2 * Copyright © 2011 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
24 /* This file declares stripped-down versions of functions that
25 * normally exist outside of the glsl folder, so that they can be used
26 * when running the GLSL compiler standalone (for unit testing or
27 * compiling builtins).
30 #include "standalone_scaffolding.h"
37 _mesa_reference_shader(struct gl_context
*ctx
, struct gl_shader
**ptr
,
45 _mesa_new_shader(struct gl_context
*ctx
, GLuint name
, GLenum type
)
47 struct gl_shader
*shader
;
51 assert(type
== GL_FRAGMENT_SHADER
|| type
== GL_VERTEX_SHADER
);
52 shader
= rzalloc(NULL
, struct gl_shader
);
61 void initialize_context_to_defaults(struct gl_context
*ctx
, gl_api api
)
63 memset(ctx
, 0, sizeof(*ctx
));
67 ctx
->Extensions
.dummy_false
= false;
68 ctx
->Extensions
.dummy_true
= true;
69 ctx
->Extensions
.ARB_ES2_compatibility
= true;
70 ctx
->Extensions
.ARB_draw_instanced
= true;
71 ctx
->Extensions
.ARB_fragment_coord_conventions
= true;
72 ctx
->Extensions
.EXT_texture_array
= true;
73 ctx
->Extensions
.NV_texture_rectangle
= true;
74 ctx
->Extensions
.EXT_texture3D
= true;
75 ctx
->Extensions
.OES_EGL_image_external
= true;
77 ctx
->Const
.GLSLVersion
= 120;
80 ctx
->Const
.MaxLights
= 8;
81 ctx
->Const
.MaxClipPlanes
= 6;
82 ctx
->Const
.MaxTextureUnits
= 2;
83 ctx
->Const
.MaxTextureCoordUnits
= 2;
84 ctx
->Const
.VertexProgram
.MaxAttribs
= 16;
86 ctx
->Const
.VertexProgram
.MaxUniformComponents
= 512;
87 ctx
->Const
.MaxVarying
= 8; /* == gl_MaxVaryingFloats / 4 */
88 ctx
->Const
.MaxVertexTextureImageUnits
= 0;
89 ctx
->Const
.MaxCombinedTextureImageUnits
= 2;
90 ctx
->Const
.MaxTextureImageUnits
= 2;
91 ctx
->Const
.FragmentProgram
.MaxUniformComponents
= 64;
93 ctx
->Const
.MaxDrawBuffers
= 1;