1 /**************************************************************************
3 * Copyright 2009 VMware, Inc. All Rights Reserved.
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sub license, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial portions
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
20 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
21 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 **************************************************************************/
27 #include "VG/openvg.h"
29 #include "vg_context.h"
34 VGPaint
vegaCreatePaint(void)
36 return (VGPaint
) paint_create(vg_current_context());
39 void vegaDestroyPaint(VGPaint p
)
41 struct vg_context
*ctx
= vg_current_context();
42 struct vg_paint
*paint
;
44 if (p
== VG_INVALID_HANDLE
) {
45 vg_set_error(ctx
, VG_BAD_HANDLE_ERROR
);
49 paint
= (struct vg_paint
*)p
;
53 void vegaSetPaint(VGPaint paint
, VGbitfield paintModes
)
55 struct vg_context
*ctx
= vg_current_context();
57 if (paint
== VG_INVALID_HANDLE
) {
58 /* restore the default */
59 paint
= (VGPaint
)ctx
->default_paint
;
60 } else if (!vg_object_is_valid((void*)paint
, VG_OBJECT_PAINT
)) {
61 vg_set_error(ctx
, VG_BAD_HANDLE_ERROR
);
65 if (!(paintModes
& ((VG_FILL_PATH
|VG_STROKE_PATH
)))) {
66 vg_set_error(ctx
, VG_ILLEGAL_ARGUMENT_ERROR
);
70 if (paintModes
& VG_FILL_PATH
) {
71 ctx
->state
.vg
.fill_paint
= (struct vg_paint
*)paint
;
73 if (paintModes
& VG_STROKE_PATH
) {
74 ctx
->state
.vg
.stroke_paint
= (struct vg_paint
*)paint
;
78 VGPaint
vegaGetPaint(VGPaintMode paintMode
)
80 struct vg_context
*ctx
= vg_current_context();
81 VGPaint paint
= VG_INVALID_HANDLE
;
83 if (paintMode
< VG_STROKE_PATH
|| paintMode
> VG_FILL_PATH
) {
84 vg_set_error(ctx
, VG_ILLEGAL_ARGUMENT_ERROR
);
85 return VG_INVALID_HANDLE
;
88 if (paintMode
== VG_FILL_PATH
)
89 paint
= (VGPaint
)ctx
->state
.vg
.fill_paint
;
90 else if (paintMode
== VG_STROKE_PATH
)
91 paint
= (VGPaint
)ctx
->state
.vg
.stroke_paint
;
93 if (paint
== (VGPaint
)ctx
->default_paint
)
94 paint
= VG_INVALID_HANDLE
;
99 void vegaSetColor(VGPaint paint
, VGuint rgba
)
101 struct vg_context
*ctx
= vg_current_context();
103 if (paint
== VG_INVALID_HANDLE
) {
104 vg_set_error(ctx
, VG_BAD_HANDLE_ERROR
);
108 if (!vg_object_is_valid((void*)paint
, VG_OBJECT_PAINT
)) {
109 vg_set_error(ctx
, VG_BAD_HANDLE_ERROR
);
113 struct vg_paint
*p
= (struct vg_paint
*)paint
;
114 paint_set_colori(p
, rgba
);
118 VGuint
vegaGetColor(VGPaint paint
)
120 struct vg_context
*ctx
= vg_current_context();
124 if (paint
== VG_INVALID_HANDLE
) {
125 vg_set_error(ctx
, VG_BAD_HANDLE_ERROR
);
129 if (!vg_object_is_valid((void*)paint
, VG_OBJECT_PAINT
)) {
130 vg_set_error(ctx
, VG_BAD_HANDLE_ERROR
);
133 p
= (struct vg_paint
*)paint
;
135 return paint_colori(p
);
138 void vegaPaintPattern(VGPaint paint
, VGImage pattern
)
140 struct vg_context
*ctx
= vg_current_context();
142 if (paint
== VG_INVALID_HANDLE
||
143 !vg_context_is_object_valid(ctx
, VG_OBJECT_PAINT
, (void *)paint
)) {
144 vg_set_error(ctx
, VG_BAD_HANDLE_ERROR
);
148 if (pattern
== VG_INVALID_HANDLE
) {
149 paint_set_type((struct vg_paint
*)paint
, VG_PAINT_TYPE_COLOR
);
153 if (!vg_context_is_object_valid(ctx
, VG_OBJECT_IMAGE
, (void *)pattern
)) {
154 vg_set_error(ctx
, VG_BAD_HANDLE_ERROR
);
159 if (!vg_object_is_valid((void*)paint
, VG_OBJECT_PAINT
) ||
160 !vg_object_is_valid((void*)pattern
, VG_OBJECT_IMAGE
)) {
161 vg_set_error(ctx
, VG_BAD_HANDLE_ERROR
);
164 paint_set_pattern((struct vg_paint
*)paint
,
165 (struct vg_image
*)pattern
);