g3dvl: Use sobel filter for chroma interpolation
[mesa/nouveau-pmpeg.git] / src / glsl / program.h
blob437ca1462faf98837de734700545fb9119968490
1 /*
2 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
3 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
4 * Copyright © 2010 Intel Corporation
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
20 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 #include "main/core.h"
26 extern void
27 link_shaders(struct gl_context *ctx, struct gl_shader_program *prog);
29 extern void
30 linker_error(gl_shader_program *prog, const char *fmt, ...)
31 PRINTFLIKE(2, 3);
33 extern void
34 linker_warning(gl_shader_program *prog, const char *fmt, ...)
35 PRINTFLIKE(2, 3);