5 if env['platform'] in ['windows']:
15 env.AppendUnique(CPPDEFINES = [
16 '_GDI32_', # prevent wgl* being declared __declspec(dllimport)
17 'BUILD_GL32', # declare gl* as __declspec(dllexport) in Mesa headers
18 'WIN32_THREADS', # use Win32 thread API
19 'WIN32_LEAN_AND_MEAN', # http://msdn2.microsoft.com/en-us/library/6dwk3a1z.aspx
25 'stw_ext_extensionsstring.c',
27 'stw_ext_pixelformat.c',
28 'stw_ext_swapinterval.c',
30 'stw_getprocaddress.c',
37 wgl = env.ConvenienceLibrary(