1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
24 **********************************************************/
26 #include "util/u_inlines.h"
27 #include "util/u_memory.h"
28 #include "pipe/p_defines.h"
29 #include "util/u_math.h"
31 #include "svga_context.h"
32 #include "svga_state.h"
38 SVGA3dRenderState rs
[SVGA3D_RS_MAX
];
42 #define EMIT_RS(svga, value, token, fail) \
44 assert(SVGA3D_RS_##token < Elements(svga->state.hw_draw.rs)); \
45 if (svga->state.hw_draw.rs[SVGA3D_RS_##token] != value) { \
46 svga_queue_rs( &queue, SVGA3D_RS_##token, value ); \
47 svga->state.hw_draw.rs[SVGA3D_RS_##token] = value; \
51 #define EMIT_RS_FLOAT(svga, fvalue, token, fail) \
53 unsigned value = fui(fvalue); \
54 assert(SVGA3D_RS_##token < Elements(svga->state.hw_draw.rs)); \
55 if (svga->state.hw_draw.rs[SVGA3D_RS_##token] != value) { \
56 svga_queue_rs( &queue, SVGA3D_RS_##token, value ); \
57 svga->state.hw_draw.rs[SVGA3D_RS_##token] = value; \
63 svga_queue_rs( struct rs_queue
*q
,
67 q
->rs
[q
->rs_count
].state
= rss
;
68 q
->rs
[q
->rs_count
].uintValue
= value
;
73 /* Compare old and new render states and emit differences between them
74 * to hardware. Simplest implementation would be to emit the whole of
77 static int emit_rss( struct svga_context
*svga
,
80 struct rs_queue queue
;
84 if (dirty
& SVGA_NEW_BLEND
) {
85 const struct svga_blend_state
*curr
= svga
->curr
.blend
;
87 EMIT_RS( svga
, curr
->rt
[0].writemask
, COLORWRITEENABLE
, fail
);
88 EMIT_RS( svga
, curr
->rt
[0].blend_enable
, BLENDENABLE
, fail
);
90 if (curr
->rt
[0].blend_enable
) {
91 EMIT_RS( svga
, curr
->rt
[0].srcblend
, SRCBLEND
, fail
);
92 EMIT_RS( svga
, curr
->rt
[0].dstblend
, DSTBLEND
, fail
);
93 EMIT_RS( svga
, curr
->rt
[0].blendeq
, BLENDEQUATION
, fail
);
95 EMIT_RS( svga
, curr
->rt
[0].separate_alpha_blend_enable
,
96 SEPARATEALPHABLENDENABLE
, fail
);
98 if (curr
->rt
[0].separate_alpha_blend_enable
) {
99 EMIT_RS( svga
, curr
->rt
[0].srcblend_alpha
, SRCBLENDALPHA
, fail
);
100 EMIT_RS( svga
, curr
->rt
[0].dstblend_alpha
, DSTBLENDALPHA
, fail
);
101 EMIT_RS( svga
, curr
->rt
[0].blendeq_alpha
, BLENDEQUATIONALPHA
, fail
);
106 if (dirty
& SVGA_NEW_BLEND_COLOR
) {
108 uint32 r
= float_to_ubyte(svga
->curr
.blend_color
.color
[0]);
109 uint32 g
= float_to_ubyte(svga
->curr
.blend_color
.color
[1]);
110 uint32 b
= float_to_ubyte(svga
->curr
.blend_color
.color
[2]);
111 uint32 a
= float_to_ubyte(svga
->curr
.blend_color
.color
[3]);
113 color
= (a
<< 24) | (r
<< 16) | (g
<< 8) | b
;
115 EMIT_RS( svga
, color
, BLENDCOLOR
, fail
);
118 if (dirty
& (SVGA_NEW_DEPTH_STENCIL
| SVGA_NEW_RAST
)) {
119 const struct svga_depth_stencil_state
*curr
= svga
->curr
.depth
;
120 const struct svga_rasterizer_state
*rast
= svga
->curr
.rast
;
122 if (!curr
->stencil
[0].enabled
)
126 EMIT_RS( svga
, FALSE
, STENCILENABLE
, fail
);
127 EMIT_RS( svga
, FALSE
, STENCILENABLE2SIDED
, fail
);
129 else if (curr
->stencil
[0].enabled
&& !curr
->stencil
[1].enabled
)
133 EMIT_RS( svga
, TRUE
, STENCILENABLE
, fail
);
134 EMIT_RS( svga
, FALSE
, STENCILENABLE2SIDED
, fail
);
136 EMIT_RS( svga
, curr
->stencil
[0].func
, STENCILFUNC
, fail
);
137 EMIT_RS( svga
, curr
->stencil
[0].fail
, STENCILFAIL
, fail
);
138 EMIT_RS( svga
, curr
->stencil
[0].zfail
, STENCILZFAIL
, fail
);
139 EMIT_RS( svga
, curr
->stencil
[0].pass
, STENCILPASS
, fail
);
141 EMIT_RS( svga
, curr
->stencil_mask
, STENCILMASK
, fail
);
142 EMIT_RS( svga
, curr
->stencil_writemask
, STENCILWRITEMASK
, fail
);
148 /* Hardware frontwinding is always CW, so if ours is also CW,
149 * then our definition of front face agrees with hardware.
150 * Otherwise need to flip.
152 if (rast
->templ
.front_ccw
) {
163 EMIT_RS( svga
, TRUE
, STENCILENABLE
, fail
);
164 EMIT_RS( svga
, TRUE
, STENCILENABLE2SIDED
, fail
);
166 EMIT_RS( svga
, curr
->stencil
[cw
].func
, STENCILFUNC
, fail
);
167 EMIT_RS( svga
, curr
->stencil
[cw
].fail
, STENCILFAIL
, fail
);
168 EMIT_RS( svga
, curr
->stencil
[cw
].zfail
, STENCILZFAIL
, fail
);
169 EMIT_RS( svga
, curr
->stencil
[cw
].pass
, STENCILPASS
, fail
);
171 EMIT_RS( svga
, curr
->stencil
[ccw
].func
, CCWSTENCILFUNC
, fail
);
172 EMIT_RS( svga
, curr
->stencil
[ccw
].fail
, CCWSTENCILFAIL
, fail
);
173 EMIT_RS( svga
, curr
->stencil
[ccw
].zfail
, CCWSTENCILZFAIL
, fail
);
174 EMIT_RS( svga
, curr
->stencil
[ccw
].pass
, CCWSTENCILPASS
, fail
);
176 EMIT_RS( svga
, curr
->stencil_mask
, STENCILMASK
, fail
);
177 EMIT_RS( svga
, curr
->stencil_writemask
, STENCILWRITEMASK
, fail
);
180 EMIT_RS( svga
, curr
->zenable
, ZENABLE
, fail
);
182 EMIT_RS( svga
, curr
->zfunc
, ZFUNC
, fail
);
183 EMIT_RS( svga
, curr
->zwriteenable
, ZWRITEENABLE
, fail
);
186 EMIT_RS( svga
, curr
->alphatestenable
, ALPHATESTENABLE
, fail
);
187 if (curr
->alphatestenable
) {
188 EMIT_RS( svga
, curr
->alphafunc
, ALPHAFUNC
, fail
);
189 EMIT_RS_FLOAT( svga
, curr
->alpharef
, ALPHAREF
, fail
);
193 if (dirty
& SVGA_NEW_STENCIL_REF
) {
194 EMIT_RS( svga
, svga
->curr
.stencil_ref
.ref_value
[0], STENCILREF
, fail
);
197 if (dirty
& (SVGA_NEW_RAST
| SVGA_NEW_NEED_PIPELINE
))
199 const struct svga_rasterizer_state
*curr
= svga
->curr
.rast
;
200 unsigned cullmode
= curr
->cullmode
;
202 /* Shademode: still need to rearrange index list to move
203 * flat-shading PV first vertex.
205 EMIT_RS( svga
, curr
->shademode
, SHADEMODE
, fail
);
207 /* Don't do culling while the software pipeline is active. It
208 * does it for us, and additionally introduces potentially
209 * back-facing triangles.
211 if (svga
->state
.sw
.need_pipeline
)
212 cullmode
= SVGA3D_FACE_NONE
;
214 EMIT_RS( svga
, cullmode
, CULLMODE
, fail
);
215 EMIT_RS( svga
, curr
->scissortestenable
, SCISSORTESTENABLE
, fail
);
216 EMIT_RS( svga
, curr
->multisampleantialias
, MULTISAMPLEANTIALIAS
, fail
);
217 EMIT_RS( svga
, curr
->lastpixel
, LASTPIXEL
, fail
);
218 EMIT_RS( svga
, curr
->linepattern
, LINEPATTERN
, fail
);
219 EMIT_RS_FLOAT( svga
, curr
->pointsize
, POINTSIZE
, fail
);
220 /* XXX still need to set this? */
221 EMIT_RS_FLOAT( svga
, 0.0, POINTSIZEMIN
, fail
);
222 EMIT_RS_FLOAT( svga
, SVGA_MAX_POINTSIZE
, POINTSIZEMAX
, fail
);
223 EMIT_RS( svga
, curr
->pointsprite
, POINTSPRITEENABLE
, fail
);
226 if (dirty
& (SVGA_NEW_RAST
| SVGA_NEW_FRAME_BUFFER
| SVGA_NEW_NEED_PIPELINE
))
228 const struct svga_rasterizer_state
*curr
= svga
->curr
.rast
;
232 /* Need to modify depth bias according to bound depthbuffer
233 * format. Don't do hardware depthbias while the software
234 * pipeline is active.
236 if (!svga
->state
.sw
.need_pipeline
&&
237 svga
->curr
.framebuffer
.zsbuf
)
239 slope
= curr
->slopescaledepthbias
;
240 bias
= svga
->curr
.depthscale
* curr
->depthbias
;
243 EMIT_RS_FLOAT( svga
, slope
, SLOPESCALEDEPTHBIAS
, fail
);
244 EMIT_RS_FLOAT( svga
, bias
, DEPTHBIAS
, fail
);
247 if (dirty
& SVGA_NEW_CLIP
) {
248 /* the number of clip planes is how many planes to enable */
249 unsigned enabled
= (1 << svga
->curr
.clip
.nr
) - 1;
250 EMIT_RS( svga
, enabled
, CLIPPLANEENABLE
, fail
);
253 if (queue
.rs_count
) {
254 SVGA3dRenderState
*rs
;
256 if (SVGA3D_BeginSetRenderState( svga
->swc
,
258 queue
.rs_count
) != PIPE_OK
)
263 queue
.rs_count
* sizeof queue
.rs
[0]);
265 SVGA_FIFOCommitAll( svga
->swc
);
271 /* XXX: need to poison cached hardware state on failure to ensure
272 * dirty state gets re-emitted. Fix this by re-instating partial
273 * FIFOCommit command and only updating cached hw state once the
274 * initial allocation has succeeded.
276 memset(svga
->state
.hw_draw
.rs
, 0xcd, sizeof(svga
->state
.hw_draw
.rs
));
278 return PIPE_ERROR_OUT_OF_MEMORY
;
282 struct svga_tracked_state svga_hw_rss
=
287 SVGA_NEW_BLEND_COLOR
|
289 SVGA_NEW_DEPTH_STENCIL
|
290 SVGA_NEW_STENCIL_REF
|
292 SVGA_NEW_FRAME_BUFFER
|
293 SVGA_NEW_NEED_PIPELINE
),