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29 * Implementation limits for LLVMpipe driver.
37 * Tile size (width and height). This needs to be a power of two.
40 #define TILE_SIZE (1 << TILE_ORDER)
46 #define LP_MAX_TEXTURE_2D_LEVELS 13 /* 4K x 4K for now */
47 #define LP_MAX_TEXTURE_3D_LEVELS 10 /* 512 x 512 x 512 for now */
50 /** This must be the larger of LP_MAX_TEXTURE_2D/3D_LEVELS */
51 #define LP_MAX_TEXTURE_LEVELS LP_MAX_TEXTURE_2D_LEVELS
55 * Max drawing surface size is the max texture size
57 #define LP_MAX_HEIGHT (1 << (LP_MAX_TEXTURE_LEVELS - 1))
58 #define LP_MAX_WIDTH (1 << (LP_MAX_TEXTURE_LEVELS - 1))
61 #define LP_MAX_THREADS 8
65 * Max bytes per scene. This may be replaced by a runtime parameter.
67 #define LP_MAX_SCENE_SIZE (512 * 1024 * 1024)
70 * Max number of shader variants (for all shaders combined,
71 * per context) that will be kept around.
73 #define LP_MAX_SHADER_VARIANTS 1024
75 #endif /* LP_LIMITS_H */