1 $Id: VERSIONS,v 1.38.2.29 2001/02/14 15:25:06 brianp Exp $
10 1.1 beta March 4, 1995
12 faster point and line drawing (2x faster)
13 more systems supported, better Makefiles
14 Renamed lib*.a files to avoid collisions
17 pseudo-GLX functions added
18 new implementation of evaluators (eval2.c)
21 1.1.1 beta March 7, 1995
23 Reverted from eval2.c to eval.c due to FPE on Linux
24 more speed improvements
27 1.1.2 beta March 14, 1995
29 implementation of SGI's blending extensions
30 glXUseXFont implemented
31 added MESA_DEBUG environment variable support
34 more FPE-prevention checks (0-length normals are OK)
36 much faster pixel logic ops!
37 faster transformation arithmetic
39 1.1.3 beta March 31, 1995
41 gluScaleImage() and gluBuild2DMipMaps() implemented
42 Mesa widgets for Xt/Motif
44 added environment variables for selecting visuals
46 almost all GLUT demos work correctly now
47 faster X device driver functions
50 1.1.4 beta April 20, 1995
52 - missing #define SEEK_SET in src-tk/image.c
53 - compile glShadeModel into display lists
54 - fixed pow() domain error in src/light.c
55 - fixed "flickering bitmaps" in double buffer mode
56 - fixed tk.h and aux.h for C++
57 - state of LIGHT_MODEL_LOCAL_VIEWER was inverted
59 - MUCH, MUCH nicer dithering in 8-bit RGB mode
60 - updated widgets and widget demos
61 - Implemented GLXPixmap functions
62 - Added GLU 1.1 and GLX 1.1 functions
63 - Changed the X/Mesa interface API, more versatile
64 - Implemented gluPartialDisk()
68 - IRIX 4.x makefile problem
69 - modified tk to share root colormap as needed
70 - gluLookAt normalization problem
71 - suppress Expose, NoExpose events in swapbuffers
72 - glBitmap() and glDrawPixels() clipping
74 - GL_BLEND, GL_MODULATE, GL_DECAL, and GL_REPLACE_EXT texture
76 - texture maps stored more efficiently
77 - texture maps can be compiled into display lists
78 - Bogdan Sikorski's GLU polygon tesselation code
79 - Linas Vepstas's sweep and extrusion library
80 - glXCreateContext()'s shareList parameter works as it's supposed to.
81 XMesaCreateContext() updated to accept a shareList parameter too.
82 - Mesa can be compiled with real OpenGL .h files
83 - MESA_BACK_BUFFER environment variable
84 - better GLX error checking
88 - X/Mesa double buffer window resize crash
89 - widgets now pass PointerMotion events
90 - X/Mesa incorrect default clear color and drawing color
91 - more robust X MIT-SHM support in X/Mesa
92 - glTexImage( format=GL_LUMINANCE ) didn't work
93 - GL_LINE mode polygons with line width > 1.0 could cause a crash
94 - numerous feedback bugs
95 - glReadPixels() from depth buffer was wrong
96 - error prone depth and stencil buffer allocation
98 - Preliminary Microsoft Windows driver
99 - Implemented a number of missing functions: glEvalCoord[12][df]v(),
101 - Added a few missing symbols to gl.h and glu.h
102 - Faster rendering of smooth-shaded, RGBA, depth-buffered polygons.
103 - Faster rendering of lines when width=2.0
104 - Stencil-related functions now work in display lists
106 - renamed aux.h as glaux.h (MS-DOS names can't start with aux)
107 - most filenames are in 8.3 format to accomodate MS-DOS
108 - use GLubytes to store arrays of colors instead of GLints
112 - texture mapped points and lines
113 - NURBS! (but not 100% complete)
114 - viewports may safely extend beyond window boundaries
115 - MESA_PRIVATE_CMAP environment variable
116 - Grayscale X display support
117 - two new demos: demos/gears.c and demos/shadow.c
118 - MachTen for Macintosh configuration
120 - glGet*(GL_DEPTH_BITS) returned bytes, not bits
121 - point, line, and bitmap rasterization suffered from roundoff errors
122 - fixed a division by zero error in line clippping
123 - occasional wrong default background color really fixed!
124 - glDepthFunc(GL_ALWAYS) with glDepthMask(GL_FALSE) didn't work
125 - gluBuild2DMipmaps malloc problem fixed
126 - view volume clipping of smooth shaded lines resulted in bad colors
128 - new visual selection method in glXChooseVisual()
129 - improved GLU quadric functions
130 - call XSync for glFinish and XFlush for glFlush
131 - glVertex() calls now use a function pointer to avoid conditionals
132 - removed contrib directory from Mesa tar file (available on ftp site)
133 - AIX shared library support
134 - Removed GLUenum type as it's not in OpenGL
136 1.2.3 September 26, 1995
138 - Mesa header files now equivalent to SGI OpenGL headers
139 - Support for HP's Color Recovery dithering displays
140 - Faster vertex transformation
141 - Faster raster operations into X windows under certain conditions
142 - New configurations: HP w/ shared libs, Ultrix w/ GCC, Data General
143 - 4-bit visuals now supported
145 - glScissor bug fixed
146 - round-off errors in clipping lines against clip planes fixed
147 - byte swapping between hosts and display servers implemented
148 - glGetError() can be called without a current rendering context
149 - problem with accidentally culled polygons is fixed
150 - fixed some widget compilation problems
152 1.2.4 November 17, 1995
154 - More speed improvements (lighting, fogging, polygon drawing)
155 - Window system and OS-independent off-screen rendering
156 - Preliminary Fortran bindings
157 - glPolygonOffsetEXT implemented
158 - glColorMask and glIndexMask now fully implemented
159 - glPixelZoom implemented
160 - display lists fully implemented
162 - dithering in 8-bit TrueColor/DirectColor visuals
164 - Improved device driver interface
165 - tk.h renamed to gltk.h to avoid conflicts with Tcl's Tk
166 - Dithering support moved from core into device driver
168 - glEnable/Disable( GL_LIGHTING ) didn't always take effect
169 - glReadPixels byte swapping was broken
170 - glMaterial with pname==GL_AMBIENT_AND_DIFFUSE was broken
171 - duplicate glColor4b() prototype in GL/gl.h removed
172 - stripes in wave -ci demo fixed
173 - GL_LINEAR_MIPMAP_NEAREST had wrong value
174 - bugs in HP Color Recovery support fixed
175 - fixed bug when blending lines, points, bitmaps outside of window
177 1.2.5 November 30, 1995
179 - updated MS Windows driver
180 - new implementation of StaticGray/GrayScale visual support
182 - pixelzooming with gamma correction or blending didn't work
183 - HP color recovery visual wasn't being picked by glXChooseVisual
184 - glClear didn't always observe glColorMask changes
185 - olympic and offset demos didn't compile on some Suns
186 - texcoord clamping wasn't correct
187 - a polygon optimization introduced an occasional sampling problem
189 1.2.6 January 26, 1996
191 - faster line and polygon rendering under certain conditions. See
192 Performance Tips 9 and 10 in README
194 - lighting is a bit faster
195 - better perspective corrected texture mapping
196 - Amiga AmiWin (X11) support
197 - preliminary Linux SVGA driver
199 - now using a 16-bit depth buffer, faster, smaller
200 - GL_NORMALIZE is disabled by default
202 - projective texture mapping
203 - fixed a memory leak in the context destroy function
204 - GL_POLYGON with less than 3 vertices caused a crash
205 - glGet*() returned wrong result for GL_INDEX_MODE
206 - reading pixels from an unmapped X window caused a BadMatch error
211 - faster 16-bit TrueColor rendering on Linux
212 - faster 32-bit TrueColor rendering on Linux, HP, IBM
213 - non-depth-buffered XImage polygons are faster
214 - vertex array extension
215 - software alpha planes
216 - updated Macintosh driver
218 - GLU quadric functions generate texture coordinates
219 - reflect.c demo - reflective, textured surface demo
221 - gamma correction code moved into the X driver for better performance
223 - multiple glClipPlane()'s didn't work reliably
224 - glPolygonMode() didn't always work
225 - glCullFace( GL_FRONT_AND_BACK ) didn't work
226 - texture mapping with gamma correction was buggy
227 - floating point exceptions in texture coordinate interpolation
228 - XImage byte swapping didn't always work
229 - polygon edge flags weren't always used correctly
233 - overlay planes on X servers with the SERVER_OVERLAY_VISUALS property
234 - better monochrome output
235 - more IRIX 6.x configurations
236 - more robust RGB mode color allocation
237 - added MESA_XSYNC environment variable
238 - GLX_MESA_pixmap_colormap and GLX_EXT_visual_info extensions
239 - GL_MESA_window_pos extension
240 - faster glReadPixels/glDrawPixels for GL_DEPTH and GL_UNSIGNED_SHORT
242 - driver for prototype Cirrus Mondello 3-D board
243 - updated AmigaDOS driver
244 - a few small speed optimizations in polygon rendering
246 - internal device driver interface modified to simplify device
247 driver implementations and to support hardware Z buffers
248 - several changes to the X/Mesa interface (xmesa.h)
250 - fixed pow(0,0) domain error triggered on some systems
251 - glStencilClear() in a display list caused an infinite loop
252 - glRasterPos*() was sometimes off by +/-0.5 in X and Y
253 - color masking and blending were performed in wrong order
254 - auxSolidCylinder() sometimes drew a wire-frame cylinder
255 - fixed file writing bug in osdemo.c
256 - pixel mapping didn't always work
257 - the GL_GEQUAL stencil func didn't work
258 - the GL_INVERT stencil op didn't work
259 - the stencil write mask didn't work
260 - glPush/PopAttrib() didn't do enough error checking
261 - glIsList() didn't always work correctly
265 - Implements OpenGL 1.1 API functions
266 - all texture filtering modes supported (mipmapping)
267 - faster texture mapping, see Performance Tip 11 in README
268 - antialiased RGB points
269 - X support for line and polygon stippling
270 - glDrawBuffer( GL_FRONT_AND_BACK ) works
271 - util/ directory of useful stuff
272 - demos/texobj demo of texture objects
274 - major internal changes for thread-safeness
275 - new device driver interface
276 - MESA_ALPHA env variable removed
277 - triangle rasterizer replaces polygon rasterizer
280 - glDrawBuffer(GL_NONE) works now
282 2.1 December 14, 1996
287 - updated, combined Windows 95/NT driver
288 - implemented glGetLighti() and glGetTexGen*()
289 - GLX does garbage collection of ancillary buffers
291 - removed unused _EXT constants from gl.h
292 - fixed polygon offset bugs
293 - Z coordinates of clipped lines were incorrect
294 - glEdgeFlag() in display lists didn't always work
295 - glLight*() in display lists didn't work
296 - fixed X line stipple bugs (Michael Pichler)
297 - glXUseXfonts XFreeFont/XFreeFontInfo bug fixed
298 - fixed a feedback bug
299 - glTexGen*() now transforms GL_EYE_PLANE by inverse modelview matrix
300 - polygons were sometimes culled instead of clipped
301 - triangle rasterizer suffered from float/int overflow exceptions
302 - fixed FP underflow exception in lighting (specular exponent)
303 - glEnable/glDisable of GL_EXT_vertex_array enums didn't work
304 - fixed free(NULL) in GLU tesselator code
305 - using 24-bit color on some X servers resulted in garbage rendering
306 - 32-bit per pixel mode for XFree86 now works
307 - glRotate(a,0,0,0) gave unpredictable results
308 - GL_LINE_STRIP with > 480 vertices had occasional clipping problems
309 - 8-bit TrueColor GLXPixmap rendering incorrectly required a colormap
310 - glMaterial() wasn't ignored when GL_COLOR_MATERIAL was enabled
311 - glEnable(GL_COLOR_MATERIAL) followed by glColor() didn't work right
312 - accumulation buffer was limited to positive values
313 - projective textures didn't work
314 - selection buffer overflows weren't handled correctly
316 - restored the GL_EXT_polygon_offset extension
317 - slightly faster RGB dithering
318 - the SVGA driver works again
319 - Amiga driver now distributed separately
320 - NeXT driver updated for Mesa 2.x
324 - better color selection when dithering
325 - added GL_EXT_texture_object extension
326 - updated MS-DOS driver for DJGPP
327 - added openbsd make configuration
328 - faster dithered flat-shaded triangles
329 - various compilation problems with Motif widgets fixed
330 - gl.h, glx.h and glu.h name mangling option
332 - 3D texture mapping extension
333 - GL_MESA_resize_buffers extension
334 - morph3d, stex3d and spectex demos
337 - glColorMaterial should finally work right in all respects
338 - linear interpolation of mipmap levels was incorrectly weighted
339 - readpix.c didn't compile on Macintosh
340 - GL_INVERT and related logic ops didn't work right
341 - glTexImage[12]D() didn't check its parameters consistantly
342 - fixed a memory leak in glTexImage[12]D()
343 - kludged around a SunOS 5.x/GCC compiler bug in the feedback code
344 - glReadPixels aborted instead of normally catching some errors
345 - a few 1.1 constants were missing or misnamed in gl.h
346 - glBegin(p); glBegin(q); didn't generate an error
347 - fixed a memory leak in GLX code
348 - clipping of concave polygons could cause a core dump
349 - 1-component alpha texture maps didn't work
350 - fixed a GLU polygon tesselator bug
351 - polygons with colinear vertices were sometimes culled
352 - feedback triangle colors were wrong when using smooth shading
353 - textures with borders didn't work correctly
354 - colors returned in feedback mode were wrong when using lighting
355 - spotlights didn't effect ambient lighting correctly
356 - gluPartialDisk() had a few bugs
358 - device driver interface expanded to support texture mapping
359 - faster matrix inversion subroutine
360 - commented out #include "wmesa_extend.h" from src/wmesa.c
361 - fixed many compiler warnings in the demo programs
365 - Mesa distribution divided into two pieces: library code and demos
366 - faster vertex transformation, clip testing, lighting
367 - faster line drawing
368 - TrueColor visuals how have dithering (for depths < 24 bits)
369 - added MESA_NO_DITHER environment variable
370 - new device driver function: NearFar(), RenderVB(), RasterSetup()
371 - added LynxOS configuration
372 - added cygnus Win32 configuration
373 - added texcyl.c GLUT demo
374 - added XMesaDitherColor() to X/Mesa interface
375 - new NURBS code from Bogdan Sikorski
376 - added demos/shape.c (non-rectangular X window!)
378 - glEnable/DisableClientState() were missing from GL/gl.h
379 - GL_SPHERE_MAP texcoord generation didn't work correctly
380 - glXGetConfig() returned wrong number of depth, stencil, accum bits
381 - glDrawPixels feedback/selection didn't examine RasterPos valid bit
382 - black and white were reversed on some monochrome displays
383 - fixed potential image memory leak (wasn't setting reference counter)
384 - glDrawPixels sometimes didn't recognize some GL state changes
385 - gluProject/UnProject() didn't check for divide by zero
386 - stex3d demo called random() and srandom(), not portable
387 - fixed memory leaks in context.c and drawpix.c
388 - fixed NULL dereferencing problem in gl_update_texture_state()
389 - glReadPixels between glBegin/glEnd didn't generate an error.
390 - fixed memory leak in polygon tesselator (Randy Frank)
391 - fixed seg fault bug drawing flat-shaded, depth-tested lines
392 - clipped GL_TRIANGLE_STRIPs sometimes had wrong color when flat-shaded
393 - glBindTexture sometimes didn't work
394 - fixed a bug deep in glXReleaseBuffersMESA()
395 - fog was mistakenly applied to alpha
396 - glPopMatrix didn't set "dirty matrix" flag
397 - glPolygonStipple pattern was sometimes wrong
398 - glClear wasn't disabled during feedback and selection
399 - fixed memory leak in glTexSubImage[123]D
401 - many library source files reorganized
402 - faster X color allocation, colors also freed when finished with them
403 - new texture sampling function pointer in texture objects
404 - incorporated 3Dfx VooDoo driver v0.16 into main source tree
405 - many 3Dfx driver updates
406 - cygnus Makefiles now included
408 - made a few changes to dosmesa.c and wmesa.c (VB->Unclipped)
409 - internally, colors now stored in GLubytes, not GLfixed
410 - optimized changing of GL_SHININESS parameter
412 2.4 September 18, 1997
414 - updated 3Dfx Glide driver
415 - hacks for 3Dfx rendering into an X window or fullscreen
416 - added depth buffer access functions to X/Mesa and OS/Mesa interfaces
418 - pixel buffer could overflow with long, wide lines
419 - fixed FP underflow problems in lighting
420 - glTexSubImage1D() had an unitialized variable
421 - incomplete texture objects could cause a segfault
422 - glDrawPixels with GL_COMPILE_AND_EXECUTE caused infinite loop
423 - flat-shaded quads in a strip were miscolored if clipped
424 - mipmapped triangle lod computation now works correctly
425 - fixed a few under/overflow bugs in triangle rasterizer
426 - glArrayElement() assigned bad normal if normal array disabled
427 - changed argument to glXReleaseBuffersMESA()
428 - fixed small triangle underflow bugs in tritemp.h (hopefully)
429 - glBindTexture(target, 0) caused a crash
430 - glTexImage[123]D() with NULL image pointer caused crash
431 - glPixelStore parameters are now ignored during display list execution
432 - fixed a two-sided lighting w/ clipping bug (black vertices)
433 - textures with width!=height were sometimes mis-rendered
434 - "weird" projection matrices could cause div by 0, other fp errors
436 - changed precompiled header symbol from PCH to PC_HEADER
437 - split api.c into api1.c and api2.c
438 - added hash.c source file (but not used yet)
439 - a few Sun and HP configuration file changes
440 - MESA_GLX_FX env var replaces MESA_FX_WINDOW and MESA_FX_FULLSCREEN
441 - fixed a few cygnus build problems (src/Makefile.cygnus, src/wmesa.c)
443 2.5 November 20, 1997
445 - updated 3Dfx driver (v20) for GLQuake
446 - added GL_EXT_paletted_texture extension
447 - added GL_EXT_shared_texture_palette extension
448 - added GL_EXT_point_parameters extension
449 - now including Mark Kilgard's GLUT library v3.6
450 - new GLUT-based demos in gdemos/
451 - added a few more Unix config targets
452 - added Intel X86 assembly language vertex transformation code
453 - 3Dfx/Glide driver for Mesa now recognizes SST_SCREENREFRESH env var
454 - Windows 95 S3 Virge driver
456 - glCopyTexImage?D would crash due to uninitialized variable
457 - glColor w/ glColorMaterial in a display list caused a bug
458 - fixed several glDrawPixels() and ReadPixels() bugs in 3Dfx driver
459 - glVertex4*() vertices weren't always projected correctly
460 - trying to use mipmapped textured points or lines caused crash
461 - glColor[34][fd]() values now clamped to [0,1] before int conversion
463 - new device driver functions for texture mapping
464 - hash tables used for display list and texture object lookup
465 - fixed GLX visual handling code to avoid saving redundant visuals
466 - 3Dfx Glide libraries automatically linked to libMesaGL.so
467 - dropped the Cirrus Logic Mondello code since it's obsolete
468 - updated Cygnus Makefiles (Stephane Rehel)
469 - updated Windows MSVC++ Makefiles (Oleg Letsinsky)
470 - procedure for making library files has changed: scripts now take
471 a major and minor version arguments. Make-config changed a lot.
472 - new implementation of glTexSubImage2D()
473 - updated widgets-mesa directory to create libMesaGLwM.a (Motif widget)
474 - separate linux-glide and linux-386-glide configurations
476 2.6 February 12, 1998
478 - Windows WGL functions
479 - updated VMS, DOS, Windows, Cygnus, BeOS, Amiga compilation support
480 - v0.22 of 3Dfx Glide driver
481 - more X86 assembly language optimizations
482 - faster blending for some modes
483 - XMesaSetFXmode() to switch between 3Dfx window and full-screen mode
484 - added preliminary thread support
485 - added GLX_MESA_copy_sub_buffer extension
486 - some clipping optimizations
488 - fixed shading/material bug when drawing long primitive strips
489 - fixed clipping problem in long primitive strips
490 - fixed clipping bug when using 3Dfx driver
491 - fixed a problem when trying to use X fonts w/ 3Dfx driver
492 - fixed a texture filter bug in 3Dfx/Glide driver
493 - fixed bug in 3Dfx/Glide driver involving depth mask & clearing
494 - glLoadMatrix to set projection matrix confused the 3Dfx driver
495 - non-identity texture matrices didn't work with linux-386 configs
496 - glGenTextures() didn't reserve the returned texture IDs
497 - NULL proxy image sent to glTexImageXD() caused crash
498 - added texture state validation optimization (Henk Kok)
499 - fixed colormap reuse problem when using both RGB and CI windows
500 - 32bpp True/DirectColor X visuals weren't recognized
501 - fixed potential problem in evaluators memory allocation
502 - fixed assorted demo compilation bugs
504 - replaced old Mesa/windows/ directory with Mesa/WIN32/ directory
505 - converted a few old glaux/gltk demos to GLUT
506 - renamed directories: demos -> xdemos, gdemos -> demos
509 3.0 September 17, 1998
512 - GL_EXT_abgr pixel format extension
513 - GL_SGIS_texture_edge_clamp extension
514 - GL_SGIS_multitexture extension (to be replaced by GL_ARB_multitex)
515 - GL_EXT_multitexture extension (to be replaced by GL_ARB_multitex)
516 - GL_EXT_rescale_normal extension and renormal.c demo
517 - GLX_SGI_video_sync extension (a no-op)
519 - glGetTexImage() now implemented
520 - glDraw/Copy/ReadPixels() optimizations
521 - optimized textured triangle code (Marten Stromberg)
522 - more optimization of dithered TrueColor triangles in X driver
526 - lots of assorted compilation fixes
527 - glInitNames didn't write initial hit record
528 - glBitmap didn't always check for invalid raster position
529 - switching between GLX and OSMesa contexts caused a crash
530 - fixed uninitialized variable in Mesa widget code
531 - fixed typo in texture code which caused book/texgen to crash
532 - fixed texture sampling bug when filter=GL_LINEAR and wrap=GL_CLAMP
533 - gluDisk() in POINT or LINE mode sometimes failed
534 - fixed texture + fog bug
535 - GL_COMPILE_AND_EXECUTE mode didn't work reliably
536 - glMultMatrix in projection matrix mode w/ 3Dfx driver could fail
537 - glDrawPixels(color index pixels) weren't converted to RGBA
538 - fixed possible getenv() buffer overflow security bug
539 - glBitmap in feedback mode was offset by xOrig, yOrig params
540 - device driver's DrawPixels hook was never used
541 - glDrawPixels with zoomY!=1 and top/bottom clipping didn't work
542 - glDrawPixels optimized for GL_LUMINANCE, GL_LUMINANCE_ALPHA, GLubyte
543 - fixed MakeCurrent bug in GLwRedrawObjects() in MesaWorkstation.c
544 - glCopyTexSubImage2D() didn't work with 3Dfx driver
545 - lines with width = 2 could cause crash
546 - glClear with scissor rect sometimes cleared whole buffer
547 - glTexSubImage2D( .. GL_COLOR_INDEX .. ) didn't work
548 - glTexImageXD( .. GL_ABGR_EXT .. ) didn't work
549 - computation of inverse modelview matrix sometimes failed
550 - fixed GL_CLAMP mode texture sampling bug
551 - textured line interpolation was somewhat broken
552 - textured triangle interpolation was also somewhat broken
553 - glGet(MODELVIEW/PROJECTION/TEXTURE_MATRIX_STACK_DEPTH) off by one
554 - evaluator state wasn't fully initialized
555 - texture coordinate clipping was buggy
556 - evaluator surfaces could be mis-colored
557 - glAccum(GL_RETURN, s) didn't obey glColorMask() settings
558 - zero area polygons shouldn't be culled if polygon mode is point/line
559 - clipped width and height of glReadPixels was sometimes off by one
560 - blending with alpha = 0 or 1.0 wasn't always exact
561 - reading of pixels from clipped region was buggy
562 - minor tweaking of X visual management in GLX emulator
563 - glPolygonStipple now obeys pixel unpacking parameters
564 - glGetPolygonStipple now obeys pixel packing parameters
565 - interleaved vertex array texture coordinates were broken
566 - query of proxy texture internal format was broken
567 - alpha channel wasn't reliably cleared
568 - fixed divide by zero error in gluScaleImage if dest size = 1 x 1
569 Conformance bug fixes:
570 - GL_SELECTION_BUFFER_POINTER and GL_SELECTION_BUFFER_SIZE were missing
571 - GL_TEXTURE_INTERNAL_FORMAT was missing
572 - glGet*(GL_POLYGON_STIPPLE) was broken
573 - glPush/PopAttrib() didn't save/restore all texture state
574 - glBitmap in feedback mode didn't work
575 - feedback of texture coords didn't always work
576 - glDrawPixels w/ format=GL_DEPTH_COMPONENT, type=GLbyte was broke
577 - glDrawPixels w/ format=GL_DEPTH_COMPONENT, type=GLubyte was broke
578 - glDrawPixels w/ format=GL_STENCIL_INDEX, type=GL_BITMAP was broke
580 - upgraded GLUT to version 3.7
581 - only GL and GLU library code included in MesaLib.tar.gz
582 - GLUT and all demos now in MesaDemos.tar.gz
583 - glaux and gltk libraries removed
584 - IRIX -n32 and -64 libs go in lib32/ and lib64/ directories
587 3.1 beta 1 November 19, 1998
589 - GL_EXT_stencil_wrap extension
590 - GL_INGR_blend_func_separate extension
591 - GL_ARB_multitexture extension
592 - GL_NV_texgen_reflection extension
593 - newly optimized vertex transformation code
594 - updated GLUT 3.7 code
595 - better precision when using 32-bit Z buffer
596 - Allegro DJGPP driver
598 - glCopyPixels between front/back buffers didn't copy alpha correctly
599 - fixed out-of-bounds memory access in optimized 2-D texture code
600 - glPixelStorei didn't accept GL_PACK/UNPACK_IMAGE_HEIGHT parameter
601 - glGet*() didn't accept GL_MAX_3D_TEXTURE_SIZE parameter
602 - clipping of texture coordinates sometimes had bad R,Q values
603 - GL_CLAMP_TO_EDGE texture sampling was off by 0.5 texels
604 - glEdgeFlagPointer() now takes a GLvoid * instead of GLboolean *
605 - texture was sometimes applied twice with 3Dfx driver
606 - glPush/PopAttrib() fouled up texture object reference counts
607 - glDeleteLists(0, n) caused assertion failure
608 - bilinear texture sampling wasn't accurate enough
609 - glClear w/ glDepthMask(GL_FALSE) didn't work right on 3Dfx
610 - color components were reversed on big endian 32 bpp X visuals
612 - removed GL_EXT_multitexture extension
615 3.1 beta 2 May 24, 1999
617 - multi-textured points and lines (mjk@nvidia.com)
618 - optimized 24bpp X rendering (bernd.paysan@gmx.de)
619 - added allegro support (bernie-t@geocities.com)
620 - cleaned-up Windows-related stuff (Ted Jump)
621 - minor stereo changes (KendallB@scitechsoft.com)
622 - new BeOS driver which implements BGLView class
623 - new Direct3D driver (see src/D3D)
624 - more efficient filled gluCylinder() function
625 - utilities: util/showbuffer.[ch] and util/glstate.[ch]
626 - fixed some IRIX compiler warnings
627 - added support for building Mesa in XFree86 with
628 SGI's GLX (kevin@precisioninsight.com)
630 - a variety of Windows/Mesa bug fixes (mjk@nvidia.com)
631 - packed pixel images weren't unpacked correctly
632 - patches some win32 files in GLUT (mjk@nvidia.com)
633 - glTexImage[123]D() didn't accept internalFormat == GL_COLOR_INDEX
634 - fixed lighting bug in Keith's new shading code
635 - fixed texture segfault seen in Lament screensaver
636 - fixed miscellaneous low-memory bugs
637 - glClear(GL_COLOR_BUFFER_BIT) with RGBA or CI masking was broken
638 - GL_LINEAR sampling of 3D textures was broken
639 - fixed SVR4 'cc' compiler macro problem (dawes@xfree86.org)
640 - added GL_TEXTURE_PRIORITY fix (keithh@netcomuk.co.uk)
641 - fixed wide point and wide line conformance bugs (brianp)
643 - some device driver changes (see src/dd.h)
644 - new copyright on core Mesa code
647 3.1 beta 3 September 17, 1999
649 - optimized glAccum function
650 - optimized 24bpp rendering in XMesa driver
651 - GLU 1.2 polygon tessellator
653 - glGetTexLevelParameter wasn't fully implemented
654 - glXUseXFont now handles multi-byte fonts
655 - glIsEnabled(GL_TEXTURE_2D / 3D) returned wrong result
656 - alpha channel of blending points, lines was sometimes incorrect
658 - New library names: "libGL" instead of "libMesaGL"
659 - New library numbering: libGL.so.1.2.310
660 - New subdirectories: docs/ and bin/
661 - New Makefile-system (autoconf,automake,libtool)
664 3.1 final December 14, 1999
666 - added demos/gloss.c
667 - added xdemos/glxdpyinfo.c
668 - added GLX_ARB_get_proc_address extension
669 - rewritten glTexImage code paths (faster, less memory, bug fixes)
671 - several vertex array bug fixes
672 - overlapping glCopyPixels with pixel zooming now works
673 - glXUseXFont() bitmaps were vertically shifted by one pixel
674 - glCopyPixels with pixel zooming now works
677 3.2 final April 24, 2000
679 - fixed memcpy bugs in span.c
680 - fixed missing glEnd problem in demos/tessdemo.c
681 - fixed bug when clearing 24bpp Ximages
682 - fixed clipping problem found in Unreal Tournament
683 - fixed Loki's "ice bug" and "crazy triangles" seen in Heretic2
684 - fixed Loki's 3dfx RGB vs BGR bug
685 - fixed Loki's 3dfx smooth/flat shading bug in SoF
687 - updated docs/README file
688 - use bcopy() optimizations on FreeBSD
689 - re-enabled the optimized persp_textured_triangle() function
694 - gluBuild2DMipmaps() didn't accept GL_BGRA
695 - Fixed compile/makefile problems on IRIX
696 - fixed segfault in 3dfx driver when using GL selection/feedback
697 - no longer cull very, very tiny triangles
698 - blending w/ drawbuffer==GL_FRONT_BACK caused segfault (sw rendering)
699 - fixed Motif detection code in widgets-mesa/configure.in
700 - glColorMaterial and glMaterial updates to emissive and ambient
701 didn't always work right
702 - Specular highlights weren't always in the right place
703 - clipped GL_LINE mode polygons had interior lines appear
704 - blend term GL_ONE_MINUS_CONSTANT_ALPHA was broken
705 - GL_NICEST fog didn't always work with flat shading
706 - glRect commands in display lists were sometimes miscolored
707 - Line Z offset didn't always work
708 - fixed texgen normal vector problem (gloss's teapot)
709 - numerous GL conformance bugs fixed
711 - glColorMask(false, false, false, false) handled better/faster
712 - reverted to old GLU polygon tessellator, GLU 1.1
713 - updated Win32 build files
718 - antialiased triangles now implemented
719 - GL_EXT_texture_env_add texture mode extension
721 - support for separate draw/read buffers (ie GL_SGI_make_current_read)
722 - thread-safe API dispath
723 - improved glxinfo program
724 - demos/texdown program to measure texture download performance
725 - glext.h header file
726 - demos/geartrain program
727 - GL_EXT_texture_lod_bias extension
728 - demos/lodbias program
729 - further optimized glRead/DrawPixels for 16-bit TrueColor X visuals
730 - GLX_EXT_visual_rating extension (a no-op, however)
731 - GL_HP_occlusion_test extension (for X and OS/Mesa drivers)
732 - demos/occlude program
733 - GL_SGIS_pixel_texture and GL_SGIX_pixel_texture extensions
734 - demos/pixeltex program
735 - GL_SGI_color_matrix extension
736 - GL_SGI_color_table extension
737 - GL_EXT_histogram extension
738 - GL_ARB_texture_cube_map extension
739 - added xdemos/glxheads and xdemos/manywin
740 - demos/texenv.c demo
741 - GL_EXT_texture_env_combine extension (by Holger Waechtler)
742 - Xlib driver is now thread-safe (see xdemos/glthreads)
744 - various GL conformance failures fixed since 3.2.1
746 - gl.h now uses #defines instead of C enums for all tokens
747 - glu.h now uses #defines instead of C enums for all tokens
748 - moved programs from 3Dfx/demos/ into demos/ directory
753 - optimized glDrawPixels for glPixelZoom(1,-1)
755 - widgets-mesa/src/*.c files were missing from 3.3 distro
756 - include/GL/mesa_wgl.h file was missing from 3.3 distro
757 - fixed some Win32 compile problems
758 - texture object priorities weren't getting initialized to 1.0
759 - glAreTexturesResident return value was wrong when using hardware
760 - glXUseXFont segfaulted when using 3dfx driver (via MESA_GLX_FX)
761 - glReadPixels with GLushort packed types was broken
762 - fixed a few bugs in the GL_EXT_texture_env_combine texture code
763 - glPush/PopAttrib(GL_ENABLE_BIT) mishandled multi-texture enables
764 - fixed some typos/bugs in the VB code
765 - glDrawPixels(GL_COLOR_INDEX) to RGB window didn't work
766 - optimized glDrawPixels paths weren't being used
767 - per-fragment fog calculation didn't work without a Z buffer
768 - improved blending accuracy, fixes Glean blendFunc test failures
769 - glPixelStore(GL_PACK/UNPACK_SKIP_IMAGES) wasn't handled correctly
770 - glXGetProcAddressARB() didn't always return the right address
771 - gluBuild[12]DMipmaps() didn't grok the GL_BGR pixel format
772 - texture matrix changes weren't always detected (GLUT projtex demo)
773 - fixed random color problem in vertex fog code
774 - fixed Glide-related bug that let Quake get a 24-bit Z buffer
776 - finished internal support for compressed textures for DRI
779 3.4.1 February 14, 2001
781 - fixed some Linux build problems
782 - fixed some Windows build problems
783 - GL_EXT_texture_env_dot3 extension (Gareth Hughes)
785 - added RENDER_START/RENDER_FINISH macros for glCopyTexImage in DRI
786 - various state-update code changes needed for DRI bugs
787 - disabled pixel transfer ops in glColorTable commands, not needed
788 - fixed bugs in glCopyConvolutionFilter1D/2D, glGetConvolutionFilter
789 - updated sources and fixed compile problems in widgets-mesa/
790 - GLX_PBUFFER enum value was wrong in glx.h
791 - fixed a glColorMaterial lighting bug
792 - fixed bad args to Read/WriteStencilSpan in h/w stencil clear function
793 - glXCopySubBufferMESA() Y position was off by one
794 - Error checking of glTexSubImage3D() was broken (bug 128775)
795 - glPopAttrib() didn't restore all derived Mesa state correctly
796 - Better glReadPixels accuracy for 16bpp color - fixes lots of OpenGL
797 conformance problems at 16bpp.
798 - clearing depth buffer with scissoring was broken, would segfault
799 - OSMesaGetDepthBuffer() returned bad bytesPerValue value
800 - fixed a line clipping bug (reported by Craig McDaniel)
801 - fixed RGB color over/underflow bug for very tiny triangles
803 - NURBS or evaluator surfaces inside display lists don't always work