3 * (c) Copyright 1993, 1994, Silicon Graphics, Inc.
5 * Permission to use, copy, modify, and distribute this software for
6 * any purpose and without fee is hereby granted, provided that the above
7 * copyright notice appear in all copies and that both the copyright notice
8 * and this permission notice appear in supporting documentation, and that
9 * the name of Silicon Graphics, Inc. not be used in advertising
10 * or publicity pertaining to distribution of the software without specific,
11 * written prior permission.
13 * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
14 * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
15 * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
16 * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
17 * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
18 * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
19 * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
20 * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
21 * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
22 * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
23 * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
24 * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
26 * US Government Users Restricted Rights
27 * Use, duplication, or disclosure by the Government is subject to
28 * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
29 * (c)(1)(ii) of the Rights in Technical Data and Computer Software
30 * clause at DFARS 252.227-7013 and/or in similar or successor
31 * clauses in the FAR or the DOD or NASA FAR Supplement.
32 * Unpublished-- rights reserved under the copyright laws of the
33 * United States. Contractor/manufacturer is Silicon Graphics,
34 * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
36 * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
41 * Implementation of a virtual trackball.
42 * Implemented by Gavin Bell, lots of ideas from Thant Tessman and
43 * the August '88 issue of Siggraph's "Computer Graphics," pp. 121-129.
48 * David M. Ciemiewicz, Mark Grossman, Henry Moreton, and Paul Haeberli
50 * Much mucking with by:
54 #pragma warning (disable:4244) /* disable bogus conversion warnings */
57 #include "trackball.h"
60 * This size should really be based on the distance from the center of
61 * rotation to the point on the object underneath the mouse. That
62 * point would then track the mouse as closely as possible. This is a
63 * simple example, though, so that is left as an Exercise for the
66 #define TRACKBALLSIZE (0.8f)
69 * Local function prototypes (not defined in trackball.h)
71 static float tb_project_to_sphere(float, float, float);
72 static void normalize_quat(float [4]);
83 vset(float v
[3], float x
, float y
, float z
)
91 vsub(const float src1
[3], const float src2
[3], float dst
[3])
93 dst
[0] = src1
[0] - src2
[0];
94 dst
[1] = src1
[1] - src2
[1];
95 dst
[2] = src1
[2] - src2
[2];
99 vcopy(const float v1
[3], float v2
[3])
102 for (i
= 0 ; i
< 3 ; i
++)
107 vcross(const float v1
[3], const float v2
[3], float cross
[3])
111 temp
[0] = (v1
[1] * v2
[2]) - (v1
[2] * v2
[1]);
112 temp
[1] = (v1
[2] * v2
[0]) - (v1
[0] * v2
[2]);
113 temp
[2] = (v1
[0] * v2
[1]) - (v1
[1] * v2
[0]);
118 vlength(const float v
[3])
120 return sqrt(v
[0] * v
[0] + v
[1] * v
[1] + v
[2] * v
[2]);
124 vscale(float v
[3], float div
)
134 vscale(v
,1.0/vlength(v
));
138 vdot(const float v1
[3], const float v2
[3])
140 return v1
[0]*v2
[0] + v1
[1]*v2
[1] + v1
[2]*v2
[2];
144 vadd(const float src1
[3], const float src2
[3], float dst
[3])
146 dst
[0] = src1
[0] + src2
[0];
147 dst
[1] = src1
[1] + src2
[1];
148 dst
[2] = src1
[2] + src2
[2];
152 * Ok, simulate a track-ball. Project the points onto the virtual
153 * trackball, then figure out the axis of rotation, which is the cross
154 * product of P1 P2 and O P1 (O is the center of the ball, 0,0,0)
155 * Note: This is a deformed trackball-- is a trackball in the center,
156 * but is deformed into a hyperbolic sheet of rotation away from the
157 * center. This particular function was chosen after trying out
158 * several variations.
160 * It is assumed that the arguments to this routine are in the range
164 trackball(float q
[4], float p1x
, float p1y
, float p2x
, float p2y
)
166 float a
[3]; /* Axis of rotation */
167 float phi
; /* how much to rotate about axis */
168 float p1
[3], p2
[3], d
[3];
171 if (p1x
== p2x
&& p1y
== p2y
) {
179 * First, figure out z-coordinates for projection of P1 and P2 to
182 vset(p1
,p1x
,p1y
,tb_project_to_sphere(TRACKBALLSIZE
,p1x
,p1y
));
183 vset(p2
,p2x
,p2y
,tb_project_to_sphere(TRACKBALLSIZE
,p2x
,p2y
));
186 * Now, we want the cross product of P1 and P2
191 * Figure out how much to rotate around that axis.
194 t
= vlength(d
) / (2.0*TRACKBALLSIZE
);
197 * Avoid problems with out-of-control values...
199 if (t
> 1.0) t
= 1.0;
200 if (t
< -1.0) t
= -1.0;
203 axis_to_quat(a
,phi
,q
);
207 * Given an axis and angle, compute quaternion.
210 axis_to_quat(const float a
[3], float phi
, float q
[4])
214 vscale(q
, sin(phi
/2.0));
219 * Project an x,y pair onto a sphere of radius r OR a hyperbolic sheet
220 * if we are away from the center of the sphere.
223 tb_project_to_sphere(float r
, float x
, float y
)
228 if (d
< r
* 0.70710678118654752440) { /* Inside sphere */
230 } else { /* On hyperbola */
231 t
= r
/ 1.41421356237309504880;
238 * Given two rotations, e1 and e2, expressed as quaternion rotations,
239 * figure out the equivalent single rotation and stuff it into dest.
241 * This routine also normalizes the result every RENORMCOUNT times it is
242 * called, to keep error from creeping in.
244 * NOTE: This routine is written so that q1 or q2 may be the same
245 * as dest (or each other).
248 #define RENORMCOUNT 97
251 add_quats(const float q1
[4], const float q2
[4], float dest
[4])
254 float t1
[4], t2
[4], t3
[4];
258 printf("q1 = %f %f %f %f\n", q1
[0], q1
[1], q1
[2], q1
[3]);
259 printf("q2 = %f %f %f %f\n", q2
[0], q2
[1], q2
[2], q2
[3]);
271 tf
[3] = q1
[3] * q2
[3] - vdot(q1
,q2
);
274 printf("tf = %f %f %f %f\n", tf
[0], tf
[1], tf
[2], tf
[3]);
282 if (++count
> RENORMCOUNT
) {
284 normalize_quat(dest
);
289 * Quaternions always obey: a^2 + b^2 + c^2 + d^2 = 1.0
290 * If they don't add up to 1.0, dividing by their magnitued will
293 * Note: See the following for more information on quaternions:
295 * - Shoemake, K., Animating rotation with quaternion curves, Computer
296 * Graphics 19, No 3 (Proc. SIGGRAPH'85), 245-254, 1985.
297 * - Pletinckx, D., Quaternion calculus as a basic tool in computer
298 * graphics, The Visual Computer 5, 2-13, 1989.
301 normalize_quat(float q
[4])
306 mag
= sqrt(q
[0]*q
[0] + q
[1]*q
[1] + q
[2]*q
[2] + q
[3]*q
[3]);
307 for (i
= 0; i
< 4; i
++)
312 * Build a rotation matrix, given a quaternion rotation.
316 build_rotmatrix(float m
[4][4], const float q
[4])
318 m
[0][0] = 1.0 - 2.0 * (q
[1] * q
[1] + q
[2] * q
[2]);
319 m
[0][1] = 2.0 * (q
[0] * q
[1] - q
[2] * q
[3]);
320 m
[0][2] = 2.0 * (q
[2] * q
[0] + q
[1] * q
[3]);
323 m
[1][0] = 2.0 * (q
[0] * q
[1] + q
[2] * q
[3]);
324 m
[1][1]= 1.0 - 2.0 * (q
[2] * q
[2] + q
[0] * q
[0]);
325 m
[1][2] = 2.0 * (q
[1] * q
[2] - q
[0] * q
[3]);
328 m
[2][0] = 2.0 * (q
[2] * q
[0] - q
[1] * q
[3]);
329 m
[2][1] = 2.0 * (q
[1] * q
[2] + q
[0] * q
[3]);
330 m
[2][2] = 1.0 - 2.0 * (q
[1] * q
[1] + q
[0] * q
[0]);