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35 * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
39 * A virtual trackball implementation
40 * Written by Gavin Bell for Silicon Graphics, November 1988.
48 * Pass the x and y coordinates of the last and current positions of
49 * the mouse, scaled so they are from (-1.0 ... 1.0).
51 * The resulting rotation is returned as a quaternion rotation in the
55 trackball(float q
[4], float p1x
, float p1y
, float p2x
, float p2y
);
58 * Given two quaternions, add them together to get a third quaternion.
59 * Adding quaternions to get a compound rotation is analagous to adding
60 * translations to get a compound translation. When incrementally
61 * adding rotations, the first argument here should be the new
62 * rotation, the second and third the total rotation (which will be
63 * over-written with the resulting new total rotation).
66 add_quats(const float q1
[4], const float q2
[4], float dest
[4]);
69 * A useful function, builds a rotation matrix in Matrix based on
73 build_rotmatrix(float m
[4][4], const float q
[4]);
76 * This function computes a quaternion based on an axis (defined by
77 * the given vector) and an angle about which to rotate. The angle is
78 * expressed in radians. The result is put into the third argument.
81 axis_to_quat(const float a
[3], float phi
, float q
[4]);
84 #endif /* TRACKBALL_H */