glsl2: Add and use new variable mode ir_var_temporary
[mesa/nouveau-pmpeg.git] / src / gallium / drivers / i915 / i915_state_emit.c
blob22082fece82be67e6e20d826a09e7b83633e739f
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
29 #include "i915_reg.h"
30 #include "i915_context.h"
31 #include "i915_batch.h"
32 #include "i915_reg.h"
33 #include "i915_resource.h"
35 #include "pipe/p_context.h"
36 #include "pipe/p_defines.h"
38 static unsigned translate_format( enum pipe_format format )
40 switch (format) {
41 case PIPE_FORMAT_B8G8R8A8_UNORM:
42 return COLOR_BUF_ARGB8888;
43 case PIPE_FORMAT_B5G6R5_UNORM:
44 return COLOR_BUF_RGB565;
45 default:
46 assert(0);
47 return 0;
51 static unsigned translate_depth_format( enum pipe_format zformat )
53 switch (zformat) {
54 case PIPE_FORMAT_Z24X8_UNORM:
55 case PIPE_FORMAT_Z24_UNORM_S8_USCALED:
56 return DEPTH_FRMT_24_FIXED_8_OTHER;
57 case PIPE_FORMAT_Z16_UNORM:
58 return DEPTH_FRMT_16_FIXED;
59 default:
60 assert(0);
61 return 0;
66 /**
67 * Examine framebuffer state to determine width, height.
69 static boolean
70 framebuffer_size(const struct pipe_framebuffer_state *fb,
71 uint *width, uint *height)
73 if (fb->cbufs[0]) {
74 *width = fb->cbufs[0]->width;
75 *height = fb->cbufs[0]->height;
76 return TRUE;
78 else if (fb->zsbuf) {
79 *width = fb->zsbuf->width;
80 *height = fb->zsbuf->height;
81 return TRUE;
83 else {
84 *width = *height = 0;
85 return FALSE;
90 /* Push the state into the sarea and/or texture memory.
92 void
93 i915_emit_hardware_state(struct i915_context *i915 )
95 /* XXX: there must be an easier way */
96 const unsigned dwords = ( 14 +
97 7 +
98 I915_MAX_DYNAMIC +
99 8 +
100 2 + I915_TEX_UNITS*3 +
101 2 + I915_TEX_UNITS*3 +
102 2 + I915_MAX_CONSTANT*4 +
103 #if 0
104 i915->current.program_len +
105 #else
106 i915->fs->program_len +
107 #endif
109 ) * 3/2; /* plus 50% margin */
110 const unsigned relocs = ( I915_TEX_UNITS +
112 ) * 3/2; /* plus 50% margin */
114 #if 0
115 debug_printf("i915_emit_hardware_state: %d dwords, %d relocs\n", dwords, relocs);
116 #endif
118 if(!BEGIN_BATCH(dwords, relocs)) {
119 FLUSH_BATCH(NULL);
120 assert(BEGIN_BATCH(dwords, relocs));
123 /* 14 dwords, 0 relocs */
124 if (i915->hardware_dirty & I915_HW_INVARIENT)
126 OUT_BATCH(_3DSTATE_AA_CMD |
127 AA_LINE_ECAAR_WIDTH_ENABLE |
128 AA_LINE_ECAAR_WIDTH_1_0 |
129 AA_LINE_REGION_WIDTH_ENABLE | AA_LINE_REGION_WIDTH_1_0);
131 OUT_BATCH(_3DSTATE_DFLT_DIFFUSE_CMD);
132 OUT_BATCH(0);
134 OUT_BATCH(_3DSTATE_DFLT_SPEC_CMD);
135 OUT_BATCH(0);
137 OUT_BATCH(_3DSTATE_DFLT_Z_CMD);
138 OUT_BATCH(0);
140 OUT_BATCH(_3DSTATE_COORD_SET_BINDINGS |
141 CSB_TCB(0, 0) |
142 CSB_TCB(1, 1) |
143 CSB_TCB(2, 2) |
144 CSB_TCB(3, 3) |
145 CSB_TCB(4, 4) |
146 CSB_TCB(5, 5) |
147 CSB_TCB(6, 6) |
148 CSB_TCB(7, 7));
150 OUT_BATCH(_3DSTATE_RASTER_RULES_CMD |
151 ENABLE_POINT_RASTER_RULE |
152 OGL_POINT_RASTER_RULE |
153 ENABLE_LINE_STRIP_PROVOKE_VRTX |
154 ENABLE_TRI_FAN_PROVOKE_VRTX |
155 LINE_STRIP_PROVOKE_VRTX(1) |
156 TRI_FAN_PROVOKE_VRTX(2) |
157 ENABLE_TEXKILL_3D_4D |
158 TEXKILL_4D);
160 /* Need to initialize this to zero.
162 OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 | I1_LOAD_S(3) | (0));
163 OUT_BATCH(0);
165 OUT_BATCH(_3DSTATE_DEPTH_SUBRECT_DISABLE);
167 /* disable indirect state for now
169 OUT_BATCH(_3DSTATE_LOAD_INDIRECT | 0);
170 OUT_BATCH(0);
173 /* 7 dwords, 1 relocs */
174 if (i915->hardware_dirty & I915_HW_IMMEDIATE)
176 OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 |
177 I1_LOAD_S(0) |
178 I1_LOAD_S(1) |
179 I1_LOAD_S(2) |
180 I1_LOAD_S(4) |
181 I1_LOAD_S(5) |
182 I1_LOAD_S(6) |
183 (5));
185 if(i915->vbo)
186 OUT_RELOC(i915->vbo,
187 I915_USAGE_VERTEX,
188 i915->current.immediate[I915_IMMEDIATE_S0]);
189 else
190 /* FIXME: we should not do this */
191 OUT_BATCH(0);
192 OUT_BATCH(i915->current.immediate[I915_IMMEDIATE_S1]);
193 OUT_BATCH(i915->current.immediate[I915_IMMEDIATE_S2]);
194 OUT_BATCH(i915->current.immediate[I915_IMMEDIATE_S4]);
195 OUT_BATCH(i915->current.immediate[I915_IMMEDIATE_S5]);
196 OUT_BATCH(i915->current.immediate[I915_IMMEDIATE_S6]);
199 /* I915_MAX_DYNAMIC dwords, 0 relocs */
200 if (i915->hardware_dirty & I915_HW_DYNAMIC)
202 int i;
203 for (i = 0; i < I915_MAX_DYNAMIC; i++) {
204 OUT_BATCH(i915->current.dynamic[i]);
208 /* 8 dwords, 2 relocs */
209 if (i915->hardware_dirty & I915_HW_STATIC)
211 struct pipe_surface *cbuf_surface = i915->framebuffer.cbufs[0];
212 struct pipe_surface *depth_surface = i915->framebuffer.zsbuf;
214 if (cbuf_surface) {
215 unsigned ctile = BUF_3D_USE_FENCE;
216 struct i915_texture *tex = i915_texture(cbuf_surface->texture);
217 assert(tex);
219 if (tex && tex->sw_tiled) {
220 ctile = BUF_3D_TILED_SURFACE;
223 OUT_BATCH(_3DSTATE_BUF_INFO_CMD);
225 OUT_BATCH(BUF_3D_ID_COLOR_BACK |
226 BUF_3D_PITCH(tex->stride) | /* pitch in bytes */
227 ctile);
229 OUT_RELOC(tex->buffer,
230 I915_USAGE_RENDER,
231 cbuf_surface->offset);
234 /* What happens if no zbuf??
236 if (depth_surface) {
237 unsigned ztile = BUF_3D_USE_FENCE;
238 struct i915_texture *tex = i915_texture(depth_surface->texture);
239 assert(tex);
241 if (tex && tex->sw_tiled) {
242 ztile = BUF_3D_TILED_SURFACE;
245 OUT_BATCH(_3DSTATE_BUF_INFO_CMD);
247 assert(tex);
248 OUT_BATCH(BUF_3D_ID_DEPTH |
249 BUF_3D_PITCH(tex->stride) | /* pitch in bytes */
250 ztile);
252 OUT_RELOC(tex->buffer,
253 I915_USAGE_RENDER,
254 depth_surface->offset);
258 unsigned cformat, zformat = 0;
260 if (cbuf_surface)
261 cformat = cbuf_surface->format;
262 else
263 cformat = PIPE_FORMAT_B8G8R8A8_UNORM; /* arbitrary */
264 cformat = translate_format(cformat);
266 if (depth_surface)
267 zformat = translate_depth_format( i915->framebuffer.zsbuf->format );
269 OUT_BATCH(_3DSTATE_DST_BUF_VARS_CMD);
270 OUT_BATCH(DSTORG_HORT_BIAS(0x8) | /* .5 */
271 DSTORG_VERT_BIAS(0x8) | /* .5 */
272 LOD_PRECLAMP_OGL |
273 TEX_DEFAULT_COLOR_OGL |
274 cformat |
275 zformat );
279 #if 01
280 /* texture images */
281 /* 2 + I915_TEX_UNITS*3 dwords, I915_TEX_UNITS relocs */
282 if (i915->hardware_dirty & (I915_HW_MAP | I915_HW_SAMPLER))
284 const uint nr = i915->current.sampler_enable_nr;
285 if (nr) {
286 const uint enabled = i915->current.sampler_enable_flags;
287 uint unit;
288 uint count = 0;
289 OUT_BATCH(_3DSTATE_MAP_STATE | (3 * nr));
290 OUT_BATCH(enabled);
291 for (unit = 0; unit < I915_TEX_UNITS; unit++) {
292 if (enabled & (1 << unit)) {
293 struct i915_texture *texture = i915_texture(i915->fragment_sampler_views[unit]->texture);
294 struct i915_winsys_buffer *buf = texture->buffer;
295 uint offset = 0;
296 assert(buf);
298 count++;
300 OUT_RELOC(buf, I915_USAGE_SAMPLER, offset);
301 OUT_BATCH(i915->current.texbuffer[unit][0]); /* MS3 */
302 OUT_BATCH(i915->current.texbuffer[unit][1]); /* MS4 */
305 assert(count == nr);
308 #endif
310 #if 01
311 /* samplers */
312 /* 2 + I915_TEX_UNITS*3 dwords, 0 relocs */
313 if (i915->hardware_dirty & I915_HW_SAMPLER)
315 if (i915->current.sampler_enable_nr) {
316 int i;
318 OUT_BATCH( _3DSTATE_SAMPLER_STATE |
319 (3 * i915->current.sampler_enable_nr) );
321 OUT_BATCH( i915->current.sampler_enable_flags );
323 for (i = 0; i < I915_TEX_UNITS; i++) {
324 if (i915->current.sampler_enable_flags & (1<<i)) {
325 OUT_BATCH( i915->current.sampler[i][0] );
326 OUT_BATCH( i915->current.sampler[i][1] );
327 OUT_BATCH( i915->current.sampler[i][2] );
332 #endif
334 /* constants */
335 /* 2 + I915_MAX_CONSTANT*4 dwords, 0 relocs */
336 if (i915->hardware_dirty & I915_HW_PROGRAM)
338 /* Collate the user-defined constants with the fragment shader's
339 * immediates according to the constant_flags[] array.
341 const uint nr = i915->fs->num_constants;
342 if (nr) {
343 uint i;
345 OUT_BATCH( _3DSTATE_PIXEL_SHADER_CONSTANTS | (nr * 4) );
346 OUT_BATCH( (1 << (nr - 1)) | ((1 << (nr - 1)) - 1) );
348 for (i = 0; i < nr; i++) {
349 const uint *c;
350 if (i915->fs->constant_flags[i] == I915_CONSTFLAG_USER) {
351 /* grab user-defined constant */
352 c = (uint *) i915->current.constants[PIPE_SHADER_FRAGMENT][i];
354 else {
355 /* emit program constant */
356 c = (uint *) i915->fs->constants[i];
358 #if 0 /* debug */
360 float *f = (float *) c;
361 printf("Const %2d: %f %f %f %f %s\n", i, f[0], f[1], f[2], f[3],
362 (i915->fs->constant_flags[i] == I915_CONSTFLAG_USER
363 ? "user" : "immediate"));
365 #endif
366 OUT_BATCH(*c++);
367 OUT_BATCH(*c++);
368 OUT_BATCH(*c++);
369 OUT_BATCH(*c++);
374 /* Fragment program */
375 /* i915->current.program_len dwords, 0 relocs */
376 if (i915->hardware_dirty & I915_HW_PROGRAM)
378 uint i;
379 /* we should always have, at least, a pass-through program */
380 assert(i915->fs->program_len > 0);
381 for (i = 0; i < i915->fs->program_len; i++) {
382 OUT_BATCH(i915->fs->program[i]);
386 /* drawing surface size */
387 /* 6 dwords, 0 relocs */
389 uint w, h;
390 boolean k = framebuffer_size(&i915->framebuffer, &w, &h);
391 (void)k;
392 assert(k);
394 OUT_BATCH(_3DSTATE_DRAW_RECT_CMD);
395 OUT_BATCH(0);
396 OUT_BATCH(0);
397 OUT_BATCH(((w - 1) & 0xffff) | ((h - 1) << 16));
398 OUT_BATCH(0);
399 OUT_BATCH(0);
403 i915->hardware_dirty = 0;