3 <TITLE>Gallium Post-processing
</TITLE>
5 <link rel=
"stylesheet" type=
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9 <H1>Gallium Post-processing
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12 The Gallium drivers support user-defined image post-processing.
13 At the end of drawing a frame a post-processing filter can be applied to
15 Example filters include morphological antialiasing and cell shading.
19 The filters can be toggled per-app via driconf, or per-session via the
20 corresponding environment variables.
24 Multiple filters can be used together.
28 <H2>PP environment variables
</H2>
31 <li>PP_DEBUG - If defined debug information will be printed to stderr.
34 <h2>Current filters
</h2>
37 <li>pp_nored, pp_nogreen, pp_noblue - set to
1 to remove the corresponding color channel.
38 These are basic filters for easy testing of the PP queue.
39 <li>pp_jimenezmlaa, pp_jimenezmlaa_color -
40 <a href=
"http://www.iryokufx.com/mlaa/" target=_blank
>Jimenez's MLAA
</a>
41 is a morphological antialiasing filter.
42 The two versions use depth and color data, respectively.
43 Which works better depends on the app - depth will not blur text, but it will
44 miss transparent textures for example.
45 Set to a number from
2 to
32, roughly corresponding to quality.
46 Numbers higher than
8 see minimizing gains.
47 <li>pp_celshade - set to
1 to enable cell shading (a more complex color filter).