g3dvl: Use sobel filter for chroma interpolation
[mesa/nouveau-pmpeg.git] / src / glsl / ir_function_detect_recursion.cpp
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1 /*
2 * Copyright © 2011 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
24 /**
25 * \file ir_function_detect_recursion.cpp
26 * Determine whether a shader contains static recursion.
28 * Consider the (possibly disjoint) graph of function calls in a shader. If a
29 * program contains recursion, this graph will contain a cycle. If a function
30 * is part of a cycle, it will have a caller and it will have a callee (it
31 * calls another function).
33 * To detect recursion, the function call graph is constructed. The graph is
34 * repeatedly reduced by removing any function that either has no callees
35 * (leaf functions) or has no caller. Eventually the only functions that
36 * remain will be the functions in the cycles.
38 * The GLSL spec is a bit wishy-washy about recursion.
40 * From page 39 (page 45 of the PDF) of the GLSL 1.10 spec:
42 * "Behavior is undefined if recursion is used. Recursion means having any
43 * function appearing more than once at any one time in the run-time stack
44 * of function calls. That is, a function may not call itself either
45 * directly or indirectly. Compilers may give diagnostic messages when
46 * this is detectable at compile time, but not all such cases can be
47 * detected at compile time."
49 * From page 79 (page 85 of the PDF):
51 * "22) Should recursion be supported?
53 * DISCUSSION: Probably not necessary, but another example of limiting
54 * the language based on how it would directly map to hardware. One
55 * thought is that recursion would benefit ray tracing shaders. On the
56 * other hand, many recursion operations can also be implemented with the
57 * user managing the recursion through arrays. RenderMan doesn't support
58 * recursion. This could be added at a later date, if it proved to be
59 * necessary.
61 * RESOLVED on September 10, 2002: Implementations are not required to
62 * support recursion.
64 * CLOSED on September 10, 2002."
66 * From page 79 (page 85 of the PDF):
68 * "56) Is it an error for an implementation to support recursion if the
69 * specification says recursion is not supported?
71 * ADDED on September 10, 2002.
73 * DISCUSSION: This issues is related to Issue (22). If we say that
74 * recursion (or some other piece of functionality) is not supported, is
75 * it an error for an implementation to support it? Perhaps the
76 * specification should remain silent on these kind of things so that they
77 * could be gracefully added later as an extension or as part of the
78 * standard.
80 * RESOLUTION: Languages, in general, have programs that are not
81 * well-formed in ways a compiler cannot detect. Portability is only
82 * ensured for well-formed programs. Detecting recursion is an example of
83 * this. The language will say a well-formed program may not recurse, but
84 * compilers are not forced to detect that recursion may happen.
86 * CLOSED: November 29, 2002."
88 * In GLSL 1.10 the behavior of recursion is undefined. Compilers don't have
89 * to reject shaders (at compile-time or link-time) that contain recursion.
90 * Instead they could work, or crash, or kill a kitten.
92 * From page 44 (page 50 of the PDF) of the GLSL 1.20 spec:
94 * "Recursion is not allowed, not even statically. Static recursion is
95 * present if the static function call graph of the program contains
96 * cycles."
98 * This langauge clears things up a bit, but it still leaves a lot of
99 * questions unanswered.
101 * - Is the error generated at compile-time or link-time?
103 * - Is it an error to have a recursive function that is never statically
104 * called by main or any function called directly or indirectly by main?
105 * Technically speaking, such a function is not in the "static function
106 * call graph of the program" at all.
108 * \bug
109 * If a shader has multiple cycles, this algorithm may erroneously complain
110 * about functions that aren't in any cycle, but are in the part of the call
111 * tree that connects them. For example, if the call graph consists of a
112 * cycle between A and B, and a cycle between D and E, and B also calls C
113 * which calls D, then this algorithm will report C as a function which "has
114 * static recursion" even though it is not part of any cycle.
116 * A better algorithm for cycle detection that doesn't have this drawback can
117 * be found here:
119 * http://en.wikipedia.org/wiki/Tarjan%E2%80%99s_strongly_connected_components_algorithm
121 * \author Ian Romanick <ian.d.romanick@intel.com>
123 #include "main/core.h"
124 #include "ir.h"
125 #include "glsl_parser_extras.h"
126 #include "linker.h"
127 #include "program/hash_table.h"
128 #include "program.h"
130 struct call_node : public exec_node {
131 class function *func;
134 class function {
135 public:
136 function(ir_function_signature *sig)
137 : sig(sig)
139 /* empty */
143 /* Callers of this ralloc-based new need not call delete. It's
144 * easier to just ralloc_free 'ctx' (or any of its ancestors). */
145 static void* operator new(size_t size, void *ctx)
147 void *node;
149 node = ralloc_size(ctx, size);
150 assert(node != NULL);
152 return node;
155 /* If the user *does* call delete, that's OK, we will just
156 * ralloc_free in that case. */
157 static void operator delete(void *node)
159 ralloc_free(node);
162 ir_function_signature *sig;
164 /** List of functions called by this function. */
165 exec_list callees;
167 /** List of functions that call this function. */
168 exec_list callers;
171 class has_recursion_visitor : public ir_hierarchical_visitor {
172 public:
173 has_recursion_visitor()
174 : current(NULL)
176 this->mem_ctx = ralloc_context(NULL);
177 this->function_hash = hash_table_ctor(0, hash_table_pointer_hash,
178 hash_table_pointer_compare);
181 ~has_recursion_visitor()
183 hash_table_dtor(this->function_hash);
184 ralloc_free(this->mem_ctx);
187 function *get_function(ir_function_signature *sig)
189 function *f = (function *) hash_table_find(this->function_hash, sig);
190 if (f == NULL) {
191 f = new(mem_ctx) function(sig);
192 hash_table_insert(this->function_hash, f, sig);
195 return f;
198 virtual ir_visitor_status visit_enter(ir_function_signature *sig)
200 this->current = this->get_function(sig);
201 return visit_continue;
204 virtual ir_visitor_status visit_leave(ir_function_signature *sig)
206 (void) sig;
207 this->current = NULL;
208 return visit_continue;
211 virtual ir_visitor_status visit_enter(ir_call *call)
213 /* At global scope this->current will be NULL. Since there is no way to
214 * call global scope, it can never be part of a cycle. Don't bother
215 * adding calls from global scope to the graph.
217 if (this->current == NULL)
218 return visit_continue;
220 function *const target = this->get_function(call->get_callee());
222 /* Create a link from the caller to the callee.
224 call_node *node = new(mem_ctx) call_node;
225 node->func = target;
226 this->current->callees.push_tail(node);
228 /* Create a link from the callee to the caller.
230 node = new(mem_ctx) call_node;
231 node->func = this->current;
232 target->callers.push_tail(node);
233 return visit_continue;
236 function *current;
237 struct hash_table *function_hash;
238 void *mem_ctx;
239 bool progress;
242 static void
243 destroy_links(exec_list *list, function *f)
245 foreach_list_safe(node, list) {
246 struct call_node *n = (struct call_node *) node;
248 /* If this is the right function, remove it. Note that the loop cannot
249 * terminate now. There can be multiple links to a function if it is
250 * either called multiple times or calls multiple times.
252 if (n->func == f)
253 n->remove();
259 * Remove a function if it has either no in or no out links
261 static void
262 remove_unlinked_functions(const void *key, void *data, void *closure)
264 has_recursion_visitor *visitor = (has_recursion_visitor *) closure;
265 function *f = (function *) data;
267 if (f->callers.is_empty() || f->callees.is_empty()) {
268 while (!f->callers.is_empty()) {
269 struct call_node *n = (struct call_node *) f->callers.pop_head();
270 destroy_links(& n->func->callees, f);
273 while (!f->callees.is_empty()) {
274 struct call_node *n = (struct call_node *) f->callees.pop_head();
275 destroy_links(& n->func->callers, f);
278 hash_table_remove(visitor->function_hash, key);
279 visitor->progress = true;
284 static void
285 emit_errors_unlinked(const void *key, void *data, void *closure)
287 struct _mesa_glsl_parse_state *state =
288 (struct _mesa_glsl_parse_state *) closure;
289 function *f = (function *) data;
290 YYLTYPE loc;
292 (void) key;
294 char *proto = prototype_string(f->sig->return_type,
295 f->sig->function_name(),
296 &f->sig->parameters);
298 memset(&loc, 0, sizeof(loc));
299 _mesa_glsl_error(&loc, state,
300 "function `%s' has static recursion.",
301 proto);
302 ralloc_free(proto);
306 static void
307 emit_errors_linked(const void *key, void *data, void *closure)
309 struct gl_shader_program *prog =
310 (struct gl_shader_program *) closure;
311 function *f = (function *) data;
313 (void) key;
315 char *proto = prototype_string(f->sig->return_type,
316 f->sig->function_name(),
317 &f->sig->parameters);
319 linker_error(prog, "function `%s' has static recursion.\n", proto);
320 ralloc_free(proto);
321 prog->LinkStatus = false;
325 void
326 detect_recursion_unlinked(struct _mesa_glsl_parse_state *state,
327 exec_list *instructions)
329 has_recursion_visitor v;
331 /* Collect all of the information about which functions call which other
332 * functions.
334 v.run(instructions);
336 /* Remove from the set all of the functions that either have no caller or
337 * call no other functions. Repeat until no functions are removed.
339 do {
340 v.progress = false;
341 hash_table_call_foreach(v.function_hash, remove_unlinked_functions, & v);
342 } while (v.progress);
345 /* At this point any functions still in the hash must be part of a cycle.
347 hash_table_call_foreach(v.function_hash, emit_errors_unlinked, state);
351 void
352 detect_recursion_linked(struct gl_shader_program *prog,
353 exec_list *instructions)
355 has_recursion_visitor v;
357 /* Collect all of the information about which functions call which other
358 * functions.
360 v.run(instructions);
362 /* Remove from the set all of the functions that either have no caller or
363 * call no other functions. Repeat until no functions are removed.
365 do {
366 v.progress = false;
367 hash_table_call_foreach(v.function_hash, remove_unlinked_functions, & v);
368 } while (v.progress);
371 /* At this point any functions still in the hash must be part of a cycle.
373 hash_table_call_foreach(v.function_hash, emit_errors_linked, prog);