g3dvl: Use sobel filter for chroma interpolation
[mesa/nouveau-pmpeg.git] / include / GLES / gl.h
blob5b8d85a920974aa0f514dad625b3bf25db7e3875
1 #ifndef __gl_h_
2 #define __gl_h_
4 /* $Revision: 10601 $ on $Date:: 2010-03-04 22:15:27 -0800 #$ */
6 #include <GLES/glplatform.h>
8 #ifdef __cplusplus
9 extern "C" {
10 #endif
13 * This document is licensed under the SGI Free Software B License Version
14 * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
17 typedef void GLvoid;
18 typedef char GLchar;
19 typedef unsigned int GLenum;
20 typedef unsigned char GLboolean;
21 typedef unsigned int GLbitfield;
22 typedef khronos_int8_t GLbyte;
23 typedef short GLshort;
24 typedef int GLint;
25 typedef int GLsizei;
26 typedef khronos_uint8_t GLubyte;
27 typedef unsigned short GLushort;
28 typedef unsigned int GLuint;
29 typedef khronos_float_t GLfloat;
30 typedef khronos_float_t GLclampf;
31 typedef khronos_int32_t GLfixed;
32 typedef khronos_int32_t GLclampx;
34 typedef khronos_intptr_t GLintptr;
35 typedef khronos_ssize_t GLsizeiptr;
38 /*************************************************************/
40 /* OpenGL ES core versions */
41 #define GL_VERSION_ES_CM_1_0 1
42 #define GL_VERSION_ES_CL_1_0 1
43 #define GL_VERSION_ES_CM_1_1 1
44 #define GL_VERSION_ES_CL_1_1 1
46 /* ClearBufferMask */
47 #define GL_DEPTH_BUFFER_BIT 0x00000100
48 #define GL_STENCIL_BUFFER_BIT 0x00000400
49 #define GL_COLOR_BUFFER_BIT 0x00004000
51 /* Boolean */
52 #define GL_FALSE 0
53 #define GL_TRUE 1
55 /* BeginMode */
56 #define GL_POINTS 0x0000
57 #define GL_LINES 0x0001
58 #define GL_LINE_LOOP 0x0002
59 #define GL_LINE_STRIP 0x0003
60 #define GL_TRIANGLES 0x0004
61 #define GL_TRIANGLE_STRIP 0x0005
62 #define GL_TRIANGLE_FAN 0x0006
64 /* AlphaFunction */
65 #define GL_NEVER 0x0200
66 #define GL_LESS 0x0201
67 #define GL_EQUAL 0x0202
68 #define GL_LEQUAL 0x0203
69 #define GL_GREATER 0x0204
70 #define GL_NOTEQUAL 0x0205
71 #define GL_GEQUAL 0x0206
72 #define GL_ALWAYS 0x0207
74 /* BlendingFactorDest */
75 #define GL_ZERO 0
76 #define GL_ONE 1
77 #define GL_SRC_COLOR 0x0300
78 #define GL_ONE_MINUS_SRC_COLOR 0x0301
79 #define GL_SRC_ALPHA 0x0302
80 #define GL_ONE_MINUS_SRC_ALPHA 0x0303
81 #define GL_DST_ALPHA 0x0304
82 #define GL_ONE_MINUS_DST_ALPHA 0x0305
84 /* BlendingFactorSrc */
85 /* GL_ZERO */
86 /* GL_ONE */
87 #define GL_DST_COLOR 0x0306
88 #define GL_ONE_MINUS_DST_COLOR 0x0307
89 #define GL_SRC_ALPHA_SATURATE 0x0308
90 /* GL_SRC_ALPHA */
91 /* GL_ONE_MINUS_SRC_ALPHA */
92 /* GL_DST_ALPHA */
93 /* GL_ONE_MINUS_DST_ALPHA */
95 /* ClipPlaneName */
96 #define GL_CLIP_PLANE0 0x3000
97 #define GL_CLIP_PLANE1 0x3001
98 #define GL_CLIP_PLANE2 0x3002
99 #define GL_CLIP_PLANE3 0x3003
100 #define GL_CLIP_PLANE4 0x3004
101 #define GL_CLIP_PLANE5 0x3005
103 /* ColorMaterialFace */
104 /* GL_FRONT_AND_BACK */
106 /* ColorMaterialParameter */
107 /* GL_AMBIENT_AND_DIFFUSE */
109 /* ColorPointerType */
110 /* GL_UNSIGNED_BYTE */
111 /* GL_FLOAT */
112 /* GL_FIXED */
114 /* CullFaceMode */
115 #define GL_FRONT 0x0404
116 #define GL_BACK 0x0405
117 #define GL_FRONT_AND_BACK 0x0408
119 /* DepthFunction */
120 /* GL_NEVER */
121 /* GL_LESS */
122 /* GL_EQUAL */
123 /* GL_LEQUAL */
124 /* GL_GREATER */
125 /* GL_NOTEQUAL */
126 /* GL_GEQUAL */
127 /* GL_ALWAYS */
129 /* EnableCap */
130 #define GL_FOG 0x0B60
131 #define GL_LIGHTING 0x0B50
132 #define GL_TEXTURE_2D 0x0DE1
133 #define GL_CULL_FACE 0x0B44
134 #define GL_ALPHA_TEST 0x0BC0
135 #define GL_BLEND 0x0BE2
136 #define GL_COLOR_LOGIC_OP 0x0BF2
137 #define GL_DITHER 0x0BD0
138 #define GL_STENCIL_TEST 0x0B90
139 #define GL_DEPTH_TEST 0x0B71
140 /* GL_LIGHT0 */
141 /* GL_LIGHT1 */
142 /* GL_LIGHT2 */
143 /* GL_LIGHT3 */
144 /* GL_LIGHT4 */
145 /* GL_LIGHT5 */
146 /* GL_LIGHT6 */
147 /* GL_LIGHT7 */
148 #define GL_POINT_SMOOTH 0x0B10
149 #define GL_LINE_SMOOTH 0x0B20
150 #define GL_SCISSOR_TEST 0x0C11
151 #define GL_COLOR_MATERIAL 0x0B57
152 #define GL_NORMALIZE 0x0BA1
153 #define GL_RESCALE_NORMAL 0x803A
154 #define GL_POLYGON_OFFSET_FILL 0x8037
155 #define GL_VERTEX_ARRAY 0x8074
156 #define GL_NORMAL_ARRAY 0x8075
157 #define GL_COLOR_ARRAY 0x8076
158 #define GL_TEXTURE_COORD_ARRAY 0x8078
159 #define GL_MULTISAMPLE 0x809D
160 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
161 #define GL_SAMPLE_ALPHA_TO_ONE 0x809F
162 #define GL_SAMPLE_COVERAGE 0x80A0
164 /* ErrorCode */
165 #define GL_NO_ERROR 0
166 #define GL_INVALID_ENUM 0x0500
167 #define GL_INVALID_VALUE 0x0501
168 #define GL_INVALID_OPERATION 0x0502
169 #define GL_STACK_OVERFLOW 0x0503
170 #define GL_STACK_UNDERFLOW 0x0504
171 #define GL_OUT_OF_MEMORY 0x0505
173 /* FogMode */
174 /* GL_LINEAR */
175 #define GL_EXP 0x0800
176 #define GL_EXP2 0x0801
178 /* FogParameter */
179 #define GL_FOG_DENSITY 0x0B62
180 #define GL_FOG_START 0x0B63
181 #define GL_FOG_END 0x0B64
182 #define GL_FOG_MODE 0x0B65
183 #define GL_FOG_COLOR 0x0B66
185 /* FrontFaceDirection */
186 #define GL_CW 0x0900
187 #define GL_CCW 0x0901
189 /* GetPName */
190 #define GL_CURRENT_COLOR 0x0B00
191 #define GL_CURRENT_NORMAL 0x0B02
192 #define GL_CURRENT_TEXTURE_COORDS 0x0B03
193 #define GL_POINT_SIZE 0x0B11
194 #define GL_POINT_SIZE_MIN 0x8126
195 #define GL_POINT_SIZE_MAX 0x8127
196 #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
197 #define GL_POINT_DISTANCE_ATTENUATION 0x8129
198 #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
199 #define GL_LINE_WIDTH 0x0B21
200 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
201 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D
202 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
203 #define GL_CULL_FACE_MODE 0x0B45
204 #define GL_FRONT_FACE 0x0B46
205 #define GL_SHADE_MODEL 0x0B54
206 #define GL_DEPTH_RANGE 0x0B70
207 #define GL_DEPTH_WRITEMASK 0x0B72
208 #define GL_DEPTH_CLEAR_VALUE 0x0B73
209 #define GL_DEPTH_FUNC 0x0B74
210 #define GL_STENCIL_CLEAR_VALUE 0x0B91
211 #define GL_STENCIL_FUNC 0x0B92
212 #define GL_STENCIL_VALUE_MASK 0x0B93
213 #define GL_STENCIL_FAIL 0x0B94
214 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
215 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
216 #define GL_STENCIL_REF 0x0B97
217 #define GL_STENCIL_WRITEMASK 0x0B98
218 #define GL_MATRIX_MODE 0x0BA0
219 #define GL_VIEWPORT 0x0BA2
220 #define GL_MODELVIEW_STACK_DEPTH 0x0BA3
221 #define GL_PROJECTION_STACK_DEPTH 0x0BA4
222 #define GL_TEXTURE_STACK_DEPTH 0x0BA5
223 #define GL_MODELVIEW_MATRIX 0x0BA6
224 #define GL_PROJECTION_MATRIX 0x0BA7
225 #define GL_TEXTURE_MATRIX 0x0BA8
226 #define GL_ALPHA_TEST_FUNC 0x0BC1
227 #define GL_ALPHA_TEST_REF 0x0BC2
228 #define GL_BLEND_DST 0x0BE0
229 #define GL_BLEND_SRC 0x0BE1
230 #define GL_LOGIC_OP_MODE 0x0BF0
231 #define GL_SCISSOR_BOX 0x0C10
232 #define GL_SCISSOR_TEST 0x0C11
233 #define GL_COLOR_CLEAR_VALUE 0x0C22
234 #define GL_COLOR_WRITEMASK 0x0C23
235 #define GL_UNPACK_ALIGNMENT 0x0CF5
236 #define GL_PACK_ALIGNMENT 0x0D05
237 #define GL_MAX_LIGHTS 0x0D31
238 #define GL_MAX_CLIP_PLANES 0x0D32
239 #define GL_MAX_TEXTURE_SIZE 0x0D33
240 #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
241 #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
242 #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
243 #define GL_MAX_VIEWPORT_DIMS 0x0D3A
244 #define GL_MAX_TEXTURE_UNITS 0x84E2
245 #define GL_SUBPIXEL_BITS 0x0D50
246 #define GL_RED_BITS 0x0D52
247 #define GL_GREEN_BITS 0x0D53
248 #define GL_BLUE_BITS 0x0D54
249 #define GL_ALPHA_BITS 0x0D55
250 #define GL_DEPTH_BITS 0x0D56
251 #define GL_STENCIL_BITS 0x0D57
252 #define GL_POLYGON_OFFSET_UNITS 0x2A00
253 #define GL_POLYGON_OFFSET_FILL 0x8037
254 #define GL_POLYGON_OFFSET_FACTOR 0x8038
255 #define GL_TEXTURE_BINDING_2D 0x8069
256 #define GL_VERTEX_ARRAY_SIZE 0x807A
257 #define GL_VERTEX_ARRAY_TYPE 0x807B
258 #define GL_VERTEX_ARRAY_STRIDE 0x807C
259 #define GL_NORMAL_ARRAY_TYPE 0x807E
260 #define GL_NORMAL_ARRAY_STRIDE 0x807F
261 #define GL_COLOR_ARRAY_SIZE 0x8081
262 #define GL_COLOR_ARRAY_TYPE 0x8082
263 #define GL_COLOR_ARRAY_STRIDE 0x8083
264 #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
265 #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
266 #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
267 #define GL_VERTEX_ARRAY_POINTER 0x808E
268 #define GL_NORMAL_ARRAY_POINTER 0x808F
269 #define GL_COLOR_ARRAY_POINTER 0x8090
270 #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
271 #define GL_SAMPLE_BUFFERS 0x80A8
272 #define GL_SAMPLES 0x80A9
273 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
274 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
276 /* GetTextureParameter */
277 /* GL_TEXTURE_MAG_FILTER */
278 /* GL_TEXTURE_MIN_FILTER */
279 /* GL_TEXTURE_WRAP_S */
280 /* GL_TEXTURE_WRAP_T */
282 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
283 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
285 /* HintMode */
286 #define GL_DONT_CARE 0x1100
287 #define GL_FASTEST 0x1101
288 #define GL_NICEST 0x1102
290 /* HintTarget */
291 #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
292 #define GL_POINT_SMOOTH_HINT 0x0C51
293 #define GL_LINE_SMOOTH_HINT 0x0C52
294 #define GL_FOG_HINT 0x0C54
295 #define GL_GENERATE_MIPMAP_HINT 0x8192
297 /* LightModelParameter */
298 #define GL_LIGHT_MODEL_AMBIENT 0x0B53
299 #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
301 /* LightParameter */
302 #define GL_AMBIENT 0x1200
303 #define GL_DIFFUSE 0x1201
304 #define GL_SPECULAR 0x1202
305 #define GL_POSITION 0x1203
306 #define GL_SPOT_DIRECTION 0x1204
307 #define GL_SPOT_EXPONENT 0x1205
308 #define GL_SPOT_CUTOFF 0x1206
309 #define GL_CONSTANT_ATTENUATION 0x1207
310 #define GL_LINEAR_ATTENUATION 0x1208
311 #define GL_QUADRATIC_ATTENUATION 0x1209
313 /* DataType */
314 #define GL_BYTE 0x1400
315 #define GL_UNSIGNED_BYTE 0x1401
316 #define GL_SHORT 0x1402
317 #define GL_UNSIGNED_SHORT 0x1403
318 #define GL_FLOAT 0x1406
319 #define GL_FIXED 0x140C
321 /* LogicOp */
322 #define GL_CLEAR 0x1500
323 #define GL_AND 0x1501
324 #define GL_AND_REVERSE 0x1502
325 #define GL_COPY 0x1503
326 #define GL_AND_INVERTED 0x1504
327 #define GL_NOOP 0x1505
328 #define GL_XOR 0x1506
329 #define GL_OR 0x1507
330 #define GL_NOR 0x1508
331 #define GL_EQUIV 0x1509
332 #define GL_INVERT 0x150A
333 #define GL_OR_REVERSE 0x150B
334 #define GL_COPY_INVERTED 0x150C
335 #define GL_OR_INVERTED 0x150D
336 #define GL_NAND 0x150E
337 #define GL_SET 0x150F
339 /* MaterialFace */
340 /* GL_FRONT_AND_BACK */
342 /* MaterialParameter */
343 #define GL_EMISSION 0x1600
344 #define GL_SHININESS 0x1601
345 #define GL_AMBIENT_AND_DIFFUSE 0x1602
346 /* GL_AMBIENT */
347 /* GL_DIFFUSE */
348 /* GL_SPECULAR */
350 /* MatrixMode */
351 #define GL_MODELVIEW 0x1700
352 #define GL_PROJECTION 0x1701
353 #define GL_TEXTURE 0x1702
355 /* NormalPointerType */
356 /* GL_BYTE */
357 /* GL_SHORT */
358 /* GL_FLOAT */
359 /* GL_FIXED */
361 /* PixelFormat */
362 #define GL_ALPHA 0x1906
363 #define GL_RGB 0x1907
364 #define GL_RGBA 0x1908
365 #define GL_LUMINANCE 0x1909
366 #define GL_LUMINANCE_ALPHA 0x190A
368 /* PixelStoreParameter */
369 #define GL_UNPACK_ALIGNMENT 0x0CF5
370 #define GL_PACK_ALIGNMENT 0x0D05
372 /* PixelType */
373 /* GL_UNSIGNED_BYTE */
374 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
375 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
376 #define GL_UNSIGNED_SHORT_5_6_5 0x8363
378 /* ShadingModel */
379 #define GL_FLAT 0x1D00
380 #define GL_SMOOTH 0x1D01
382 /* StencilFunction */
383 /* GL_NEVER */
384 /* GL_LESS */
385 /* GL_EQUAL */
386 /* GL_LEQUAL */
387 /* GL_GREATER */
388 /* GL_NOTEQUAL */
389 /* GL_GEQUAL */
390 /* GL_ALWAYS */
392 /* StencilOp */
393 /* GL_ZERO */
394 #define GL_KEEP 0x1E00
395 #define GL_REPLACE 0x1E01
396 #define GL_INCR 0x1E02
397 #define GL_DECR 0x1E03
398 /* GL_INVERT */
400 /* StringName */
401 #define GL_VENDOR 0x1F00
402 #define GL_RENDERER 0x1F01
403 #define GL_VERSION 0x1F02
404 #define GL_EXTENSIONS 0x1F03
406 /* TexCoordPointerType */
407 /* GL_SHORT */
408 /* GL_FLOAT */
409 /* GL_FIXED */
410 /* GL_BYTE */
412 /* TextureEnvMode */
413 #define GL_MODULATE 0x2100
414 #define GL_DECAL 0x2101
415 /* GL_BLEND */
416 #define GL_ADD 0x0104
417 /* GL_REPLACE */
419 /* TextureEnvParameter */
420 #define GL_TEXTURE_ENV_MODE 0x2200
421 #define GL_TEXTURE_ENV_COLOR 0x2201
423 /* TextureEnvTarget */
424 #define GL_TEXTURE_ENV 0x2300
426 /* TextureMagFilter */
427 #define GL_NEAREST 0x2600
428 #define GL_LINEAR 0x2601
430 /* TextureMinFilter */
431 /* GL_NEAREST */
432 /* GL_LINEAR */
433 #define GL_NEAREST_MIPMAP_NEAREST 0x2700
434 #define GL_LINEAR_MIPMAP_NEAREST 0x2701
435 #define GL_NEAREST_MIPMAP_LINEAR 0x2702
436 #define GL_LINEAR_MIPMAP_LINEAR 0x2703
438 /* TextureParameterName */
439 #define GL_TEXTURE_MAG_FILTER 0x2800
440 #define GL_TEXTURE_MIN_FILTER 0x2801
441 #define GL_TEXTURE_WRAP_S 0x2802
442 #define GL_TEXTURE_WRAP_T 0x2803
443 #define GL_GENERATE_MIPMAP 0x8191
445 /* TextureTarget */
446 /* GL_TEXTURE_2D */
448 /* TextureUnit */
449 #define GL_TEXTURE0 0x84C0
450 #define GL_TEXTURE1 0x84C1
451 #define GL_TEXTURE2 0x84C2
452 #define GL_TEXTURE3 0x84C3
453 #define GL_TEXTURE4 0x84C4
454 #define GL_TEXTURE5 0x84C5
455 #define GL_TEXTURE6 0x84C6
456 #define GL_TEXTURE7 0x84C7
457 #define GL_TEXTURE8 0x84C8
458 #define GL_TEXTURE9 0x84C9
459 #define GL_TEXTURE10 0x84CA
460 #define GL_TEXTURE11 0x84CB
461 #define GL_TEXTURE12 0x84CC
462 #define GL_TEXTURE13 0x84CD
463 #define GL_TEXTURE14 0x84CE
464 #define GL_TEXTURE15 0x84CF
465 #define GL_TEXTURE16 0x84D0
466 #define GL_TEXTURE17 0x84D1
467 #define GL_TEXTURE18 0x84D2
468 #define GL_TEXTURE19 0x84D3
469 #define GL_TEXTURE20 0x84D4
470 #define GL_TEXTURE21 0x84D5
471 #define GL_TEXTURE22 0x84D6
472 #define GL_TEXTURE23 0x84D7
473 #define GL_TEXTURE24 0x84D8
474 #define GL_TEXTURE25 0x84D9
475 #define GL_TEXTURE26 0x84DA
476 #define GL_TEXTURE27 0x84DB
477 #define GL_TEXTURE28 0x84DC
478 #define GL_TEXTURE29 0x84DD
479 #define GL_TEXTURE30 0x84DE
480 #define GL_TEXTURE31 0x84DF
481 #define GL_ACTIVE_TEXTURE 0x84E0
482 #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
484 /* TextureWrapMode */
485 #define GL_REPEAT 0x2901
486 #define GL_CLAMP_TO_EDGE 0x812F
488 /* VertexPointerType */
489 /* GL_SHORT */
490 /* GL_FLOAT */
491 /* GL_FIXED */
492 /* GL_BYTE */
494 /* LightName */
495 #define GL_LIGHT0 0x4000
496 #define GL_LIGHT1 0x4001
497 #define GL_LIGHT2 0x4002
498 #define GL_LIGHT3 0x4003
499 #define GL_LIGHT4 0x4004
500 #define GL_LIGHT5 0x4005
501 #define GL_LIGHT6 0x4006
502 #define GL_LIGHT7 0x4007
504 /* Buffer Objects */
505 #define GL_ARRAY_BUFFER 0x8892
506 #define GL_ELEMENT_ARRAY_BUFFER 0x8893
508 #define GL_ARRAY_BUFFER_BINDING 0x8894
509 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
510 #define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
511 #define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
512 #define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
513 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
515 #define GL_STATIC_DRAW 0x88E4
516 #define GL_DYNAMIC_DRAW 0x88E8
518 #define GL_BUFFER_SIZE 0x8764
519 #define GL_BUFFER_USAGE 0x8765
521 /* Texture combine + dot3 */
522 #define GL_SUBTRACT 0x84E7
523 #define GL_COMBINE 0x8570
524 #define GL_COMBINE_RGB 0x8571
525 #define GL_COMBINE_ALPHA 0x8572
526 #define GL_RGB_SCALE 0x8573
527 #define GL_ADD_SIGNED 0x8574
528 #define GL_INTERPOLATE 0x8575
529 #define GL_CONSTANT 0x8576
530 #define GL_PRIMARY_COLOR 0x8577
531 #define GL_PREVIOUS 0x8578
532 #define GL_OPERAND0_RGB 0x8590
533 #define GL_OPERAND1_RGB 0x8591
534 #define GL_OPERAND2_RGB 0x8592
535 #define GL_OPERAND0_ALPHA 0x8598
536 #define GL_OPERAND1_ALPHA 0x8599
537 #define GL_OPERAND2_ALPHA 0x859A
539 #define GL_ALPHA_SCALE 0x0D1C
541 #define GL_SRC0_RGB 0x8580
542 #define GL_SRC1_RGB 0x8581
543 #define GL_SRC2_RGB 0x8582
544 #define GL_SRC0_ALPHA 0x8588
545 #define GL_SRC1_ALPHA 0x8589
546 #define GL_SRC2_ALPHA 0x858A
548 #define GL_DOT3_RGB 0x86AE
549 #define GL_DOT3_RGBA 0x86AF
551 /*------------------------------------------------------------------------*
552 * required OES extension tokens
553 *------------------------------------------------------------------------*/
555 /* OES_read_format */
556 #ifndef GL_OES_read_format
557 #define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
558 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
559 #endif
561 /* GL_OES_compressed_paletted_texture */
562 #ifndef GL_OES_compressed_paletted_texture
563 #define GL_PALETTE4_RGB8_OES 0x8B90
564 #define GL_PALETTE4_RGBA8_OES 0x8B91
565 #define GL_PALETTE4_R5_G6_B5_OES 0x8B92
566 #define GL_PALETTE4_RGBA4_OES 0x8B93
567 #define GL_PALETTE4_RGB5_A1_OES 0x8B94
568 #define GL_PALETTE8_RGB8_OES 0x8B95
569 #define GL_PALETTE8_RGBA8_OES 0x8B96
570 #define GL_PALETTE8_R5_G6_B5_OES 0x8B97
571 #define GL_PALETTE8_RGBA4_OES 0x8B98
572 #define GL_PALETTE8_RGB5_A1_OES 0x8B99
573 #endif
575 /* OES_point_size_array */
576 #ifndef GL_OES_point_size_array
577 #define GL_POINT_SIZE_ARRAY_OES 0x8B9C
578 #define GL_POINT_SIZE_ARRAY_TYPE_OES 0x898A
579 #define GL_POINT_SIZE_ARRAY_STRIDE_OES 0x898B
580 #define GL_POINT_SIZE_ARRAY_POINTER_OES 0x898C
581 #define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES 0x8B9F
582 #endif
584 /* GL_OES_point_sprite */
585 #ifndef GL_OES_point_sprite
586 #define GL_POINT_SPRITE_OES 0x8861
587 #define GL_COORD_REPLACE_OES 0x8862
588 #endif
590 /*************************************************************/
592 /* Available only in Common profile */
593 GL_API void GL_APIENTRY glAlphaFunc (GLenum func, GLclampf ref);
594 GL_API void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
595 GL_API void GL_APIENTRY glClearDepthf (GLclampf depth);
596 GL_API void GL_APIENTRY glClipPlanef (GLenum plane, const GLfloat *equation);
597 GL_API void GL_APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
598 GL_API void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
599 GL_API void GL_APIENTRY glFogf (GLenum pname, GLfloat param);
600 GL_API void GL_APIENTRY glFogfv (GLenum pname, const GLfloat *params);
601 GL_API void GL_APIENTRY glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
602 GL_API void GL_APIENTRY glGetClipPlanef (GLenum pname, GLfloat eqn[4]);
603 GL_API void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *params);
604 GL_API void GL_APIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params);
605 GL_API void GL_APIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params);
606 GL_API void GL_APIENTRY glGetTexEnvfv (GLenum env, GLenum pname, GLfloat *params);
607 GL_API void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
608 GL_API void GL_APIENTRY glLightModelf (GLenum pname, GLfloat param);
609 GL_API void GL_APIENTRY glLightModelfv (GLenum pname, const GLfloat *params);
610 GL_API void GL_APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param);
611 GL_API void GL_APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params);
612 GL_API void GL_APIENTRY glLineWidth (GLfloat width);
613 GL_API void GL_APIENTRY glLoadMatrixf (const GLfloat *m);
614 GL_API void GL_APIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param);
615 GL_API void GL_APIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);
616 GL_API void GL_APIENTRY glMultMatrixf (const GLfloat *m);
617 GL_API void GL_APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
618 GL_API void GL_APIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
619 GL_API void GL_APIENTRY glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
620 GL_API void GL_APIENTRY glPointParameterf (GLenum pname, GLfloat param);
621 GL_API void GL_APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params);
622 GL_API void GL_APIENTRY glPointSize (GLfloat size);
623 GL_API void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
624 GL_API void GL_APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
625 GL_API void GL_APIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z);
626 GL_API void GL_APIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param);
627 GL_API void GL_APIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);
628 GL_API void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
629 GL_API void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
630 GL_API void GL_APIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z);
632 /* Available in both Common and Common-Lite profiles */
633 GL_API void GL_APIENTRY glActiveTexture (GLenum texture);
634 GL_API void GL_APIENTRY glAlphaFuncx (GLenum func, GLclampx ref);
635 GL_API void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
636 GL_API void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
637 GL_API void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
638 GL_API void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
639 GL_API void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
640 GL_API void GL_APIENTRY glClear (GLbitfield mask);
641 GL_API void GL_APIENTRY glClearColorx (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
642 GL_API void GL_APIENTRY glClearDepthx (GLclampx depth);
643 GL_API void GL_APIENTRY glClearStencil (GLint s);
644 GL_API void GL_APIENTRY glClientActiveTexture (GLenum texture);
645 GL_API void GL_APIENTRY glClipPlanex (GLenum plane, const GLfixed *equation);
646 GL_API void GL_APIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
647 GL_API void GL_APIENTRY glColor4x (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
648 GL_API void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
649 GL_API void GL_APIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
650 GL_API void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
651 GL_API void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
652 GL_API void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
653 GL_API void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
654 GL_API void GL_APIENTRY glCullFace (GLenum mode);
655 GL_API void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
656 GL_API void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
657 GL_API void GL_APIENTRY glDepthFunc (GLenum func);
658 GL_API void GL_APIENTRY glDepthMask (GLboolean flag);
659 GL_API void GL_APIENTRY glDepthRangex (GLclampx zNear, GLclampx zFar);
660 GL_API void GL_APIENTRY glDisable (GLenum cap);
661 GL_API void GL_APIENTRY glDisableClientState (GLenum array);
662 GL_API void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
663 GL_API void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
664 GL_API void GL_APIENTRY glEnable (GLenum cap);
665 GL_API void GL_APIENTRY glEnableClientState (GLenum array);
666 GL_API void GL_APIENTRY glFinish (void);
667 GL_API void GL_APIENTRY glFlush (void);
668 GL_API void GL_APIENTRY glFogx (GLenum pname, GLfixed param);
669 GL_API void GL_APIENTRY glFogxv (GLenum pname, const GLfixed *params);
670 GL_API void GL_APIENTRY glFrontFace (GLenum mode);
671 GL_API void GL_APIENTRY glFrustumx (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
672 GL_API void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *params);
673 GL_API void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
674 GL_API void GL_APIENTRY glGetClipPlanex (GLenum pname, GLfixed eqn[4]);
675 GL_API void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
676 GL_API void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
677 GL_API GLenum GL_APIENTRY glGetError (void);
678 GL_API void GL_APIENTRY glGetFixedv (GLenum pname, GLfixed *params);
679 GL_API void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *params);
680 GL_API void GL_APIENTRY glGetLightxv (GLenum light, GLenum pname, GLfixed *params);
681 GL_API void GL_APIENTRY glGetMaterialxv (GLenum face, GLenum pname, GLfixed *params);
682 GL_API void GL_APIENTRY glGetPointerv (GLenum pname, GLvoid **params);
683 GL_API const GLubyte * GL_APIENTRY glGetString (GLenum name);
684 GL_API void GL_APIENTRY glGetTexEnviv (GLenum env, GLenum pname, GLint *params);
685 GL_API void GL_APIENTRY glGetTexEnvxv (GLenum env, GLenum pname, GLfixed *params);
686 GL_API void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
687 GL_API void GL_APIENTRY glGetTexParameterxv (GLenum target, GLenum pname, GLfixed *params);
688 GL_API void GL_APIENTRY glHint (GLenum target, GLenum mode);
689 GL_API GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
690 GL_API GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
691 GL_API GLboolean GL_APIENTRY glIsTexture (GLuint texture);
692 GL_API void GL_APIENTRY glLightModelx (GLenum pname, GLfixed param);
693 GL_API void GL_APIENTRY glLightModelxv (GLenum pname, const GLfixed *params);
694 GL_API void GL_APIENTRY glLightx (GLenum light, GLenum pname, GLfixed param);
695 GL_API void GL_APIENTRY glLightxv (GLenum light, GLenum pname, const GLfixed *params);
696 GL_API void GL_APIENTRY glLineWidthx (GLfixed width);
697 GL_API void GL_APIENTRY glLoadIdentity (void);
698 GL_API void GL_APIENTRY glLoadMatrixx (const GLfixed *m);
699 GL_API void GL_APIENTRY glLogicOp (GLenum opcode);
700 GL_API void GL_APIENTRY glMaterialx (GLenum face, GLenum pname, GLfixed param);
701 GL_API void GL_APIENTRY glMaterialxv (GLenum face, GLenum pname, const GLfixed *params);
702 GL_API void GL_APIENTRY glMatrixMode (GLenum mode);
703 GL_API void GL_APIENTRY glMultMatrixx (const GLfixed *m);
704 GL_API void GL_APIENTRY glMultiTexCoord4x (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
705 GL_API void GL_APIENTRY glNormal3x (GLfixed nx, GLfixed ny, GLfixed nz);
706 GL_API void GL_APIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
707 GL_API void GL_APIENTRY glOrthox (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
708 GL_API void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
709 GL_API void GL_APIENTRY glPointParameterx (GLenum pname, GLfixed param);
710 GL_API void GL_APIENTRY glPointParameterxv (GLenum pname, const GLfixed *params);
711 GL_API void GL_APIENTRY glPointSizex (GLfixed size);
712 GL_API void GL_APIENTRY glPolygonOffsetx (GLfixed factor, GLfixed units);
713 GL_API void GL_APIENTRY glPopMatrix (void);
714 GL_API void GL_APIENTRY glPushMatrix (void);
715 GL_API void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
716 GL_API void GL_APIENTRY glRotatex (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
717 GL_API void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
718 GL_API void GL_APIENTRY glSampleCoveragex (GLclampx value, GLboolean invert);
719 GL_API void GL_APIENTRY glScalex (GLfixed x, GLfixed y, GLfixed z);
720 GL_API void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
721 GL_API void GL_APIENTRY glShadeModel (GLenum mode);
722 GL_API void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
723 GL_API void GL_APIENTRY glStencilMask (GLuint mask);
724 GL_API void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
725 GL_API void GL_APIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
726 GL_API void GL_APIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param);
727 GL_API void GL_APIENTRY glTexEnvx (GLenum target, GLenum pname, GLfixed param);
728 GL_API void GL_APIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params);
729 GL_API void GL_APIENTRY glTexEnvxv (GLenum target, GLenum pname, const GLfixed *params);
730 GL_API void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
731 GL_API void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
732 GL_API void GL_APIENTRY glTexParameterx (GLenum target, GLenum pname, GLfixed param);
733 GL_API void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
734 GL_API void GL_APIENTRY glTexParameterxv (GLenum target, GLenum pname, const GLfixed *params);
735 GL_API void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
736 GL_API void GL_APIENTRY glTranslatex (GLfixed x, GLfixed y, GLfixed z);
737 GL_API void GL_APIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
738 GL_API void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
740 /*------------------------------------------------------------------------*
741 * Required OES extension functions
742 *------------------------------------------------------------------------*/
744 /* GL_OES_read_format */
745 #ifndef GL_OES_read_format
746 #define GL_OES_read_format 1
747 #endif
749 /* GL_OES_compressed_paletted_texture */
750 #ifndef GL_OES_compressed_paletted_texture
751 #define GL_OES_compressed_paletted_texture 1
752 #endif
754 /* GL_OES_point_size_array */
755 #ifndef GL_OES_point_size_array
756 #define GL_OES_point_size_array 1
757 GL_API void GL_APIENTRY glPointSizePointerOES (GLenum type, GLsizei stride, const GLvoid *pointer);
758 #endif
760 /* GL_OES_point_sprite */
761 #ifndef GL_OES_point_sprite
762 #define GL_OES_point_sprite 1
763 #endif
765 #ifdef __cplusplus
767 #endif
769 #endif /* __gl_h_ */