g3dvl: Fix support for bicubic resizing
[mesa/nouveau-pmpeg.git] / docs / osmesa.html
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1 <HTML>
3 <TITLE>Off-screen Rendering</TITLE>
5 <link rel="stylesheet" type="text/css" href="mesa.css"></head>
7 <BODY>
9 <H1>Off-screen Rendering</H1>
12 <p>
13 Mesa's off-screen rendering interface is used for rendering into
14 user-allocated blocks of memory.
15 That is, the GL_FRONT colorbuffer is actually a buffer in main memory,
16 rather than a window on your display.
17 There are no window system or operating system dependencies.
18 One potential application is to use Mesa as an off-line, batch-style renderer.
19 </p>
21 <p>
22 The <B>OSMesa</B> API provides three basic functions for making off-screen
23 renderings: OSMesaCreateContext(), OSMesaMakeCurrent(), and
24 OSMesaDestroyContext(). See the Mesa/include/GL/osmesa.h header for
25 more information about the API functions.
26 </p>
28 <p>
29 There are several examples of OSMesa in the <code>progs/osdemos/</code>
30 directory.
31 </p>
34 <H2>Deep color channels</H2>
36 <p>
37 For some applications 8-bit color channels don't have sufficient
38 precision.
39 OSMesa supports 16-bit and 32-bit color channels through the OSMesa interface.
40 When using 16-bit channels, channels are GLushorts and RGBA pixels occupy
41 8 bytes.
42 When using 32-bit channels, channels are GLfloats and RGBA pixels occupy
43 16 bytes.
44 </p>
46 <p>
47 Before version 6.5.1, Mesa had to be recompiled to support exactly
48 one of 8, 16 or 32-bit channels.
49 With Mesa 6.5.1, Mesa can be compiled for either 8, 16 or 32-bit channels
50 and render into any of the smaller size channels.
51 For example, if Mesa's compiled for 32-bit channels, you can also render
52 16 and 8-bit channel images.
53 </p>
55 <p>
56 To build Mesa/OSMesa for 16 and 8-bit color channel support:
57 <pre>
58 make realclean
59 make linux-osmesa16
60 </pre>
62 <p>
63 To build Mesa/OSMesa for 32, 16 and 8-bit color channel support:
64 <pre>
65 make realclean
66 make linux-osmesa32
67 </pre>
69 <p>
70 You'll wind up with a library named libOSMesa16.so or libOSMesa32.so.
71 Otherwise, most Mesa configurations build an 8-bit/channel libOSMesa.so library
72 by default.
73 </p>
75 <p>
76 If performance is important, compile Mesa for the channel size you're
77 most interested in.
78 </p>
80 <p>
81 If you need to compile on a non-Linux platform, copy Mesa/configs/linux-osmesa16
82 to a new config file and edit it as needed. Then, add the new config name to
83 the top-level Makefile. Send a patch to the Mesa developers too, if you're
84 inclined.
85 </p>
87 </BODY>
88 </HTML>