2 * (C) Copyright IBM Corporation 2004, 2005
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sub license,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
20 * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
21 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
22 * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
30 #include "glxclient.h"
32 #include <GL/glxproto.h>
33 #include "glxextensions.h"
34 #include "indirect_vertex_array.h"
35 #include "indirect_vertex_array_priv.h"
37 #define __GLX_PAD(n) (((n)+3) & ~3)
40 * \file indirect_vertex_array.c
41 * Implement GLX protocol for vertex arrays and vertex buffer objects.
43 * The most important function in this fill is \c fill_array_info_cache.
44 * The \c array_state_vector contains a cache of the ARRAY_INFO data sent
45 * in the DrawArrays protocol. Certain operations, such as enabling or
46 * disabling an array, can invalidate this cache. \c fill_array_info_cache
47 * fills-in this data. Additionally, it examines the enabled state and
48 * other factors to determine what "version" of DrawArrays protocoal can be
51 * Current, only two versions of DrawArrays protocol are implemented. The
52 * first version is the "none" protocol. This is the fallback when the
53 * server does not support GL 1.1 / EXT_vertex_arrays. It is implemented
54 * by sending batches of immediate mode commands that are equivalent to the
55 * DrawArrays protocol.
57 * The other protocol that is currently implemented is the "old" protocol.
58 * This is the GL 1.1 DrawArrays protocol. The only difference between GL
59 * 1.1 and EXT_vertex_arrays is the opcode used for the DrawArrays command.
60 * This protocol is called "old" because the ARB is in the process of
61 * defining a new protocol, which will probably be called wither "new" or
62 * "vbo", to support multiple texture coordinate arrays, generic attributes,
63 * and vertex buffer objects.
65 * \author Ian Romanick <ian.d.romanick@intel.com>
68 static void emit_DrawArrays_none(GLenum mode
, GLint first
, GLsizei count
);
69 static void emit_DrawArrays_old(GLenum mode
, GLint first
, GLsizei count
);
71 static void emit_DrawElements_none(GLenum mode
, GLsizei count
, GLenum type
,
72 const GLvoid
* indices
);
73 static void emit_DrawElements_old(GLenum mode
, GLsizei count
, GLenum type
,
74 const GLvoid
* indices
);
77 static GLubyte
*emit_element_none(GLubyte
* dst
,
78 const struct array_state_vector
*arrays
,
80 static GLubyte
*emit_element_old(GLubyte
* dst
,
81 const struct array_state_vector
*arrays
,
83 static struct array_state
*get_array_entry(const struct array_state_vector
86 static void fill_array_info_cache(struct array_state_vector
*arrays
);
87 static GLboolean
validate_mode(__GLXcontext
* gc
, GLenum mode
);
88 static GLboolean
validate_count(__GLXcontext
* gc
, GLsizei count
);
89 static GLboolean
validate_type(__GLXcontext
* gc
, GLenum type
);
93 * Table of sizes, in bytes, of a GL types. All of the type enums are be in
94 * the range 0x1400 - 0x140F. That includes types added by extensions (i.e.,
95 * \c GL_HALF_FLOAT_NV). This elements of this table correspond to the
96 * type enums masked with 0x0f.
99 * \c GL_HALF_FLOAT_NV is not included. Neither are \c GL_2_BYTES,
100 * \c GL_3_BYTES, or \c GL_4_BYTES.
102 const GLuint __glXTypeSize_table
[16] = {
103 1, 1, 2, 2, 4, 4, 4, 0, 0, 0, 8, 0, 0, 0, 0, 0
108 * Free the per-context array state that was allocated with
109 * __glXInitVertexArrayState().
112 __glXFreeVertexArrayState(__GLXcontext
* gc
)
114 __GLXattribute
*state
= (__GLXattribute
*) (gc
->client_state_private
);
115 struct array_state_vector
*arrays
= state
->array_state
;
120 arrays
->stack
= NULL
;
122 if (arrays
->arrays
) {
123 free(arrays
->arrays
);
124 arrays
->arrays
= NULL
;
127 state
->array_state
= NULL
;
133 * Initialize vertex array state of a GLX context.
135 * \param gc GLX context whose vertex array state is to be initialized.
138 * This function may only be called after __GLXcontext::gl_extension_bits,
139 * __GLXcontext::server_minor, and __GLXcontext::server_major have been
140 * initialized. These values are used to determine what vertex arrays are
144 * Return values from malloc are not properly tested.
147 __glXInitVertexArrayState(__GLXcontext
* gc
)
149 __GLXattribute
*state
= (__GLXattribute
*) (gc
->client_state_private
);
150 struct array_state_vector
*arrays
;
152 unsigned array_count
;
153 int texture_units
= 1, vertex_program_attribs
= 0;
156 GLboolean got_fog
= GL_FALSE
;
157 GLboolean got_secondary_color
= GL_FALSE
;
160 arrays
= calloc(1, sizeof(struct array_state_vector
));
161 state
->array_state
= arrays
;
163 arrays
->old_DrawArrays_possible
= !state
->NoDrawArraysProtocol
;
164 arrays
->new_DrawArrays_possible
= GL_FALSE
;
165 arrays
->DrawArrays
= NULL
;
167 arrays
->active_texture_unit
= 0;
170 /* Determine how many arrays are actually needed. Only arrays that
171 * are supported by the server are create. For example, if the server
172 * supports only 2 texture units, then only 2 texture coordinate arrays
175 * At the very least, GL_VERTEX_ARRAY, GL_NORMAL_ARRAY,
176 * GL_COLOR_ARRAY, GL_INDEX_ARRAY, GL_TEXTURE_COORD_ARRAY, and
177 * GL_EDGE_FLAG_ARRAY are supported.
182 if (__glExtensionBitIsEnabled(gc
, GL_EXT_fog_coord_bit
)
183 || (gc
->server_major
> 1) || (gc
->server_minor
>= 4)) {
188 if (__glExtensionBitIsEnabled(gc
, GL_EXT_secondary_color_bit
)
189 || (gc
->server_major
> 1) || (gc
->server_minor
>= 4)) {
190 got_secondary_color
= GL_TRUE
;
194 if (__glExtensionBitIsEnabled(gc
, GL_ARB_multitexture_bit
)
195 || (gc
->server_major
> 1) || (gc
->server_minor
>= 3)) {
196 __indirect_glGetIntegerv(GL_MAX_TEXTURE_UNITS
, &texture_units
);
199 if (__glExtensionBitIsEnabled(gc
, GL_ARB_vertex_program_bit
)) {
200 __indirect_glGetProgramivARB(GL_VERTEX_PROGRAM_ARB
,
201 GL_MAX_PROGRAM_ATTRIBS_ARB
,
202 &vertex_program_attribs
);
205 arrays
->num_texture_units
= texture_units
;
206 arrays
->num_vertex_program_attribs
= vertex_program_attribs
;
207 array_count
+= texture_units
+ vertex_program_attribs
;
208 arrays
->num_arrays
= array_count
;
209 arrays
->arrays
= calloc(array_count
, sizeof(struct array_state
));
211 arrays
->arrays
[0].data_type
= GL_FLOAT
;
212 arrays
->arrays
[0].count
= 3;
213 arrays
->arrays
[0].key
= GL_NORMAL_ARRAY
;
214 arrays
->arrays
[0].normalized
= GL_TRUE
;
215 arrays
->arrays
[0].old_DrawArrays_possible
= GL_TRUE
;
217 arrays
->arrays
[1].data_type
= GL_FLOAT
;
218 arrays
->arrays
[1].count
= 4;
219 arrays
->arrays
[1].key
= GL_COLOR_ARRAY
;
220 arrays
->arrays
[1].normalized
= GL_TRUE
;
221 arrays
->arrays
[1].old_DrawArrays_possible
= GL_TRUE
;
223 arrays
->arrays
[2].data_type
= GL_FLOAT
;
224 arrays
->arrays
[2].count
= 1;
225 arrays
->arrays
[2].key
= GL_INDEX_ARRAY
;
226 arrays
->arrays
[2].old_DrawArrays_possible
= GL_TRUE
;
228 arrays
->arrays
[3].data_type
= GL_UNSIGNED_BYTE
;
229 arrays
->arrays
[3].count
= 1;
230 arrays
->arrays
[3].key
= GL_EDGE_FLAG_ARRAY
;
231 arrays
->arrays
[3].old_DrawArrays_possible
= GL_TRUE
;
233 for (i
= 0; i
< texture_units
; i
++) {
234 arrays
->arrays
[4 + i
].data_type
= GL_FLOAT
;
235 arrays
->arrays
[4 + i
].count
= 4;
236 arrays
->arrays
[4 + i
].key
= GL_TEXTURE_COORD_ARRAY
;
238 arrays
->arrays
[4 + i
].old_DrawArrays_possible
= (i
== 0);
239 arrays
->arrays
[4 + i
].index
= i
;
241 arrays
->arrays
[4 + i
].header
[1] = i
+ GL_TEXTURE0
;
244 i
= 4 + texture_units
;
247 arrays
->arrays
[i
].data_type
= GL_FLOAT
;
248 arrays
->arrays
[i
].count
= 1;
249 arrays
->arrays
[i
].key
= GL_FOG_COORDINATE_ARRAY
;
250 arrays
->arrays
[i
].old_DrawArrays_possible
= GL_TRUE
;
254 if (got_secondary_color
) {
255 arrays
->arrays
[i
].data_type
= GL_FLOAT
;
256 arrays
->arrays
[i
].count
= 3;
257 arrays
->arrays
[i
].key
= GL_SECONDARY_COLOR_ARRAY
;
258 arrays
->arrays
[i
].old_DrawArrays_possible
= GL_TRUE
;
259 arrays
->arrays
[i
].normalized
= GL_TRUE
;
264 for (j
= 0; j
< vertex_program_attribs
; j
++) {
265 const unsigned idx
= (vertex_program_attribs
- (j
+ 1));
268 arrays
->arrays
[idx
+ i
].data_type
= GL_FLOAT
;
269 arrays
->arrays
[idx
+ i
].count
= 4;
270 arrays
->arrays
[idx
+ i
].key
= GL_VERTEX_ATTRIB_ARRAY_POINTER
;
272 arrays
->arrays
[idx
+ i
].old_DrawArrays_possible
= 0;
273 arrays
->arrays
[idx
+ i
].index
= idx
;
275 arrays
->arrays
[idx
+ i
].header
[1] = idx
;
278 i
+= vertex_program_attribs
;
281 /* Vertex array *must* be last becuase of the way that
282 * emit_DrawArrays_none works.
285 arrays
->arrays
[i
].data_type
= GL_FLOAT
;
286 arrays
->arrays
[i
].count
= 4;
287 arrays
->arrays
[i
].key
= GL_VERTEX_ARRAY
;
288 arrays
->arrays
[i
].old_DrawArrays_possible
= GL_TRUE
;
290 assert((i
+ 1) == arrays
->num_arrays
);
292 arrays
->stack_index
= 0;
293 arrays
->stack
= malloc(sizeof(struct array_stack_state
)
295 * __GL_CLIENT_ATTRIB_STACK_DEPTH
);
300 * Calculate the size of a single vertex for the "none" protocol. This is
301 * essentially the size of all the immediate-mode commands required to
302 * implement the enabled vertex arrays.
305 calculate_single_vertex_size_none(const struct array_state_vector
*arrays
)
307 size_t single_vertex_size
= 0;
311 for (i
= 0; i
< arrays
->num_arrays
; i
++) {
312 if (arrays
->arrays
[i
].enabled
) {
313 single_vertex_size
+= ((uint16_t *) arrays
->arrays
[i
].header
)[0];
317 return single_vertex_size
;
322 * Emit a single element using non-DrawArrays protocol.
325 emit_element_none(GLubyte
* dst
,
326 const struct array_state_vector
* arrays
, unsigned index
)
331 for (i
= 0; i
< arrays
->num_arrays
; i
++) {
332 if (arrays
->arrays
[i
].enabled
) {
333 const size_t offset
= index
* arrays
->arrays
[i
].true_stride
;
335 /* The generic attributes can have more data than is in the
336 * elements. This is because a vertex array can be a 2 element,
337 * normalized, unsigned short, but the "closest" immediate mode
338 * protocol is for a 4Nus. Since the sizes are small, the
339 * performance impact on modern processors should be negligible.
341 (void) memset(dst
, 0, ((uint16_t *) arrays
->arrays
[i
].header
)[0]);
343 (void) memcpy(dst
, arrays
->arrays
[i
].header
,
344 arrays
->arrays
[i
].header_size
);
346 dst
+= arrays
->arrays
[i
].header_size
;
348 (void) memcpy(dst
, ((GLubyte
*) arrays
->arrays
[i
].data
) + offset
,
349 arrays
->arrays
[i
].element_size
);
351 dst
+= __GLX_PAD(arrays
->arrays
[i
].element_size
);
360 * Emit a single element using "old" DrawArrays protocol from
361 * EXT_vertex_arrays / OpenGL 1.1.
364 emit_element_old(GLubyte
* dst
,
365 const struct array_state_vector
* arrays
, unsigned index
)
370 for (i
= 0; i
< arrays
->num_arrays
; i
++) {
371 if (arrays
->arrays
[i
].enabled
) {
372 const size_t offset
= index
* arrays
->arrays
[i
].true_stride
;
374 (void) memcpy(dst
, ((GLubyte
*) arrays
->arrays
[i
].data
) + offset
,
375 arrays
->arrays
[i
].element_size
);
377 dst
+= __GLX_PAD(arrays
->arrays
[i
].element_size
);
386 get_array_entry(const struct array_state_vector
*arrays
,
387 GLenum key
, unsigned index
)
391 for (i
= 0; i
< arrays
->num_arrays
; i
++) {
392 if ((arrays
->arrays
[i
].key
== key
)
393 && (arrays
->arrays
[i
].index
== index
)) {
394 return &arrays
->arrays
[i
];
403 allocate_array_info_cache(struct array_state_vector
*arrays
,
404 size_t required_size
)
406 #define MAX_HEADER_SIZE 20
407 if (arrays
->array_info_cache_buffer_size
< required_size
) {
408 GLubyte
*temp
= realloc(arrays
->array_info_cache_base
,
409 required_size
+ MAX_HEADER_SIZE
);
415 arrays
->array_info_cache_base
= temp
;
416 arrays
->array_info_cache
= temp
+ MAX_HEADER_SIZE
;
417 arrays
->array_info_cache_buffer_size
= required_size
;
420 arrays
->array_info_cache_size
= required_size
;
428 fill_array_info_cache(struct array_state_vector
*arrays
)
430 GLboolean old_DrawArrays_possible
;
434 /* Determine how many arrays are enabled.
437 arrays
->enabled_client_array_count
= 0;
438 old_DrawArrays_possible
= arrays
->old_DrawArrays_possible
;
439 for (i
= 0; i
< arrays
->num_arrays
; i
++) {
440 if (arrays
->arrays
[i
].enabled
) {
441 arrays
->enabled_client_array_count
++;
442 old_DrawArrays_possible
&= arrays
->arrays
[i
].old_DrawArrays_possible
;
446 if (arrays
->new_DrawArrays_possible
) {
447 assert(!arrays
->new_DrawArrays_possible
);
449 else if (old_DrawArrays_possible
) {
450 const size_t required_size
= arrays
->enabled_client_array_count
* 12;
454 if (!allocate_array_info_cache(arrays
, required_size
)) {
459 info
= (uint32_t *) arrays
->array_info_cache
;
460 for (i
= 0; i
< arrays
->num_arrays
; i
++) {
461 if (arrays
->arrays
[i
].enabled
) {
462 *(info
++) = arrays
->arrays
[i
].data_type
;
463 *(info
++) = arrays
->arrays
[i
].count
;
464 *(info
++) = arrays
->arrays
[i
].key
;
468 arrays
->DrawArrays
= emit_DrawArrays_old
;
469 arrays
->DrawElements
= emit_DrawElements_old
;
472 arrays
->DrawArrays
= emit_DrawArrays_none
;
473 arrays
->DrawElements
= emit_DrawElements_none
;
476 arrays
->array_info_cache_valid
= GL_TRUE
;
481 * Emit a \c glDrawArrays command using the "none" protocol. That is,
482 * emit immediate-mode commands that are equivalent to the requiested
483 * \c glDrawArrays command. This is used with servers that don't support
484 * the OpenGL 1.1 / EXT_vertex_arrays DrawArrays protocol or in cases where
485 * vertex state is enabled that is not compatible with that protocol.
488 emit_DrawArrays_none(GLenum mode
, GLint first
, GLsizei count
)
490 __GLXcontext
*gc
= __glXGetCurrentContext();
491 const __GLXattribute
*state
=
492 (const __GLXattribute
*) (gc
->client_state_private
);
493 struct array_state_vector
*arrays
= state
->array_state
;
495 size_t single_vertex_size
;
498 static const uint16_t begin_cmd
[2] = { 8, X_GLrop_Begin
};
499 static const uint16_t end_cmd
[2] = { 4, X_GLrop_End
};
502 single_vertex_size
= calculate_single_vertex_size_none(arrays
);
506 (void) memcpy(pc
, begin_cmd
, 4);
507 *(int *) (pc
+ 4) = mode
;
511 for (i
= 0; i
< count
; i
++) {
512 if ((pc
+ single_vertex_size
) >= gc
->bufEnd
) {
513 pc
= __glXFlushRenderBuffer(gc
, pc
);
516 pc
= emit_element_none(pc
, arrays
, first
+ i
);
519 if ((pc
+ 4) >= gc
->bufEnd
) {
520 pc
= __glXFlushRenderBuffer(gc
, pc
);
523 (void) memcpy(pc
, end_cmd
, 4);
527 if (gc
->pc
> gc
->limit
) {
528 (void) __glXFlushRenderBuffer(gc
, gc
->pc
);
534 * Emit the header data for the GL 1.1 / EXT_vertex_arrays DrawArrays
537 * \param gc GLX context.
538 * \param arrays Array state.
539 * \param elements_per_request Location to store the number of elements that
540 * can fit in a single Render / RenderLarge
542 * \param total_request Total number of requests for a RenderLarge
543 * command. If a Render command is used, this
545 * \param mode Drawing mode.
546 * \param count Number of vertices.
549 * A pointer to the buffer for array data.
552 emit_DrawArrays_header_old(__GLXcontext
* gc
,
553 struct array_state_vector
*arrays
,
554 size_t * elements_per_request
,
555 unsigned int *total_requests
,
556 GLenum mode
, GLsizei count
)
559 size_t single_vertex_size
;
560 const unsigned header_size
= 16;
565 /* Determine the size of the whole command. This includes the header,
566 * the ARRAY_INFO data and the array data. Once this size is calculated,
567 * it will be known whether a Render or RenderLarge command is needed.
570 single_vertex_size
= 0;
571 for (i
= 0; i
< arrays
->num_arrays
; i
++) {
572 if (arrays
->arrays
[i
].enabled
) {
573 single_vertex_size
+= __GLX_PAD(arrays
->arrays
[i
].element_size
);
577 command_size
= arrays
->array_info_cache_size
+ header_size
578 + (single_vertex_size
* count
);
581 /* Write the header for either a Render command or a RenderLarge
582 * command. After the header is written, write the ARRAY_INFO data.
585 if (command_size
> gc
->maxSmallRenderCommandSize
) {
586 /* maxSize is the maximum amount of data can be stuffed into a single
587 * packet. sz_xGLXRenderReq is added because bufSize is the maximum
588 * packet size minus sz_xGLXRenderReq.
590 const size_t maxSize
= (gc
->bufSize
+ sz_xGLXRenderReq
)
591 - sz_xGLXRenderLargeReq
;
592 unsigned vertex_requests
;
595 /* Calculate the number of data packets that will be required to send
596 * the whole command. To do this, the number of verticies that
597 * will fit in a single buffer must be calculated.
599 * The important value here is elements_per_request. This is the
600 * number of complete array elements that will fit in a single
601 * buffer. There may be some wasted space at the end of the buffer,
602 * but splitting elements across buffer boundries would be painful.
605 elements_per_request
[0] = maxSize
/ single_vertex_size
;
607 vertex_requests
= (count
+ elements_per_request
[0] - 1)
608 / elements_per_request
[0];
610 *total_requests
= vertex_requests
+ 1;
613 __glXFlushRenderBuffer(gc
, gc
->pc
);
617 pc
= ((GLubyte
*) arrays
->array_info_cache
) - (header_size
+ 4);
618 *(uint32_t *) (pc
+ 0) = command_size
;
619 *(uint32_t *) (pc
+ 4) = X_GLrop_DrawArrays
;
620 *(uint32_t *) (pc
+ 8) = count
;
621 *(uint32_t *) (pc
+ 12) = arrays
->enabled_client_array_count
;
622 *(uint32_t *) (pc
+ 16) = mode
;
624 __glXSendLargeChunk(gc
, 1, *total_requests
, pc
,
625 header_size
+ 4 + arrays
->array_info_cache_size
);
630 if ((gc
->pc
+ command_size
) >= gc
->bufEnd
) {
631 (void) __glXFlushRenderBuffer(gc
, gc
->pc
);
635 *(uint16_t *) (pc
+ 0) = command_size
;
636 *(uint16_t *) (pc
+ 2) = X_GLrop_DrawArrays
;
637 *(uint32_t *) (pc
+ 4) = count
;
638 *(uint32_t *) (pc
+ 8) = arrays
->enabled_client_array_count
;
639 *(uint32_t *) (pc
+ 12) = mode
;
643 (void) memcpy(pc
, arrays
->array_info_cache
,
644 arrays
->array_info_cache_size
);
645 pc
+= arrays
->array_info_cache_size
;
647 *elements_per_request
= count
;
659 emit_DrawArrays_old(GLenum mode
, GLint first
, GLsizei count
)
661 __GLXcontext
*gc
= __glXGetCurrentContext();
662 const __GLXattribute
*state
=
663 (const __GLXattribute
*) (gc
->client_state_private
);
664 struct array_state_vector
*arrays
= state
->array_state
;
667 size_t elements_per_request
;
668 unsigned total_requests
= 0;
670 size_t total_sent
= 0;
673 pc
= emit_DrawArrays_header_old(gc
, arrays
, &elements_per_request
,
674 &total_requests
, mode
, count
);
680 if (total_requests
== 0) {
681 assert(elements_per_request
>= count
);
683 for (i
= 0; i
< count
; i
++) {
684 pc
= emit_element_old(pc
, arrays
, i
+ first
);
687 assert(pc
<= gc
->bufEnd
);
690 if (gc
->pc
> gc
->limit
) {
691 (void) __glXFlushRenderBuffer(gc
, gc
->pc
);
698 for (req
= 2; req
<= total_requests
; req
++) {
699 if (count
< elements_per_request
) {
700 elements_per_request
= count
;
704 for (i
= 0; i
< elements_per_request
; i
++) {
705 pc
= emit_element_old(pc
, arrays
, i
+ first
);
708 first
+= elements_per_request
;
710 total_sent
+= (size_t) (pc
- gc
->pc
);
711 __glXSendLargeChunk(gc
, req
, total_requests
, gc
->pc
, pc
- gc
->pc
);
713 count
-= elements_per_request
;
720 emit_DrawElements_none(GLenum mode
, GLsizei count
, GLenum type
,
721 const GLvoid
* indices
)
723 __GLXcontext
*gc
= __glXGetCurrentContext();
724 const __GLXattribute
*state
=
725 (const __GLXattribute
*) (gc
->client_state_private
);
726 struct array_state_vector
*arrays
= state
->array_state
;
727 static const uint16_t begin_cmd
[2] = { 8, X_GLrop_Begin
};
728 static const uint16_t end_cmd
[2] = { 4, X_GLrop_End
};
731 size_t single_vertex_size
;
735 single_vertex_size
= calculate_single_vertex_size_none(arrays
);
738 if ((gc
->pc
+ single_vertex_size
) >= gc
->bufEnd
) {
739 gc
->pc
= __glXFlushRenderBuffer(gc
, gc
->pc
);
744 (void) memcpy(pc
, begin_cmd
, 4);
745 *(int *) (pc
+ 4) = mode
;
749 for (i
= 0; i
< count
; i
++) {
752 if ((pc
+ single_vertex_size
) >= gc
->bufEnd
) {
753 pc
= __glXFlushRenderBuffer(gc
, pc
);
757 case GL_UNSIGNED_INT
:
758 index
= (unsigned) (((GLuint
*) indices
)[i
]);
760 case GL_UNSIGNED_SHORT
:
761 index
= (unsigned) (((GLushort
*) indices
)[i
]);
763 case GL_UNSIGNED_BYTE
:
764 index
= (unsigned) (((GLubyte
*) indices
)[i
]);
767 pc
= emit_element_none(pc
, arrays
, index
);
770 if ((pc
+ 4) >= gc
->bufEnd
) {
771 pc
= __glXFlushRenderBuffer(gc
, pc
);
774 (void) memcpy(pc
, end_cmd
, 4);
778 if (gc
->pc
> gc
->limit
) {
779 (void) __glXFlushRenderBuffer(gc
, gc
->pc
);
787 emit_DrawElements_old(GLenum mode
, GLsizei count
, GLenum type
,
788 const GLvoid
* indices
)
790 __GLXcontext
*gc
= __glXGetCurrentContext();
791 const __GLXattribute
*state
=
792 (const __GLXattribute
*) (gc
->client_state_private
);
793 struct array_state_vector
*arrays
= state
->array_state
;
796 size_t elements_per_request
;
797 unsigned total_requests
= 0;
800 unsigned req_element
= 0;
803 pc
= emit_DrawArrays_header_old(gc
, arrays
, &elements_per_request
,
804 &total_requests
, mode
, count
);
812 if (count
< elements_per_request
) {
813 elements_per_request
= count
;
817 case GL_UNSIGNED_INT
:{
818 const GLuint
*ui_ptr
= (const GLuint
*) indices
+ req_element
;
820 for (i
= 0; i
< elements_per_request
; i
++) {
821 const GLint index
= (GLint
) * (ui_ptr
++);
822 pc
= emit_element_old(pc
, arrays
, index
);
826 case GL_UNSIGNED_SHORT
:{
827 const GLushort
*us_ptr
= (const GLushort
*) indices
+ req_element
;
829 for (i
= 0; i
< elements_per_request
; i
++) {
830 const GLint index
= (GLint
) * (us_ptr
++);
831 pc
= emit_element_old(pc
, arrays
, index
);
835 case GL_UNSIGNED_BYTE
:{
836 const GLubyte
*ub_ptr
= (const GLubyte
*) indices
+ req_element
;
838 for (i
= 0; i
< elements_per_request
; i
++) {
839 const GLint index
= (GLint
) * (ub_ptr
++);
840 pc
= emit_element_old(pc
, arrays
, index
);
846 if (total_requests
!= 0) {
847 __glXSendLargeChunk(gc
, req
, total_requests
, gc
->pc
, pc
- gc
->pc
);
852 count
-= elements_per_request
;
853 req_element
+= elements_per_request
;
857 assert((total_requests
== 0) || ((req
- 1) == total_requests
));
859 if (total_requests
== 0) {
860 assert(pc
<= gc
->bufEnd
);
863 if (gc
->pc
> gc
->limit
) {
864 (void) __glXFlushRenderBuffer(gc
, gc
->pc
);
871 * Validate that the \c mode parameter to \c glDrawArrays, et. al. is valid.
872 * If it is not valid, then an error code is set in the GLX context.
875 * \c GL_TRUE if the argument is valid, \c GL_FALSE if is not.
878 validate_mode(__GLXcontext
* gc
, GLenum mode
)
885 case GL_TRIANGLE_STRIP
:
886 case GL_TRIANGLE_FAN
:
893 __glXSetError(gc
, GL_INVALID_ENUM
);
902 * Validate that the \c count parameter to \c glDrawArrays, et. al. is valid.
903 * A value less than zero is invalid and will result in \c GL_INVALID_VALUE
904 * being set. A value of zero will not result in an error being set, but
905 * will result in \c GL_FALSE being returned.
908 * \c GL_TRUE if the argument is valid, \c GL_FALSE if it is not.
911 validate_count(__GLXcontext
* gc
, GLsizei count
)
914 __glXSetError(gc
, GL_INVALID_VALUE
);
922 * Validate that the \c type parameter to \c glDrawElements, et. al. is
923 * valid. Only \c GL_UNSIGNED_BYTE, \c GL_UNSIGNED_SHORT, and
924 * \c GL_UNSIGNED_INT are valid.
927 * \c GL_TRUE if the argument is valid, \c GL_FALSE if it is not.
930 validate_type(__GLXcontext
* gc
, GLenum type
)
933 case GL_UNSIGNED_INT
:
934 case GL_UNSIGNED_SHORT
:
935 case GL_UNSIGNED_BYTE
:
938 __glXSetError(gc
, GL_INVALID_ENUM
);
945 __indirect_glDrawArrays(GLenum mode
, GLint first
, GLsizei count
)
947 __GLXcontext
*gc
= __glXGetCurrentContext();
948 const __GLXattribute
*state
=
949 (const __GLXattribute
*) (gc
->client_state_private
);
950 struct array_state_vector
*arrays
= state
->array_state
;
953 if (validate_mode(gc
, mode
) && validate_count(gc
, count
)) {
954 if (!arrays
->array_info_cache_valid
) {
955 fill_array_info_cache(arrays
);
958 arrays
->DrawArrays(mode
, first
, count
);
964 __indirect_glArrayElement(GLint index
)
966 __GLXcontext
*gc
= __glXGetCurrentContext();
967 const __GLXattribute
*state
=
968 (const __GLXattribute
*) (gc
->client_state_private
);
969 struct array_state_vector
*arrays
= state
->array_state
;
971 size_t single_vertex_size
;
974 single_vertex_size
= calculate_single_vertex_size_none(arrays
);
976 if ((gc
->pc
+ single_vertex_size
) >= gc
->bufEnd
) {
977 gc
->pc
= __glXFlushRenderBuffer(gc
, gc
->pc
);
980 gc
->pc
= emit_element_none(gc
->pc
, arrays
, index
);
982 if (gc
->pc
> gc
->limit
) {
983 (void) __glXFlushRenderBuffer(gc
, gc
->pc
);
989 __indirect_glDrawElements(GLenum mode
, GLsizei count
, GLenum type
,
990 const GLvoid
* indices
)
992 __GLXcontext
*gc
= __glXGetCurrentContext();
993 const __GLXattribute
*state
=
994 (const __GLXattribute
*) (gc
->client_state_private
);
995 struct array_state_vector
*arrays
= state
->array_state
;
998 if (validate_mode(gc
, mode
) && validate_count(gc
, count
)
999 && validate_type(gc
, type
)) {
1000 if (!arrays
->array_info_cache_valid
) {
1001 fill_array_info_cache(arrays
);
1004 arrays
->DrawElements(mode
, count
, type
, indices
);
1010 __indirect_glDrawRangeElements(GLenum mode
, GLuint start
, GLuint end
,
1011 GLsizei count
, GLenum type
,
1012 const GLvoid
* indices
)
1014 __GLXcontext
*gc
= __glXGetCurrentContext();
1015 const __GLXattribute
*state
=
1016 (const __GLXattribute
*) (gc
->client_state_private
);
1017 struct array_state_vector
*arrays
= state
->array_state
;
1020 if (validate_mode(gc
, mode
) && validate_count(gc
, count
)
1021 && validate_type(gc
, type
)) {
1023 __glXSetError(gc
, GL_INVALID_VALUE
);
1027 if (!arrays
->array_info_cache_valid
) {
1028 fill_array_info_cache(arrays
);
1031 arrays
->DrawElements(mode
, count
, type
, indices
);
1037 __indirect_glMultiDrawArraysEXT(GLenum mode
, GLint
* first
, GLsizei
* count
,
1040 __GLXcontext
*gc
= __glXGetCurrentContext();
1041 const __GLXattribute
*state
=
1042 (const __GLXattribute
*) (gc
->client_state_private
);
1043 struct array_state_vector
*arrays
= state
->array_state
;
1047 if (validate_mode(gc
, mode
)) {
1048 if (!arrays
->array_info_cache_valid
) {
1049 fill_array_info_cache(arrays
);
1052 for (i
= 0; i
< primcount
; i
++) {
1053 if (validate_count(gc
, count
[i
])) {
1054 arrays
->DrawArrays(mode
, first
[i
], count
[i
]);
1062 __indirect_glMultiDrawElementsEXT(GLenum mode
, const GLsizei
* count
,
1063 GLenum type
, const GLvoid
** indices
,
1066 __GLXcontext
*gc
= __glXGetCurrentContext();
1067 const __GLXattribute
*state
=
1068 (const __GLXattribute
*) (gc
->client_state_private
);
1069 struct array_state_vector
*arrays
= state
->array_state
;
1073 if (validate_mode(gc
, mode
) && validate_type(gc
, type
)) {
1074 if (!arrays
->array_info_cache_valid
) {
1075 fill_array_info_cache(arrays
);
1078 for (i
= 0; i
< primcount
; i
++) {
1079 if (validate_count(gc
, count
[i
])) {
1080 arrays
->DrawElements(mode
, count
[i
], type
, indices
[i
]);
1087 #define COMMON_ARRAY_DATA_INIT(a, PTR, TYPE, STRIDE, COUNT, NORMALIZED, HDR_SIZE, OPCODE) \
1090 (a)->data_type = TYPE; \
1091 (a)->user_stride = STRIDE; \
1092 (a)->count = COUNT; \
1093 (a)->normalized = NORMALIZED; \
1095 (a)->element_size = __glXTypeSize( TYPE ) * COUNT; \
1096 (a)->true_stride = (STRIDE == 0) \
1097 ? (a)->element_size : STRIDE; \
1099 (a)->header_size = HDR_SIZE; \
1100 ((uint16_t *) (a)->header)[0] = __GLX_PAD((a)->header_size + (a)->element_size); \
1101 ((uint16_t *) (a)->header)[1] = OPCODE; \
1106 __indirect_glVertexPointer(GLint size
, GLenum type
, GLsizei stride
,
1107 const GLvoid
* pointer
)
1109 static const uint16_t short_ops
[5] = {
1110 0, 0, X_GLrop_Vertex2sv
, X_GLrop_Vertex3sv
, X_GLrop_Vertex4sv
1112 static const uint16_t int_ops
[5] = {
1113 0, 0, X_GLrop_Vertex2iv
, X_GLrop_Vertex3iv
, X_GLrop_Vertex4iv
1115 static const uint16_t float_ops
[5] = {
1116 0, 0, X_GLrop_Vertex2fv
, X_GLrop_Vertex3fv
, X_GLrop_Vertex4fv
1118 static const uint16_t double_ops
[5] = {
1119 0, 0, X_GLrop_Vertex2dv
, X_GLrop_Vertex3dv
, X_GLrop_Vertex4dv
1122 __GLXcontext
*gc
= __glXGetCurrentContext();
1123 __GLXattribute
*state
= (__GLXattribute
*) (gc
->client_state_private
);
1124 struct array_state_vector
*arrays
= state
->array_state
;
1125 struct array_state
*a
;
1128 if (size
< 2 || size
> 4 || stride
< 0) {
1129 __glXSetError(gc
, GL_INVALID_VALUE
);
1135 opcode
= short_ops
[size
];
1138 opcode
= int_ops
[size
];
1141 opcode
= float_ops
[size
];
1144 opcode
= double_ops
[size
];
1147 __glXSetError(gc
, GL_INVALID_ENUM
);
1151 a
= get_array_entry(arrays
, GL_VERTEX_ARRAY
, 0);
1153 COMMON_ARRAY_DATA_INIT(a
, pointer
, type
, stride
, size
, GL_FALSE
, 4,
1157 arrays
->array_info_cache_valid
= GL_FALSE
;
1163 __indirect_glNormalPointer(GLenum type
, GLsizei stride
,
1164 const GLvoid
* pointer
)
1167 __GLXcontext
*gc
= __glXGetCurrentContext();
1168 __GLXattribute
*state
= (__GLXattribute
*) (gc
->client_state_private
);
1169 struct array_state_vector
*arrays
= state
->array_state
;
1170 struct array_state
*a
;
1174 __glXSetError(gc
, GL_INVALID_VALUE
);
1180 opcode
= X_GLrop_Normal3bv
;
1183 opcode
= X_GLrop_Normal3sv
;
1186 opcode
= X_GLrop_Normal3iv
;
1189 opcode
= X_GLrop_Normal3fv
;
1192 opcode
= X_GLrop_Normal3dv
;
1195 __glXSetError(gc
, GL_INVALID_ENUM
);
1199 a
= get_array_entry(arrays
, GL_NORMAL_ARRAY
, 0);
1201 COMMON_ARRAY_DATA_INIT(a
, pointer
, type
, stride
, 3, GL_TRUE
, 4, opcode
);
1204 arrays
->array_info_cache_valid
= GL_FALSE
;
1210 __indirect_glColorPointer(GLint size
, GLenum type
, GLsizei stride
,
1211 const GLvoid
* pointer
)
1213 static const uint16_t byte_ops
[5] = {
1214 0, 0, 0, X_GLrop_Color3bv
, X_GLrop_Color4bv
1216 static const uint16_t ubyte_ops
[5] = {
1217 0, 0, 0, X_GLrop_Color3ubv
, X_GLrop_Color4ubv
1219 static const uint16_t short_ops
[5] = {
1220 0, 0, 0, X_GLrop_Color3sv
, X_GLrop_Color4sv
1222 static const uint16_t ushort_ops
[5] = {
1223 0, 0, 0, X_GLrop_Color3usv
, X_GLrop_Color4usv
1225 static const uint16_t int_ops
[5] = {
1226 0, 0, 0, X_GLrop_Color3iv
, X_GLrop_Color4iv
1228 static const uint16_t uint_ops
[5] = {
1229 0, 0, 0, X_GLrop_Color3uiv
, X_GLrop_Color4uiv
1231 static const uint16_t float_ops
[5] = {
1232 0, 0, 0, X_GLrop_Color3fv
, X_GLrop_Color4fv
1234 static const uint16_t double_ops
[5] = {
1235 0, 0, 0, X_GLrop_Color3dv
, X_GLrop_Color4dv
1238 __GLXcontext
*gc
= __glXGetCurrentContext();
1239 __GLXattribute
*state
= (__GLXattribute
*) (gc
->client_state_private
);
1240 struct array_state_vector
*arrays
= state
->array_state
;
1241 struct array_state
*a
;
1244 if (size
< 3 || size
> 4 || stride
< 0) {
1245 __glXSetError(gc
, GL_INVALID_VALUE
);
1251 opcode
= byte_ops
[size
];
1253 case GL_UNSIGNED_BYTE
:
1254 opcode
= ubyte_ops
[size
];
1257 opcode
= short_ops
[size
];
1259 case GL_UNSIGNED_SHORT
:
1260 opcode
= ushort_ops
[size
];
1263 opcode
= int_ops
[size
];
1265 case GL_UNSIGNED_INT
:
1266 opcode
= uint_ops
[size
];
1269 opcode
= float_ops
[size
];
1272 opcode
= double_ops
[size
];
1275 __glXSetError(gc
, GL_INVALID_ENUM
);
1279 a
= get_array_entry(arrays
, GL_COLOR_ARRAY
, 0);
1281 COMMON_ARRAY_DATA_INIT(a
, pointer
, type
, stride
, size
, GL_TRUE
, 4, opcode
);
1284 arrays
->array_info_cache_valid
= GL_FALSE
;
1290 __indirect_glIndexPointer(GLenum type
, GLsizei stride
, const GLvoid
* pointer
)
1293 __GLXcontext
*gc
= __glXGetCurrentContext();
1294 __GLXattribute
*state
= (__GLXattribute
*) (gc
->client_state_private
);
1295 struct array_state_vector
*arrays
= state
->array_state
;
1296 struct array_state
*a
;
1300 __glXSetError(gc
, GL_INVALID_VALUE
);
1305 case GL_UNSIGNED_BYTE
:
1306 opcode
= X_GLrop_Indexubv
;
1309 opcode
= X_GLrop_Indexsv
;
1312 opcode
= X_GLrop_Indexiv
;
1315 opcode
= X_GLrop_Indexfv
;
1318 opcode
= X_GLrop_Indexdv
;
1321 __glXSetError(gc
, GL_INVALID_ENUM
);
1325 a
= get_array_entry(arrays
, GL_INDEX_ARRAY
, 0);
1327 COMMON_ARRAY_DATA_INIT(a
, pointer
, type
, stride
, 1, GL_FALSE
, 4, opcode
);
1330 arrays
->array_info_cache_valid
= GL_FALSE
;
1336 __indirect_glEdgeFlagPointer(GLsizei stride
, const GLvoid
* pointer
)
1338 __GLXcontext
*gc
= __glXGetCurrentContext();
1339 __GLXattribute
*state
= (__GLXattribute
*) (gc
->client_state_private
);
1340 struct array_state_vector
*arrays
= state
->array_state
;
1341 struct array_state
*a
;
1345 __glXSetError(gc
, GL_INVALID_VALUE
);
1350 a
= get_array_entry(arrays
, GL_EDGE_FLAG_ARRAY
, 0);
1352 COMMON_ARRAY_DATA_INIT(a
, pointer
, GL_UNSIGNED_BYTE
, stride
, 1, GL_FALSE
,
1353 4, X_GLrop_EdgeFlagv
);
1356 arrays
->array_info_cache_valid
= GL_FALSE
;
1362 __indirect_glTexCoordPointer(GLint size
, GLenum type
, GLsizei stride
,
1363 const GLvoid
* pointer
)
1365 static const uint16_t short_ops
[5] = {
1366 0, X_GLrop_TexCoord1sv
, X_GLrop_TexCoord2sv
, X_GLrop_TexCoord3sv
,
1369 static const uint16_t int_ops
[5] = {
1370 0, X_GLrop_TexCoord1iv
, X_GLrop_TexCoord2iv
, X_GLrop_TexCoord3iv
,
1373 static const uint16_t float_ops
[5] = {
1374 0, X_GLrop_TexCoord1dv
, X_GLrop_TexCoord2fv
, X_GLrop_TexCoord3fv
,
1377 static const uint16_t double_ops
[5] = {
1378 0, X_GLrop_TexCoord1dv
, X_GLrop_TexCoord2dv
, X_GLrop_TexCoord3dv
,
1382 static const uint16_t mshort_ops
[5] = {
1383 0, X_GLrop_MultiTexCoord1svARB
, X_GLrop_MultiTexCoord2svARB
,
1384 X_GLrop_MultiTexCoord3svARB
, X_GLrop_MultiTexCoord4svARB
1386 static const uint16_t mint_ops
[5] = {
1387 0, X_GLrop_MultiTexCoord1ivARB
, X_GLrop_MultiTexCoord2ivARB
,
1388 X_GLrop_MultiTexCoord3ivARB
, X_GLrop_MultiTexCoord4ivARB
1390 static const uint16_t mfloat_ops
[5] = {
1391 0, X_GLrop_MultiTexCoord1dvARB
, X_GLrop_MultiTexCoord2fvARB
,
1392 X_GLrop_MultiTexCoord3fvARB
, X_GLrop_MultiTexCoord4fvARB
1394 static const uint16_t mdouble_ops
[5] = {
1395 0, X_GLrop_MultiTexCoord1dvARB
, X_GLrop_MultiTexCoord2dvARB
,
1396 X_GLrop_MultiTexCoord3dvARB
, X_GLrop_MultiTexCoord4dvARB
1400 __GLXcontext
*gc
= __glXGetCurrentContext();
1401 __GLXattribute
*state
= (__GLXattribute
*) (gc
->client_state_private
);
1402 struct array_state_vector
*arrays
= state
->array_state
;
1403 struct array_state
*a
;
1404 unsigned header_size
;
1408 if (size
< 1 || size
> 4 || stride
< 0) {
1409 __glXSetError(gc
, GL_INVALID_VALUE
);
1413 index
= arrays
->active_texture_unit
;
1417 opcode
= short_ops
[size
];
1420 opcode
= int_ops
[size
];
1423 opcode
= float_ops
[size
];
1426 opcode
= double_ops
[size
];
1429 __glXSetError(gc
, GL_INVALID_ENUM
);
1438 opcode
= mshort_ops
[size
];
1441 opcode
= mint_ops
[size
];
1444 opcode
= mfloat_ops
[size
];
1447 opcode
= mdouble_ops
[size
];
1450 __glXSetError(gc
, GL_INVALID_ENUM
);
1457 a
= get_array_entry(arrays
, GL_TEXTURE_COORD_ARRAY
, index
);
1459 COMMON_ARRAY_DATA_INIT(a
, pointer
, type
, stride
, size
, GL_FALSE
,
1460 header_size
, opcode
);
1463 arrays
->array_info_cache_valid
= GL_FALSE
;
1469 __indirect_glSecondaryColorPointerEXT(GLint size
, GLenum type
, GLsizei stride
,
1470 const GLvoid
* pointer
)
1473 __GLXcontext
*gc
= __glXGetCurrentContext();
1474 __GLXattribute
*state
= (__GLXattribute
*) (gc
->client_state_private
);
1475 struct array_state_vector
*arrays
= state
->array_state
;
1476 struct array_state
*a
;
1479 if (size
!= 3 || stride
< 0) {
1480 __glXSetError(gc
, GL_INVALID_VALUE
);
1488 case GL_UNSIGNED_BYTE
:
1494 case GL_UNSIGNED_SHORT
:
1500 case GL_UNSIGNED_INT
:
1510 __glXSetError(gc
, GL_INVALID_ENUM
);
1514 a
= get_array_entry(arrays
, GL_SECONDARY_COLOR_ARRAY
, 0);
1516 __glXSetError(gc
, GL_INVALID_OPERATION
);
1520 COMMON_ARRAY_DATA_INIT(a
, pointer
, type
, stride
, size
, GL_TRUE
, 4, opcode
);
1523 arrays
->array_info_cache_valid
= GL_FALSE
;
1529 __indirect_glFogCoordPointerEXT(GLenum type
, GLsizei stride
,
1530 const GLvoid
* pointer
)
1533 __GLXcontext
*gc
= __glXGetCurrentContext();
1534 __GLXattribute
*state
= (__GLXattribute
*) (gc
->client_state_private
);
1535 struct array_state_vector
*arrays
= state
->array_state
;
1536 struct array_state
*a
;
1540 __glXSetError(gc
, GL_INVALID_VALUE
);
1552 __glXSetError(gc
, GL_INVALID_ENUM
);
1556 a
= get_array_entry(arrays
, GL_FOG_COORD_ARRAY
, 0);
1558 __glXSetError(gc
, GL_INVALID_OPERATION
);
1562 COMMON_ARRAY_DATA_INIT(a
, pointer
, type
, stride
, 1, GL_FALSE
, 4, opcode
);
1565 arrays
->array_info_cache_valid
= GL_FALSE
;
1571 __indirect_glVertexAttribPointerARB(GLuint index
, GLint size
,
1572 GLenum type
, GLboolean normalized
,
1573 GLsizei stride
, const GLvoid
* pointer
)
1575 static const uint16_t short_ops
[5] = { 0, 4189, 4190, 4191, 4192 };
1576 static const uint16_t float_ops
[5] = { 0, 4193, 4194, 4195, 4196 };
1577 static const uint16_t double_ops
[5] = { 0, 4197, 4198, 4199, 4200 };
1580 __GLXcontext
*gc
= __glXGetCurrentContext();
1581 __GLXattribute
*state
= (__GLXattribute
*) (gc
->client_state_private
);
1582 struct array_state_vector
*arrays
= state
->array_state
;
1583 struct array_state
*a
;
1584 unsigned true_immediate_count
;
1585 unsigned true_immediate_size
;
1588 if ((size
< 1) || (size
> 4) || (stride
< 0)
1589 || (index
> arrays
->num_vertex_program_attribs
)) {
1590 __glXSetError(gc
, GL_INVALID_VALUE
);
1594 if (normalized
&& (type
!= GL_FLOAT
) && (type
!= GL_DOUBLE
)) {
1597 opcode
= X_GLrop_VertexAttrib4NbvARB
;
1599 case GL_UNSIGNED_BYTE
:
1600 opcode
= X_GLrop_VertexAttrib4NubvARB
;
1603 opcode
= X_GLrop_VertexAttrib4NsvARB
;
1605 case GL_UNSIGNED_SHORT
:
1606 opcode
= X_GLrop_VertexAttrib4NusvARB
;
1609 opcode
= X_GLrop_VertexAttrib4NivARB
;
1611 case GL_UNSIGNED_INT
:
1612 opcode
= X_GLrop_VertexAttrib4NuivARB
;
1615 __glXSetError(gc
, GL_INVALID_ENUM
);
1619 true_immediate_count
= 4;
1622 true_immediate_count
= size
;
1626 opcode
= X_GLrop_VertexAttrib4bvARB
;
1627 true_immediate_count
= 4;
1629 case GL_UNSIGNED_BYTE
:
1630 opcode
= X_GLrop_VertexAttrib4ubvARB
;
1631 true_immediate_count
= 4;
1634 opcode
= short_ops
[size
];
1636 case GL_UNSIGNED_SHORT
:
1637 opcode
= X_GLrop_VertexAttrib4usvARB
;
1638 true_immediate_count
= 4;
1641 opcode
= X_GLrop_VertexAttrib4ivARB
;
1642 true_immediate_count
= 4;
1644 case GL_UNSIGNED_INT
:
1645 opcode
= X_GLrop_VertexAttrib4uivARB
;
1646 true_immediate_count
= 4;
1649 opcode
= float_ops
[size
];
1652 opcode
= double_ops
[size
];
1655 __glXSetError(gc
, GL_INVALID_ENUM
);
1660 a
= get_array_entry(arrays
, GL_VERTEX_ATTRIB_ARRAY_POINTER
, index
);
1662 __glXSetError(gc
, GL_INVALID_OPERATION
);
1666 COMMON_ARRAY_DATA_INIT(a
, pointer
, type
, stride
, size
, normalized
, 8,
1669 true_immediate_size
= __glXTypeSize(type
) * true_immediate_count
;
1670 ((uint16_t *) (a
)->header
)[0] = __GLX_PAD(a
->header_size
1671 + true_immediate_size
);
1674 arrays
->array_info_cache_valid
= GL_FALSE
;
1680 * I don't have 100% confidence that this is correct. The different rules
1681 * about whether or not generic vertex attributes alias "classic" vertex
1682 * attributes (i.e., attrib1 ?= primary color) between ARB_vertex_program,
1683 * ARB_vertex_shader, and NV_vertex_program are a bit confusing. My
1684 * feeling is that the client-side doesn't have to worry about it. The
1685 * client just sends all the data to the server and lets the server deal
1689 __indirect_glVertexAttribPointerNV(GLuint index
, GLint size
,
1690 GLenum type
, GLsizei stride
,
1691 const GLvoid
* pointer
)
1693 __GLXcontext
*gc
= __glXGetCurrentContext();
1694 GLboolean normalized
= GL_FALSE
;
1698 case GL_UNSIGNED_BYTE
:
1700 __glXSetError(gc
, GL_INVALID_VALUE
);
1703 normalized
= GL_TRUE
;
1708 __indirect_glVertexAttribPointerARB(index
, size
, type
,
1709 normalized
, stride
, pointer
);
1712 __glXSetError(gc
, GL_INVALID_ENUM
);
1719 __indirect_glClientActiveTextureARB(GLenum texture
)
1721 __GLXcontext
*const gc
= __glXGetCurrentContext();
1722 __GLXattribute
*const state
=
1723 (__GLXattribute
*) (gc
->client_state_private
);
1724 struct array_state_vector
*const arrays
= state
->array_state
;
1725 const GLint unit
= (GLint
) texture
- GL_TEXTURE0
;
1728 if ((unit
< 0) || (unit
>= arrays
->num_texture_units
)) {
1729 __glXSetError(gc
, GL_INVALID_ENUM
);
1733 arrays
->active_texture_unit
= unit
;
1738 * Modify the enable state for the selected array
1741 __glXSetArrayEnable(__GLXattribute
* state
, GLenum key
, unsigned index
,
1744 struct array_state_vector
*arrays
= state
->array_state
;
1745 struct array_state
*a
;
1748 /* Texture coordinate arrays have an implict index set when the
1749 * application calls glClientActiveTexture.
1751 if (key
== GL_TEXTURE_COORD_ARRAY
) {
1752 index
= arrays
->active_texture_unit
;
1755 a
= get_array_entry(arrays
, key
, index
);
1757 if ((a
!= NULL
) && (a
->enabled
!= enable
)) {
1758 a
->enabled
= enable
;
1759 arrays
->array_info_cache_valid
= GL_FALSE
;
1767 __glXArrayDisableAll(__GLXattribute
* state
)
1769 struct array_state_vector
*arrays
= state
->array_state
;
1773 for (i
= 0; i
< arrays
->num_arrays
; i
++) {
1774 arrays
->arrays
[i
].enabled
= GL_FALSE
;
1777 arrays
->array_info_cache_valid
= GL_FALSE
;
1784 __glXGetArrayEnable(const __GLXattribute
* const state
,
1785 GLenum key
, unsigned index
, GLintptr
* dest
)
1787 const struct array_state_vector
*arrays
= state
->array_state
;
1788 const struct array_state
*a
=
1789 get_array_entry((struct array_state_vector
*) arrays
,
1793 *dest
= (GLintptr
) a
->enabled
;
1803 __glXGetArrayType(const __GLXattribute
* const state
,
1804 GLenum key
, unsigned index
, GLintptr
* dest
)
1806 const struct array_state_vector
*arrays
= state
->array_state
;
1807 const struct array_state
*a
=
1808 get_array_entry((struct array_state_vector
*) arrays
,
1812 *dest
= (GLintptr
) a
->data_type
;
1822 __glXGetArraySize(const __GLXattribute
* const state
,
1823 GLenum key
, unsigned index
, GLintptr
* dest
)
1825 const struct array_state_vector
*arrays
= state
->array_state
;
1826 const struct array_state
*a
=
1827 get_array_entry((struct array_state_vector
*) arrays
,
1831 *dest
= (GLintptr
) a
->count
;
1841 __glXGetArrayStride(const __GLXattribute
* const state
,
1842 GLenum key
, unsigned index
, GLintptr
* dest
)
1844 const struct array_state_vector
*arrays
= state
->array_state
;
1845 const struct array_state
*a
=
1846 get_array_entry((struct array_state_vector
*) arrays
,
1850 *dest
= (GLintptr
) a
->user_stride
;
1860 __glXGetArrayPointer(const __GLXattribute
* const state
,
1861 GLenum key
, unsigned index
, void **dest
)
1863 const struct array_state_vector
*arrays
= state
->array_state
;
1864 const struct array_state
*a
=
1865 get_array_entry((struct array_state_vector
*) arrays
,
1870 *dest
= (void *) (a
->data
);
1880 __glXGetArrayNormalized(const __GLXattribute
* const state
,
1881 GLenum key
, unsigned index
, GLintptr
* dest
)
1883 const struct array_state_vector
*arrays
= state
->array_state
;
1884 const struct array_state
*a
=
1885 get_array_entry((struct array_state_vector
*) arrays
,
1890 *dest
= (GLintptr
) a
->normalized
;
1900 __glXGetActiveTextureUnit(const __GLXattribute
* const state
)
1902 return state
->array_state
->active_texture_unit
;
1907 __glXPushArrayState(__GLXattribute
* state
)
1909 struct array_state_vector
*arrays
= state
->array_state
;
1910 struct array_stack_state
*stack
=
1911 &arrays
->stack
[(arrays
->stack_index
* arrays
->num_arrays
)];
1914 /* XXX are we pushing _all_ the necessary fields? */
1915 for (i
= 0; i
< arrays
->num_arrays
; i
++) {
1916 stack
[i
].data
= arrays
->arrays
[i
].data
;
1917 stack
[i
].data_type
= arrays
->arrays
[i
].data_type
;
1918 stack
[i
].user_stride
= arrays
->arrays
[i
].user_stride
;
1919 stack
[i
].count
= arrays
->arrays
[i
].count
;
1920 stack
[i
].key
= arrays
->arrays
[i
].key
;
1921 stack
[i
].index
= arrays
->arrays
[i
].index
;
1922 stack
[i
].enabled
= arrays
->arrays
[i
].enabled
;
1925 arrays
->active_texture_unit_stack
[arrays
->stack_index
] =
1926 arrays
->active_texture_unit
;
1928 arrays
->stack_index
++;
1933 __glXPopArrayState(__GLXattribute
* state
)
1935 struct array_state_vector
*arrays
= state
->array_state
;
1936 struct array_stack_state
*stack
;
1940 arrays
->stack_index
--;
1941 stack
= &arrays
->stack
[(arrays
->stack_index
* arrays
->num_arrays
)];
1943 for (i
= 0; i
< arrays
->num_arrays
; i
++) {
1944 switch (stack
[i
].key
) {
1945 case GL_NORMAL_ARRAY
:
1946 __indirect_glNormalPointer(stack
[i
].data_type
,
1947 stack
[i
].user_stride
, stack
[i
].data
);
1949 case GL_COLOR_ARRAY
:
1950 __indirect_glColorPointer(stack
[i
].count
,
1952 stack
[i
].user_stride
, stack
[i
].data
);
1954 case GL_INDEX_ARRAY
:
1955 __indirect_glIndexPointer(stack
[i
].data_type
,
1956 stack
[i
].user_stride
, stack
[i
].data
);
1958 case GL_EDGE_FLAG_ARRAY
:
1959 __indirect_glEdgeFlagPointer(stack
[i
].user_stride
, stack
[i
].data
);
1961 case GL_TEXTURE_COORD_ARRAY
:
1962 arrays
->active_texture_unit
= stack
[i
].index
;
1963 __indirect_glTexCoordPointer(stack
[i
].count
,
1965 stack
[i
].user_stride
, stack
[i
].data
);
1967 case GL_SECONDARY_COLOR_ARRAY
:
1968 __indirect_glSecondaryColorPointerEXT(stack
[i
].count
,
1970 stack
[i
].user_stride
,
1973 case GL_FOG_COORDINATE_ARRAY
:
1974 __indirect_glFogCoordPointerEXT(stack
[i
].data_type
,
1975 stack
[i
].user_stride
, stack
[i
].data
);
1980 __glXSetArrayEnable(state
, stack
[i
].key
, stack
[i
].index
,
1984 arrays
->active_texture_unit
=
1985 arrays
->active_texture_unit_stack
[arrays
->stack_index
];