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HEAD
glsl2: Add and use new variable mode ir_var_temporary
[mesa/nouveau-pmpeg.git]
/
src
/
gallium
/
drivers
/
nvfx
/
SConscript
blob
02d931b10e855cac9ed11cdc0db4f4f7ea211113
1
Import('*')
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env = env.Clone()
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env.PrependUnique(delete_existing=1, CPPPATH = [
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'#/src/gallium/drivers',
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])
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nvfx = env.ConvenienceLibrary(
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target = 'nvfx',
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source = [
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'nv04_surface_2d.c',
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'nvfx_buffer.c',
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'nvfx_context.c',
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'nvfx_clear.c',
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'nvfx_draw.c',
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'nvfx_fragprog.c',
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'nvfx_fragtex.c',
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'nv30_fragtex.c',
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'nv40_fragtex.c',
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'nvfx_miptree.c',
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'nvfx_query.c',
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'nvfx_resource.c',
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'nvfx_screen.c',
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'nvfx_state.c',
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'nvfx_state_blend.c',
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'nvfx_state_emit.c',
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'nvfx_state_fb.c',
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'nvfx_state_rasterizer.c',
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'nvfx_state_scissor.c',
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'nvfx_state_stipple.c',
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'nvfx_state_viewport.c',
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'nvfx_state_zsa.c',
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'nvfx_surface.c',
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'nvfx_transfer.c',
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'nvfx_vbo.c',
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'nvfx_vertprog.c',
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])
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Export('nvfx')