3 <TITLE>Mesa Source Tree
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9 <h1>Mesa source code tree overview
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12 This is a brief summary of Mesa's directory tree and what's contained in
18 <li><b>docs
</b> - Documentation
19 <li><b>include
</b> - Public OpenGL header files
22 <li><b>egl
</b> - EGL library sources
24 <li><b>docs
</b> - EGL documentation
25 <li><b>drivers
</b> - EGL drivers
26 <li><b>glsl
</b> - the GLSL compiler
27 <li><b>main
</b> - main EGL library implementation. This is where all
28 the EGL API functions are implemented, like eglCreateContext().
30 <li><b>mesa
</b> - Main Mesa sources
32 <li><b>glapi
</b> - OpenGL API dispatch layer. This is where all the
33 GL entrypoints like glClear, glBegin, etc. are generated, as well as
34 the GL dispatch table. All GL function calls jump through the
35 dispatch table to functions found in main/.
36 <li><b>main
</b> - The core Mesa code (mainly state management)
37 <li><b>drivers
</b> - Mesa drivers (not used with Gallium)
39 <li><b>common
</b> - code which may be shared by all drivers
40 <li><b>dri
</b> - Direct Rendering Infrastructure drivers
42 <li><b>common
</b> - code shared by all DRI drivers
43 <li><b>i915
</b> - driver for Intel i915/i945
44 <li><b>i965
</b> - driver for Intel i965
47 <li><b>x11
</b> - Xlib-based software driver
48 <li><b>osmesa
</b> - off-screen software driver
49 <li><b>glslcompiler
</b> - a stand-alone GLSL compiler driver
52 <li><b>es
</b> - OpenGL ES overlay, parallelly buildable with the core Mesa
53 <li><b>math
</b> - vertex array translation and transformation code
54 (not used with Gallium)
55 <li><b>ppc
</b> - Assembly code/optimizations for PPC systems
56 (not used with Gallium)
57 <li><b>shader
</b> - Vertex/fragment shader and GLSL compiler code
58 <li><b>sparc
</b> - Assembly code/optimizations for SPARC systems
59 (not used with Gallium)
60 <li><b>state_tracker
</b> - State tracker / driver for Gallium. This
61 is basically a Mesa device driver that speaks to Gallium. This
62 directory may be moved to src/mesa/drivers/gallium at some point.
63 <li><b>swrast
</b> - Software rasterization module. For drawing points,
64 lines, triangles, bitmaps, images, etc. in software.
65 (not used with Gallium)
66 <li><b>swrast_setup
</b> - Software primitive setup. Does things like
67 polygon culling, glPolygonMode, polygon offset, etc.
68 (not used with Gallium)
69 <li><b>tnl
</b> - Software vertex Transformation 'n Lighting.
70 (not used with Gallium)
71 <li><b>tnl_dd
</b> - TNL code for device drivers.
72 (not used with Gallium)
73 <li><b>vbo
</b> - Vertex Buffer Object code. All drawing with
74 glBegin/glEnd, glDrawArrays, display lists, etc. goes through this
75 module. The results is a well-defined set of vertex arrays which
76 are passed to the device driver (or tnl module) for rendering.
77 <li><b>vf
</b> - vertex format conversion (currently unused)
78 <li><b>x86
</b> - Assembly code/optimizations for
32-bit x86 systems
79 (not used with Gallium)
80 <li><b>x86-
64</b> - Assembly code/optimizations for
64-bit x86 systems
81 (not used with Gallium)
83 <li><b>gallium
</b> - Gallium3D source code
85 <li><b>include
</b> - Gallium3D header files which define the Gallium3D
87 <li><b>drivers
</b> - Gallium3D device drivers
89 <li><b>i915
</b> - Driver for Intel i915/i945.
90 <li><b>llvmpipe
</b> - Software driver using LLVM for runtime code generation.
91 <li><b>nv*
</b> - Drivers for NVIDIA GPUs.
92 <li><b>r300
</b> - Driver for ATI/AMD R300.
93 <li><b>softpipe
</b> - Software reference driver.
94 <li><b>svga
</b> - Driver for VMware's SVGA virtual GPU.
95 <li><b>trace
</b> - Driver for tracing Gallium calls.
98 <li><b>auxiliary
</b> - Gallium support code
100 <li><b>draw
</b> - Software vertex processing and primitive assembly
101 module. This includes vertex program execution, clipping, culling
102 and optional stages for drawing wide lines, stippled lines,
103 polygon stippling, two-sided lighting, etc.
104 Intended for use by drivers for hardware that does not have
106 Geometry shaders will also be implemented in this module.
107 <li><b>cso_cache
</b> - Constant State Objects Cache. Used to filter out
108 redundant state changes between state trackers and drivers.
109 <li><b>gallivm
</b> - LLVM module for Gallium. For LLVM-based
110 compilation, optimization and code generation for TGSI shaders.
112 <li><b>pipebuffer
</b> - utility module for managing buffers
113 <li><b>rbug
</b> - Gallium remote debug utility
114 <li><b>rtasm
</b> - run-time assembly/machine code generation.
115 Currently there's run-time code generation for x86/SSE, PowerPC
117 <li><b>tgsi
</b> - TG Shader Infrastructure. Code for encoding,
118 manipulating and interpretting GPU programs.
119 <li><b>translate
</b> - module for translating vertex data from one format
121 <li><b>util
</b> - assorted utilities for arithmetic, hashing, surface
122 creation, memory management,
2D blitting, simple rendering, etc.
124 <li><b>state_trackers
</b> -
126 <li><b>dri
</b> - Meta state tracker for DRI drivers
127 <li><b>egl
</b> - Meta state tracker for EGL drivers
128 <li><b>es
</b> - OpenGL ES
1.x and
2.x state trackers
130 <li><b>glx
</b> - Meta state tracker for GLX
132 <li><b>vega
</b> - OpenVG
1.x state tracker
134 <li><b>xorg
</b> - Meta state tracker for Xorg video drivers
146 <li><b>glu
</b> - The OpenGL Utility library
148 <li><b>sgi
</b> - GLU from SGI
149 <li><b>mesa
</b> - Mesa version of GLU (deprecated)
151 <li><b>glx
</b> - The GLX library code for building libGL. This is used for
152 direct rendering drivers. It will dynamically load one of the
155 <li><b>progs
</b> - OpenGL test and demonstration programs
156 <li><b>lib
</b> - where the GL libraries are placed