Include backtrace in error message when LuaErrors occur
[minetest-c55.git] / src / guiMainMenu.h
blob711ad10f8fd61afaa2bddfce2605c34961093d88
1 /*
2 Minetest
3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #ifndef GUIMAINMENU_HEADER
21 #define GUIMAINMENU_HEADER
23 #include "irrlichttypes_extrabloated.h"
24 #include "modalMenu.h"
25 #include <string>
26 #include <list>
28 struct MainMenuDataForScript {
30 MainMenuDataForScript() :
31 reconnect_requested(false)
34 // Whether the server has requested a reconnect
35 bool reconnect_requested;
37 std::string errormessage;
40 struct MainMenuData {
41 // Client options
42 std::string servername;
43 std::string serverdescription;
44 std::string address;
45 std::string port;
46 std::string name;
47 std::string password;
48 // Whether to reconnect
49 bool do_reconnect;
51 // Server options
52 bool enable_public;
53 int selected_world;
54 bool simple_singleplayer_mode;
56 // Data to be passed to the script
57 MainMenuDataForScript script_data;
59 MainMenuData():
60 do_reconnect(false),
61 enable_public(false),
62 selected_world(0),
63 simple_singleplayer_mode(false)
67 #endif