i915
->current
.texbuffer
[unit
][1]); /* MS4 */
312 /* 2 + I915_TEX_UNITS*3 dwords, 0 relocs */
313 if (i915
->hardware_dirty
& I915_HW_SAMPLER
)
315 if (i915
->current
.sampler_enable_nr
) {
318 OUT_BATCH( _3DSTATE_SAMPLER_STATE
|
319 (3 * i915
->current
.sampler_enable_nr
) );
321 OUT_BATCH( i915
->current
.sampler_enable_flags
);
323 for (i
= 0; i
< I915_TEX_UNITS
; i
++) {
324 if (i915
->current
.sampler_enable_flags
& (1<<i
)) {
325 OUT_BATCH( i915
->current
.sampler
[i
][0] );
326 OUT_BATCH( i915
->current
.sampler
[i
][1] );
327 OUT_BATCH( i915
->current
.sampler
[i
][2] );
335 /* 2 + I915_MAX_CONSTANT*4 dwords, 0 relocs */
336 if (i915
->hardware_dirty
& I915_HW_PROGRAM
)
338 /* Collate the user-defined constants with the fragment shader's
339 * immediates according to the constant_flags[] array.
341 const uint nr
= i915
->fs
->num_constants
;
345 OUT_BATCH( _3DSTATE_PIXEL_SHADER_CONSTANTS
| (nr
* 4) );
346 OUT_BATCH( (1 << (nr
- 1)) | ((1 << (nr
- 1)) - 1) );
348 for (i
= 0; i
< nr
; i
++) {
350 if (i915
->fs
->constant_flags
[i
] == I915_CONSTFLAG_USER
) {
351 /* grab user-defined constant */
352 c
= (uint
*) i915
->current
.constants
[PIPE_SHADER_FRAGMENT
][i
];
355 /* emit program constant */
356 c
= (uint
*) i915
->fs
->constants
[i
];
360 float *f
= (float *) c
;
361 printf("Const %2d: %f %f %f %f %s\n", i
, f
[0], f
[1], f
[2], f
[3],
362 (i915
->fs
->constant_flags
[i
] == I915_CONSTFLAG_USER
363 ? "user" : "immediate"));
374 /* Fragment program */
375 /* i915->current.program_len dwords, 0 relocs */
376 if (i915
->hardware_dirty
& I915_HW_PROGRAM
)
379 /* we should always have, at least, a pass-through program */
380 assert(i915
->fs
->program_len
> 0);
381 for (i
= 0; i
< i915
->fs
->program_len
; i
++) {
382 OUT_BATCH(i915
->fs
->program
[i
]);
386 /* drawing surface size */
387 /* 6 dwords, 0 relocs */
390 boolean k
= framebuffer_size(&i915
->framebuffer
, &w
, &h
);
394 OUT_BATCH(_3DSTATE_DRAW_RECT_CMD
);
397 OUT_BATCH(((w
- 1) & 0xffff) | ((h
- 1) << 16));
403 i915
->hardware_dirty
= 0;