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25 * \file ir_set_program_inouts.cpp
27 * Sets the InputsRead and OutputsWritten of Mesa programs.
29 * Additionally, for fragment shaders, sets the InterpQualifier array.
31 * Mesa programs (gl_program, not gl_shader_program) have a set of
32 * flags indicating which varyings are read and written. Computing
33 * which are actually read from some sort of backend code can be
34 * tricky when variable array indexing involved. So this pass
35 * provides support for setting InputsRead and OutputsWritten right
39 #include "main/core.h" /* for struct gl_program */
40 #include "program/hash_table.h"
42 #include "ir_visitor.h"
43 #include "glsl_types.h"
45 class ir_set_program_inouts_visitor
: public ir_hierarchical_visitor
{
47 ir_set_program_inouts_visitor(struct gl_program
*prog
,
48 bool is_fragment_shader
)
51 this->is_fragment_shader
= is_fragment_shader
;
52 this->ht
= hash_table_ctor(0,
53 hash_table_pointer_hash
,
54 hash_table_pointer_compare
);
56 ~ir_set_program_inouts_visitor()
58 hash_table_dtor(this->ht
);
61 virtual ir_visitor_status
visit_enter(ir_dereference_array
*);
62 virtual ir_visitor_status
visit_enter(ir_function_signature
*);
63 virtual ir_visitor_status
visit(ir_dereference_variable
*);
64 virtual ir_visitor_status
visit(ir_variable
*);
66 struct gl_program
*prog
;
67 struct hash_table
*ht
;
68 bool is_fragment_shader
;
72 mark(struct gl_program
*prog
, ir_variable
*var
, int offset
, int len
,
73 bool is_fragment_shader
)
75 /* As of GLSL 1.20, varyings can only be floats, floating-point
76 * vectors or matrices, or arrays of them. For Mesa programs using
77 * InputsRead/OutputsWritten, everything but matrices uses one
78 * slot, while matrices use a slot per column. Presumably
79 * something doing a more clever packing would use something other
80 * than InputsRead/OutputsWritten.
83 for (int i
= 0; i
< len
; i
++) {
84 GLbitfield64 bitfield
= BITFIELD64_BIT(var
->location
+ offset
+ i
);
85 if (var
->mode
== ir_var_in
) {
86 prog
->InputsRead
|= bitfield
;
87 if (is_fragment_shader
) {
88 gl_fragment_program
*fprog
= (gl_fragment_program
*) prog
;
89 fprog
->InterpQualifier
[var
->location
+ offset
+ i
] =
90 (glsl_interp_qualifier
) var
->interpolation
;
92 } else if (var
->mode
== ir_var_system_value
) {
93 prog
->SystemValuesRead
|= bitfield
;
95 prog
->OutputsWritten
|= bitfield
;
100 /* Default handler: Mark all the locations in the variable as used. */
102 ir_set_program_inouts_visitor::visit(ir_dereference_variable
*ir
)
104 if (hash_table_find(this->ht
, ir
->var
) == NULL
)
105 return visit_continue
;
107 if (ir
->type
->is_array()) {
108 mark(this->prog
, ir
->var
, 0,
109 ir
->type
->length
* ir
->type
->fields
.array
->matrix_columns
,
110 this->is_fragment_shader
);
112 mark(this->prog
, ir
->var
, 0, ir
->type
->matrix_columns
,
113 this->is_fragment_shader
);
116 return visit_continue
;
120 ir_set_program_inouts_visitor::visit_enter(ir_dereference_array
*ir
)
122 ir_dereference_variable
*deref_var
;
123 ir_constant
*index
= ir
->array_index
->as_constant();
124 deref_var
= ir
->array
->as_dereference_variable();
125 ir_variable
*var
= NULL
;
127 /* Check that we're dereferencing a shader in or out */
129 var
= (ir_variable
*)hash_table_find(this->ht
, deref_var
->var
);
134 if (deref_var
->type
->is_array() &&
135 deref_var
->type
->fields
.array
->is_matrix()) {
136 width
= deref_var
->type
->fields
.array
->matrix_columns
;
139 mark(this->prog
, var
, index
->value
.i
[0] * width
, width
,
140 this->is_fragment_shader
);
141 return visit_continue_with_parent
;
144 return visit_continue
;
148 ir_set_program_inouts_visitor::visit(ir_variable
*ir
)
150 if (ir
->mode
== ir_var_in
||
151 ir
->mode
== ir_var_out
||
152 ir
->mode
== ir_var_system_value
) {
153 hash_table_insert(this->ht
, ir
, ir
);
156 return visit_continue
;
160 ir_set_program_inouts_visitor::visit_enter(ir_function_signature
*ir
)
162 /* We don't want to descend into the function parameters and
163 * consider them as shader inputs or outputs.
165 visit_list_elements(this, &ir
->body
);
166 return visit_continue_with_parent
;
170 do_set_program_inouts(exec_list
*instructions
, struct gl_program
*prog
,
171 bool is_fragment_shader
)
173 ir_set_program_inouts_visitor
v(prog
, is_fragment_shader
);
175 prog
->InputsRead
= 0;
176 prog
->OutputsWritten
= 0;
177 prog
->SystemValuesRead
= 0;
178 if (is_fragment_shader
) {
179 memset(((gl_fragment_program
*) prog
)->InterpQualifier
, 0,
180 sizeof(((gl_fragment_program
*) prog
)->InterpQualifier
));
182 visit_list_elements(&v
, instructions
);