3 <title>OpenGL ES
</title>
5 <head><link rel=
"stylesheet" type=
"text/css" href=
"mesa.css"></head>
11 <p>Mesa implements OpenGL ES
1.1 and OpenGL ES
2.0. More informations about
12 OpenGL ES can be found at
<a href=
"http://www.khronos.org/opengles/"
13 target=
"_parent"> http://www.khronos.org/opengles/
</a>.
</p>
15 <p>OpenGL ES depends on a working EGL implementation. Please refer to
16 <a href=
"egl.html">Mesa EGL
</a> for more information about EGL.
</p>
18 <h2>Build the Libraries
</h2>
20 <li>Run
<code>configure
</code> with
<code>--enable-gles-overlay
</code> and enable the Gallium driver for your hardware.
</li>
21 <li>Build and install Mesa as usual.
</li>
24 Alternatively, if XCB-DRI2 is installed on the system, one can use
25 <code>egl_dri2
</code> EGL driver with OpenGL|ES-enabled DRI drivers
28 <li>Run
<code>configure
</code> with
<code>--enable-gles1 --enable-gles2
</code>.
</li>
29 <li>Build and install Mesa as usual.
</li>
32 <p>Both methods will install libGLESv1_CM, libGLESv2, libEGL, and one or more
33 EGL drivers for your hardware.
</p>
35 <h2>Run the Demos
</h2>
37 <p>There are some demos in
<code>progs/egl/
</code>. You can use them to test
38 your build. For example,
</p>
50 <h3>Internal Libraries
</h3>
52 <table border=
"1" style=
"text-align: center;">
53 <tr><td>Library Name
</td><td>Used By
</td><td>Enabled
</td><td>OpenGL
</td><td>OpenGL ES
1.x
</td><td>OpenGL ES
2.x
</td></tr>
54 <tr><td><code>libmesa.a
</td><td>Classic DRI drivers
</td><td>y
</td><td>y
</td><td>--enable-gles1
</td><td>--enable-gles2
</td></tr>
55 <tr><td><code>libmesagallium.a
</td><td>Gallium EGL and DRI drivers
</td><td>y
</td><td>y
</td><td>--enable-gles1
</td><td>--enable-gles2
</td></tr>
56 <tr><td><code>libes1gallium.a
</td><td>Gallium EGL drivers
</td><td>--enable-gles-overlay
</td><td>n
</td><td>y
</td><td>n
</td></tr>
57 <tr><td><code>libes2gallium.a
</td><td>Gallium EGL drivers
</td><td>--enable-gles-overlay
</td><td>n
</td><td>n
</td><td>y
</td></tr>
60 <h3>Dispatch Table
</h3>
62 <p>OpenGL ES has an additional indirection when dispatching fucntions
</p>
65 Mesa: glFoo() --
> _mesa_Foo()
66 OpenGL ES: glFoo() --
> _es_Foo() --
> _mesa_Foo()
69 <p>The indirection serves several purposes
</p>
72 <li>When a function is in Mesa and the type matches, it checks the arguments and calls the Mesa function.
</li>
73 <li>When a function is in Mesa but the type mismatches, it checks and converts the arguments before calling the Mesa function.
</li>
74 <li>When a function is not available in Mesa, or accepts arguments that are not available in OpenGL, it provides its own implementation.
</li>
77 <p>Other than the last case, OpenGL ES uses
<code>APIspec.xml
</code> to generate functions to check and/or converts the arguments.
</p>